Player Matchup

Jormungandr
Jormungandr
Aeondyne
Jormungandr
Level 120
God Stats
7W - 4L
1,374 SR
Queue Stats
120W - 145L
1,490 Elo+
Solo
Hou Yi
Hou Yi
AttackheIicopter
Hou Yi
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,609 Elo+
Solo
Discordia
Discordia
FreakinEpic9
Discordia
Level 123
God Stats
13W - 8L
1,851 SR
Queue Stats
356W - 383L
1,506 Elo+
Solo
Nike
Nike
Justinhorcrux
Nike
Level 155
God Stats
1W - 1L
1,770 SR
Queue Stats
14W - 9L
1,418 Elo+
Party 3
Da Ji
Da Ji
bossatron1814
Da Ji
Level 59
God Stats
4W - 1L
1,532 SR
Queue Stats
57W - 46L
1,474 Elo+
Party 3
Team Averages
Level 105
1,606 SR
1,500 Elo+

VS

Team Averages
Level 104
1,524 SR
1,466 Elo+
Ares
Ares
DIABLO13ORIGINAL
Ares
Level 67
God Stats
9W - 4L
1,822 SR
Queue Stats
42W - 52L
1,432 Elo+
Party 1
Baron Samedi
Baron Samedi
Haku_the_joker
Baron Samedi
Level 109
God Stats
16W - 17L
1,588 SR
Queue Stats
404W - 383L
1,505 Elo+
Party 1
Medusa
Medusa
R6 Merciful
Medusa
Level 60
God Stats
40W - 43L
1,535 SR
Queue Stats
303W - 269L
1,419 Elo+
Party 2
Ravana
Ravana
Rimuru-Shin
Ravana
Level 160
God Stats
7W - 7L
1,162 SR
Queue Stats
443W - 424L
1,496 Elo+
Party 1
Zeus
Zeus
ThisGameSux5757
Zeus
Level 123
God Stats
33W - 20L
1,511 SR
Queue Stats
188W - 147L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Aeondyne
Jormungandr
13
3 / 4 / 8
7,929
496
11,131
10,774
9,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 3 / 10
7,983
499
7,141
9,061
2,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
FreakinEpic9
Discordia
16
5 / 5 / 3
9,556
597
5,208
9,538
2,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
9 / 0 / 5
10,909
682
10,307
12,808
9,370
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
6 / 1 / 9
8,846
553
6,348
9,383
3,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 6
7,073
442
1,358
11,998
8,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Haku_the_joker
Baron Samedi
12
0 / 7 / 0
6,964
435
2,187
10,209
5,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Medusa
13
3 / 7 / 5
7,890
493
9,047
12,755
4,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
15
3 / 5 / 6
8,767
548
6,817
10,436
3,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
6 / 3 / 3
9,170
573
10,016
7,904
2,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
32
25
Kills
12
13
Deaths
25
35
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Aeondyne
Jormungandr
3
4
8
1.75
W
2
3
10
2.33
L
0
3
6
1
W
Discordia
FreakinEpic9
Discordia
5
5
3
1.3
L
Baron Samedi
Haku_the_joker
Baron Samedi
0
7
0
0
W
9
0
5
11.5
L
Medusa
3
7
5
0.79
L
Ravana
3
5
6
1.2
L
6
3
3
2.5
W
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,135
Damage
29,425
51,564
Taken
53,302
26,411
Mitigated
24,855
12,849
Healing
11,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Aeondyne
Jormungandr
11,131
2,950
0
1,718
10,774
9,088
188
2,708
7,983
39,023
1,607
W
7,141
3,638
0
1,813
9,061
2,330
538
799
8,260
0
42,072
L
1,358
0
182
3,080
11,998
8,894
0
3,603
8,361
8,334
0
W
Discordia
FreakinEpic9
Discordia
5,208
306
0
1,743
9,538
2,604
336
3,462
5,828
61,278
0
L
Baron Samedi
Haku_the_joker
Baron Samedi
2,187
29
0
1,682
10,209
5,493
387
442
9,767
35,408
0
W
10,307
1,298
0
4,032
12,808
9,370
332
3,284
8,928
3,363
71,147
L
Medusa
9,047
2,917
40
2,739
12,755
4,075
0
4,463
8,292
0
43,759
L
Ravana
6,817
1,335
0
2,681
10,436
3,975
19
3,773
6,514
0
60,337
L
10,016
1,145
172
962
7,904
2,418
278
3,283
4,305
49,956
0
W
6,348
799
0
3,543
9,383
3,019
286
2,246
7,004
0
46,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,223
Gold Earned
39,864
465
Minions Killed
364
0
Camps Cleared
0
1,600,649
Distance Traveled
1,495,743
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,929
496
51
3
0
315,951
5
W
Hou Yi
7,983
499
77
5
0
312,501
5
L
Ares
7,073
442
14
1
0
290,709
7
W
Discordia
9,556
597
121
8
0
295,867
6
L
Baron Samedi
6,964
435
67
4
0
252,736
2
W
Nike
10,909
682
147
9
0
334,532
4
L
Medusa
7,890
493
75
5
0
312,298
2
L
Ravana
8,767
548
111
7
0
350,275
1
L
Zeus
9,170
573
97
6
0
289,725
4
W
Da Ji
8,846
553
69
4
0
341,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role