Player Matchup

Scylla
Scylla
Masoncon101
Scylla
Level 100
God Stats
6W - 2L
1,609 SR
Queue Stats
22W - 24L
1,321 Elo+
Solo
Bellona
Bellona
RareCrustacean
Bellona
Level 149
God Stats
21W - 18L
1,321 SR
Queue Stats
106W - 104L
1,397 Elo+
Solo
Da Ji
Da Ji
WesternQuestion
Da Ji
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,294 Elo+
Solo
Team Averages
Level 119
1,477 SR
1,338 Elo+

VS

Team Averages
Level 63
1,447 SR
1,270 Elo+
Hel
Hel
ALLONDUBZ
Hel
Level 104
God Stats
71W - 89L
1,548 SR
Queue Stats
180W - 232L
1,449 Elo+
Solo
Gilgamesh
Gilgamesh
Phillips9988
Gilgamesh
Level 22
God Stats
2W - 5L
1,119 SR
Queue Stats
3W - 7L
1,216 Elo+
Party 1
Skadi
Skadi
reaperking2112
Skadi
Level 62
God Stats
1W - 0L
1,676 SR
Queue Stats
3W - 10L
1,145 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
1 / 5 / 1
6,556
656
6,513
6,608
2,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

11
2 / 5 / 3
7,458
746
6,760
12,811
14,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
2 / 6 / 3
7,018
702
6,522
7,399
2,800
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 3
8,411
841
7,401
9,942
7,540
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Gilgamesh
Phillips9988
Gilgamesh
11
3 / 1 / 11
7,664
766
4,499
8,140
6,185
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
4 / 3 / 11
8,172
817
10,293
8,232
3,535
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
5
Kills
15
16
Deaths
5
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
8
1
3
9.5
L
Scylla
1
5
1
0.3
W
Gilgamesh
Phillips9988
Gilgamesh
3
1
11
8.5
L
2
5
3
0.7
L
2
6
3
0.58
W
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,795
Damage
22,193
26,818
Taken
26,314
19,007
Mitigated
17,260
1,785
Healing
8,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,401
600
2,660
4,667
9,942
7,540
0
2,794
6,802
22,321
0
L
Scylla
6,513
630
470
314
6,608
2,118
0
3,553
3,055
19,869
0
W
Gilgamesh
Phillips9988
Gilgamesh
4,499
1,759
0
351
8,140
6,185
196
2,142
5,738
0
12,878
L
6,760
1,153
0
620
12,811
14,089
0
1,872
10,939
0
20,130
L
6,522
844
0
381
7,399
2,800
0
2,595
4,804
0
15,305
W
10,293
5,820
0
774
8,232
3,535
139
1,095
7,025
0
30,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,032
Gold Earned
24,247
87
Minions Killed
105
4
Camps Cleared
5
508,894
Distance Traveled
532,497
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,411
841
36
4
3
184,322
1
L
Scylla
6,556
656
31
3
1
163,128
3
W
Gilgamesh
7,664
766
22
2
1
188,061
1
L
Bellona
7,458
746
30
3
0
175,402
6
L
Da Ji
7,018
702
26
3
3
170,364
0
W
Skadi
8,172
817
47
5
1
160,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role