Player Matchup

Charybdis
Charybdis
Gold V
 
Charybdis
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
Adam ThieIen
Gilgamesh
Silver II
Level 72
God Stats
2W - 1L
1,601 SR
Queue Stats
13W - 7L
1,500 MMR
Solo
King Arthur
King Arthur
Silver I
Balanc3 Break3r
King Arthur
Silver I
Level 153
God Stats
7W - 5L
1,353 SR
Queue Stats
35W - 31L
1,546 MMR
Party 1
Geb
Geb
Bronze III
Tex2294
Geb
Bronze III
Level 153
God Stats
3W - 1L
1,500 SR
Queue Stats
30W - 29L
1,454 MMR
Party 1
Zeus
Zeus
Gold I
arthx666
Zeus
Gold I
Level 158
God Stats
3W - 1L
1,796 SR
Queue Stats
97W - 96L
1,512 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 139
1,550 SR
1,502 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 91
1,455 SR
1,503 MMR
Hercules
Hercules
Bronze IV
ChrisJWare
Hercules
Bronze IV
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 101L
1,500 MMR
Solo
Ne Zha
Ne Zha
Bronze IV
FoamyIsMySenpai
Ne Zha
Bronze IV
Level 150
God Stats
0W - 1L
1,263 SR
Queue Stats
2W - 4L
1,500 MMR
Party 2
Heimdallr
Heimdallr
Gold IV
Honeybun1123
Heimdallr
Gold IV
Level 68
God Stats
0W - 5L
1,778 SR
Queue Stats
106W - 85L
1,511 MMR
Solo
Ganesha
Ganesha
Bronze III
Qaoka
Ganesha
Bronze III
Level 59
God Stats
0W - 2L
1,236 SR
Queue Stats
18W - 34L
1,500 MMR
Party 2
Eset
Eset
Silver II
TezzyLeGoat
Eset
Silver II
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 53L
1,507 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
4 / 0 / 2
8,815
630
7,901
7,607
2,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Adam ThieIen
Gilgamesh
16
7 / 0 / 1
9,241
660
7,921
7,648
3,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

King Arthur
Balanc3 Break3r
King Arthur
14
0 / 0 / 1
8,455
604
5,118
8,291
5,640
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Geb
12
0 / 2 / 4
7,457
533
3,758
11,362
6,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
13
3 / 3 / 3
7,985
570
3,553
5,738
1,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate

Breastplate

+20
Physical Protection

Bans
AthenaCliodhnaTiamatArachne

VS

Bans
ArtioBastetLokiYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ChrisJWare
Hercules
14
1 / 0 / 0
7,050
504
3,087
7,121
6,048
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
3 / 4 / 2
7,407
529
3,637
9,898
2,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
Honeybun1123
Heimdallr
13
0 / 2 / 0
7,056
504
4,827
7,678
1,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ganesha
Qaoka
Ganesha
9
0 / 4 / 1
5,679
406
1,763
11,941
4,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
1 / 4 / 4
6,946
496
3,155
5,583
2,052
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
14
Kills
5
5
Deaths
14
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
4
0
2
5
W
Gilgamesh
Adam ThieIen
Gilgamesh
7
0
1
7.5
W
King Arthur
Balanc3 Break3r
King Arthur
0
0
1
0.5
L
Hercules
ChrisJWare
Hercules
1
0
0
1
L
3
4
2
1
L
Heimdallr
Honeybun1123
Heimdallr
0
2
0
0
L
Ganesha
Qaoka
Ganesha
0
4
1
0.13
W
Geb
0
2
4
1
L
1
4
4
0.75
W
Zeus
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,251
Damage
16,469
40,646
Taken
42,221
19,491
Mitigated
16,560
13,552
Healing
9,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
7,901
3,253
0
4,214
7,607
2,064
0
764
6,843
0
67,083
W
Gilgamesh
Adam ThieIen
Gilgamesh
7,921
2,418
0
4,527
7,648
3,559
55
667
6,901
0
65,923
W
King Arthur
Balanc3 Break3r
King Arthur
5,118
433
0
1,839
8,291
5,640
459
889
7,402
0
52,847
L
Hercules
ChrisJWare
Hercules
3,087
306
0
2,779
7,121
6,048
0
0
7,121
10,197
33,218
L
3,637
1,386
0
550
9,898
2,670
0
1,445
8,453
0
46,022
L
Heimdallr
Honeybun1123
Heimdallr
4,827
1,618
0
2,810
7,678
1,746
0
1,144
6,534
0
54,910
L
Ganesha
Qaoka
Ganesha
1,763
312
330
2,629
11,941
4,044
0
1,399
10,542
8,136
0
W
Geb
3,758
262
80
2,551
11,362
6,561
0
1,966
9,292
21,083
3,531
L
3,155
0
174
146
5,583
2,052
0
2,610
2,973
30,066
0
W
Zeus
3,553
267
0
341
5,738
1,667
397
1,059
4,414
40,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,953
Gold Earned
34,138
479
Minions Killed
359
0
Camps Cleared
0
1,489,409
Distance Traveled
1,398,466
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,815
630
130
9
0
298,258
5
W
Gilgamesh
9,241
660
122
9
0
343,252
5
W
King Arthur
8,455
604
116
8
0
298,515
2
L
Hercules
7,050
504
83
6
0
284,994
4
L
Ne Zha
7,407
529
76
5
0
299,510
2
L
Heimdallr
7,056
504
119
9
0
258,840
5
L
Ganesha
5,679
406
4
0
0
287,020
0
W
Geb
7,457
533
29
2
0
293,699
2
L
Eset
6,946
496
77
6
0
268,102
9
W
Zeus
7,985
570
82
6
0
255,685
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role