Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
BOTB1
Xbalanque
Level 146
God Stats
2W - 3L
1,500 SR
Queue Stats
297W - 288L
1,634 Elo+
Party 2
Gilgamesh
Gilgamesh
Fazzacoot
Gilgamesh
Level 128
God Stats
8W - 5L
1,630 SR
Queue Stats
332W - 335L
1,608 Elo+
Party 2
Discordia
Discordia
ILEFTCLICKYOUDIE
Discordia
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
404W - 272L
1,564 Elo+
Solo
Ne Zha
Ne Zha
RenegadeLawyer
Ne Zha
Level 108
God Stats
9W - 6L
1,595 SR
Queue Stats
272W - 249L
1,497 Elo+
Solo
Team Averages
Level 129
1,545 SR
1,560 Elo+

VS

Team Averages
Level 111
1,520 SR
1,613 Elo+
Sylvanus
Sylvanus
Aгmatrix
Sylvanus
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 93L
1,663 Elo+
Party 1
Medusa
Medusa
Lennybare
Medusa
Level 116
God Stats
3W - 3L
1,440 SR
Queue Stats
18W - 12L
1,766 Elo+
Party 1
Poseidon
Poseidon
MentaIi
Poseidon
Level 121
God Stats
0W - 3L
1,289 SR
Queue Stats
1W - 4L
1,478 Elo+
Party 1
Loki
Loki
OUWO
Loki
Level 66
God Stats
0W - 1L
1,635 SR
Queue Stats
19W - 15L
1,666 Elo+
Party 1
Neith
Neith
Roemorth
Neith
Level 98
God Stats
3W - 2L
1,734 SR
Queue Stats
15W - 15L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
18
0 / 1 / 18
12,726
578
7,379
21,341
26,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Xbalanque
BOTB1
Xbalanque
20
3 / 2 / 5
14,016
637
9,389
17,556
6,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
Fazzacoot
Gilgamesh
20
7 / 2 / 3
14,685
668
17,049
17,094
15,782
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Discordia
20
6 / 4 / 8
13,832
629
17,681
12,998
4,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
9 / 4 / 8
13,997
636
14,280
16,462
7,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Aгmatrix
Sylvanus
15
1 / 5 / 4
8,950
407
7,365
16,662
13,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
Lennybare
Medusa
17
2 / 4 / 2
10,698
486
9,741
21,116
6,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
MentaIi
Poseidon
19
4 / 3 / 3
11,904
541
10,772
13,249
3,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
OUWO
Loki
17
3 / 5 / 2
10,257
466
5,212
14,838
4,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Neith
Roemorth
Neith
15
3 / 8 / 3
10,406
473
9,431
18,422
7,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
27
25
Kills
13
13
Deaths
25
42
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
18
9
L
Sylvanus
Aгmatrix
Sylvanus
1
5
4
0.6
W
Xbalanque
BOTB1
Xbalanque
3
2
5
2.75
W
Gilgamesh
Fazzacoot
Gilgamesh
7
2
3
4.25
W
Discordia
6
4
8
2.5
L
Medusa
Lennybare
Medusa
2
4
2
0.75
L
Poseidon
MentaIi
Poseidon
4
3
3
1.83
L
Loki
OUWO
Loki
3
5
2
0.8
W
9
4
8
3.25
L
Neith
Roemorth
Neith
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,778
Damage
42,521
85,451
Taken
84,287
61,033
Mitigated
35,844
27,833
Healing
16,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
7,379
208
360
5,574
21,341
26,642
191
6,444
14,897
35,823
3,041
L
Sylvanus
Aгmatrix
Sylvanus
7,365
2,087
951
5,191
16,662
13,071
0
8,839
7,468
31,324
7,534
W
Xbalanque
BOTB1
Xbalanque
9,389
5,022
0
10,988
17,556
6,653
9,757
2,971
14,585
0
122,716
W
Gilgamesh
Fazzacoot
Gilgamesh
17,049
4,104
0
5,508
17,094
15,782
1,815
2,998
14,096
0
106,509
W
Discordia
17,681
1,368
0
1,196
12,998
4,784
1,675
2,488
10,510
105,902
0
L
Medusa
Lennybare
Medusa
9,741
4,778
0
4,209
21,116
6,611
0
5,160
15,787
0
77,106
L
Poseidon
MentaIi
Poseidon
10,772
1,835
0
1,504
13,249
3,448
0
4,542
8,459
100,676
0
L
Loki
OUWO
Loki
5,212
1,779
0
657
14,838
4,838
0
4,491
10,168
0
71,333
W
14,280
5,562
0
4,207
16,462
7,172
750
3,303
13,159
0
100,228
L
Neith
Roemorth
Neith
9,431
3,439
0
4,093
18,422
7,876
470
532
17,886
0
61,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,256
Gold Earned
52,215
722
Minions Killed
639
0
Camps Cleared
0
2,198,231
Distance Traveled
2,039,874
35
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
12,726
578
20
1
0
424,189
11
L
Sylvanus
8,950
407
62
3
0
375,998
4
W
Xbalanque
14,016
637
208
9
0
427,728
6
W
Gilgamesh
14,685
668
173
8
0
434,611
8
W
Discordia
13,832
629
190
9
0
437,458
9
L
Medusa
10,698
486
136
6
0
441,304
3
L
Poseidon
11,904
541
194
9
0
445,334
3
L
Loki
10,257
466
117
5
0
455,247
3
W
Ne Zha
13,997
636
131
6
0
474,245
1
L
Neith
10,406
473
130
6
0
321,991
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role