Player Matchup

Heimdallr
Heimdallr
CarryMVP
Heimdallr
Level 148
God Stats
15W - 6L
1,686 SR
Queue Stats
369W - 274L
1,640 Elo+
Party 1
Bacchus
Bacchus
Gulancer
Bacchus
Level 89
God Stats
17W - 10L
1,753 SR
Queue Stats
265W - 217L
1,542 Elo+
Party 1
Awilix
Awilix
Reney
Awilix
Level 154
God Stats
4W - 2L
1,559 SR
Queue Stats
56W - 39L
1,437 Elo+
Party 1
Cthulhu
Cthulhu
RooFeeLV
Cthulhu
Level 64
God Stats
2W - 1L
1,374 SR
Queue Stats
145W - 131L
1,493 Elo+
Party 1
Ao Kuang
Ao Kuang
StaIone
Ao Kuang
Level 125
God Stats
2W - 2L
1,793 SR
Queue Stats
238W - 183L
1,567 Elo+
Party 1
Team Averages
Level 116
1,633 SR
1,536 Elo+

VS

Team Averages
Level 46
1,555 SR
1,474 Elo+
Rama
Rama
Raspion
Rama
Level 109
God Stats
3W - 1L
1,675 SR
Queue Stats
110W - 108L
1,606 Elo+
Solo
Tsukuyomi
Tsukuyomi
ZloyAlenar
Tsukuyomi
Level 11
God Stats
5W - 5L
1,771 SR
Queue Stats
53W - 55L
1,553 Elo+
Party 2
Nu Wa
Nu Wa
farfromideal
Nu Wa
Level 88
God Stats
25W - 23L
1,419 SR
Queue Stats
105W - 105L
1,492 Elo+
Party 2
Chiron
Chiron
fawz1k
Chiron
Level 6
God Stats
1W - 5L
1,409 SR
Queue Stats
1W - 9L
1,227 Elo+
Party 2
Jormungandr
Jormungandr
frol1que
Jormungandr
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 72L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CarryMVP
Heimdallr
19
10 / 1 / 13
11,635
895
17,855
11,124
5,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
Gulancer
Bacchus
16
3 / 1 / 14
9,863
759
9,324
16,864
24,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Awilix
Reney
Awilix
18
5 / 0 / 9
10,595
815
9,402
10,403
4,717
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
RooFeeLV
Cthulhu
16
2 / 2 / 16
9,868
759
10,081
14,404
14,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
StaIone
Ao Kuang
18
9 / 2 / 11
11,179
860
17,369
15,424
6,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Raspion
Rama
15
1 / 3 / 2
8,570
659
9,657
12,017
3,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
ZloyAlenar
Tsukuyomi
13
0 / 9 / 4
7,926
610
5,225
20,880
10,791
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
2 / 4 / 3
8,552
658
17,270
10,150
3,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chiron
fawz1k
Chiron
14
0 / 8 / 1
8,042
619
4,701
11,657
3,634
Jormungandr
frol1que
Jormungandr
16
3 / 5 / 3
9,582
737
10,504
17,596
23,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
19
29
Kills
6
6
Deaths
29
63
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
CarryMVP
Heimdallr
10
1
13
16.5
W
Bacchus
Gulancer
Bacchus
3
1
14
10
L
Rama
Raspion
Rama
1
3
2
0.67
W
Awilix
Reney
Awilix
5
0
9
9.5
W
Cthulhu
RooFeeLV
Cthulhu
2
2
16
5
W
Ao Kuang
StaIone
Ao Kuang
9
2
11
7.25
L
Tsukuyomi
ZloyAlenar
Tsukuyomi
0
9
4
0.22
L
2
4
3
0.88
L
Chiron
fawz1k
Chiron
0
8
1
0.06
L
Jormungandr
frol1que
Jormungandr
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,031
Damage
47,357
68,219
Taken
72,300
56,488
Mitigated
45,714
17,797
Healing
7,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
CarryMVP
Heimdallr
17,855
9,936
0
3,101
11,124
5,296
6,466
4,701
6,199
0
57,941
W
Bacchus
Gulancer
Bacchus
9,324
435
486
4,075
16,864
24,790
504
5,155
11,417
14,284
0
L
Rama
Raspion
Rama
9,657
7,468
0
2,437
12,017
3,990
689
7,011
4,585
0
28,564
W
Awilix
Reney
Awilix
9,402
3,325
0
506
10,403
4,717
1,135
3,682
6,589
0
39,841
W
Cthulhu
RooFeeLV
Cthulhu
10,081
372
2,190
1,990
14,404
14,836
497
5,430
8,645
23,887
0
W
Ao Kuang
StaIone
Ao Kuang
17,369
3,311
0
5,449
15,424
6,849
1,444
7,501
7,595
51,505
3,918
L
Tsukuyomi
ZloyAlenar
Tsukuyomi
5,225
808
588
2,127
20,880
10,791
69
8,884
11,059
0
15,046
L
17,270
2,623
224
523
10,150
3,777
492
7,252
2,754
31,045
0
L
Chiron
fawz1k
Chiron
4,701
1,244
425
762
11,657
3,634
278
4,782
6,568
0
18,658
L
Jormungandr
frol1que
Jormungandr
10,504
2,427
0
550
17,596
23,522
24
5,520
11,444
22,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,140
Gold Earned
42,672
271
Minions Killed
160
0
Camps Cleared
0
1,544,578
Distance Traveled
1,244,823
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,635
895
82
6
0
249,631
0
W
Bacchus
9,863
759
19
1
0
317,607
3
L
Rama
8,570
659
52
4
0
253,551
1
W
Awilix
10,595
815
59
5
0
343,857
1
W
Cthulhu
9,868
759
44
3
0
304,267
1
W
Ao Kuang
11,179
860
67
5
0
329,216
1
L
Tsukuyomi
7,926
610
15
1
0
247,691
2
L
Nu Wa
8,552
658
39
3
0
249,329
0
L
Chiron
8,042
619
30
2
0
256,385
2
L
Jormungandr
9,582
737
24
2
0
237,867
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role