Player Matchup

Bastet
Bastet
Gold III
 
Bastet
Gold III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver I
Denchikssss
Medusa
Silver I
Level 115
God Stats
1W - 2L
1,658 SR
Queue Stats
27W - 38L
1,375 MMR
Party 1
Atlas
Atlas
Gold III
MrKaRaNDaSHoW
Atlas
Gold III
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 101L
1,499 MMR
Party 1
Achilles
Achilles
Silver II
Noahk94
Achilles
Silver II
Level 69
God Stats
2W - 5L
1,474 SR
Queue Stats
22W - 28L
1,453 MMR
Solo
Discordia
Discordia
Gold V
hazzabey
Discordia
Gold V
Level 79
God Stats
13W - 13L
1,600 SR
Queue Stats
526W - 543L
1,435 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,546 SR
1,452 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,527 SR
1,463 MMR
Poseidon
Poseidon
Gold IV
 
Poseidon
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Gold II
 
Vamana
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold IV
Kio717
Bacchus
Gold IV
Level 137
God Stats
20W - 12L
1,520 SR
Queue Stats
224W - 231L
1,427 MMR
Solo
Loki
Loki
Silver III
Lavaloonion
Loki
Silver III
Level 140
God Stats
12W - 7L
1,614 SR
Queue Stats
49W - 43L
1,453 MMR
Solo
Apollo
Apollo
Gold IV
TcticalSenpai
Apollo
Gold IV
Level 136
God Stats
4W - 2L
1,500 SR
Queue Stats
42W - 41L
1,432 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
5 / 5 / 2
7,836
461
7,362
10,187
3,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Medusa
14
5 / 10 / 2
9,263
545
8,349
16,862
4,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 4 / 6
8,695
511
5,030
16,025
13,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Achilles
Noahk94
Achilles
13
3 / 4 / 0
8,508
500
6,839
13,260
15,702
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
hazzabey
Discordia
12
0 / 7 / 3
7,669
451
6,641
10,256
3,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
King ArthurCliodhnaThothFenrir

VS

Bans
AthenaGebOsirisAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
18
6 / 2 / 7
11,312
665
11,034
8,670
2,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vamana
 
Vamana
17
5 / 4 / 4
10,578
622
9,220
16,446
9,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
Kio717
Bacchus
15
3 / 2 / 12
9,933
584
8,314
10,964
12,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
2 / 2 / 3
11,682
687
5,845
10,484
3,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
13 / 4 / 5
11,973
704
16,080
14,574
4,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
60
14
Kills
29
30
Deaths
14
13
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
5
5
2
1.2
W
Poseidon
 
Poseidon
6
2
7
4.75
W
Vamana
 
Vamana
5
4
4
1.75
L
Medusa
5
10
2
0.6
W
Bacchus
Kio717
Bacchus
3
2
12
4.5
W
2
2
3
1.75
L
1
4
6
1
L
Achilles
Noahk94
Achilles
3
4
0
0.75
W
13
4
5
3.88
L
Discordia
hazzabey
Discordia
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,221
Damage
50,493
66,590
Taken
61,138
40,187
Mitigated
32,877
9,351
Healing
19,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
7,362
1,675
0
2,309
10,187
3,250
0
1,593
8,594
0
28,723
W
Poseidon
 
Poseidon
11,034
2,402
0
2,480
8,670
2,461
378
3,172
5,218
88,159
0
W
Vamana
 
Vamana
9,220
4,552
0
3,613
16,446
9,714
0
1,372
14,958
52
85,946
L
Medusa
8,349
3,473
0
3,346
16,862
4,835
329
3,288
13,574
0
51,952
W
Bacchus
Kio717
Bacchus
8,314
1,528
0
3,296
10,964
12,450
0
3,480
7,374
25,733
0
W
5,845
2,003
0
4,063
10,484
3,665
1,467
1,216
9,222
0
83,782
L
5,030
2,146
28
1,564
16,025
13,397
0
7,943
8,082
32,580
0
L
Achilles
Noahk94
Achilles
6,839
1,695
0
1,536
13,260
15,702
0
3,278
9,982
0
41,099
W
16,080
9,852
0
6,163
14,574
4,587
370
2,175
12,317
0
86,026
L
Discordia
hazzabey
Discordia
6,641
287
0
568
10,256
3,003
0
3,298
6,958
44,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,971
Gold Earned
55,478
367
Minions Killed
619
0
Camps Cleared
0
1,491,800
Distance Traveled
1,839,979
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,836
461
58
3
0
280,172
6
W
Poseidon
11,312
665
166
10
0
343,088
5
W
Vamana
10,578
622
132
8
0
437,450
3
L
Medusa
9,263
545
86
5
0
280,819
1
W
Bacchus
9,933
584
27
2
0
345,477
5
W
Loki
11,682
687
173
10
0
366,872
4
L
Atlas
8,695
511
45
3
0
313,592
0
L
Achilles
8,508
500
84
5
0
336,666
7
W
Apollo
11,973
704
121
7
0
347,092
6
L
Discordia
7,669
451
94
6
0
280,551
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role