Player Matchup

Sylvanus
Sylvanus
Argest
Sylvanus
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 94L
1,443 Elo+
Party 4
Nu Wa
Nu Wa
DelinaxJwz
Nu Wa
Level 107
God Stats
11W - 2L
1,554 SR
Queue Stats
79W - 80L
1,445 Elo+
Solo
Artemis
Artemis
Kr1sti
Artemis
Level 68
God Stats
7W - 8L
1,438 SR
Queue Stats
160W - 179L
1,382 Elo+
Party 4
Chaac
Chaac
Moёt
Chaac
Level 65
God Stats
13W - 11L
1,391 SR
Queue Stats
22W - 18L
1,333 Elo+
Party 3
Bakasura
Bakasura
TOMMYGUNOLD
Bakasura
Level 52
God Stats
2W - 0L
1,757 SR
Queue Stats
33W - 36L
1,397 Elo+
Party 3
Team Averages
Level 72
1,528 SR
1,400 Elo+

VS

Team Averages
Level 51
1,530 SR
1,467 Elo+
Nox
Nox
GrimReapper123
Nox
Level 61
God Stats
3W - 1L
1,676 SR
Queue Stats
84W - 81L
1,436 Elo+
Party 2
King Arthur
King Arthur
Rantarokiwi
King Arthur
Level 69
God Stats
4W - 6L
1,350 SR
Queue Stats
163W - 154L
1,367 Elo+
Solo
Thanatos
Thanatos
andreisorin918
Thanatos
Level 49
God Stats
7W - 11L
1,626 SR
Queue Stats
72W - 82L
1,418 Elo+
Party 2
Nu Wa
Nu Wa
Саблай
Nu Wa
Level 46
God Stats
5W - 4L
1,500 SR
Queue Stats
76W - 107L
1,399 Elo+
Party 1
Yemoja
Yemoja
Шуршилка
Yemoja
Level 28
God Stats
0W - 4L
1,500 SR
Queue Stats
18W - 34L
1,715 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Argest
Sylvanus
16
6 / 2 / 12
10,855
543
7,099
19,449
13,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
19
8 / 2 / 10
11,579
579
22,279
13,585
3,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
Kr1sti
Artemis
15
5 / 4 / 9
9,561
478
9,429
16,315
4,924
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Moёt
Chaac
16
2 / 3 / 7
9,888
494
9,943
14,268
11,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
TOMMYGUNOLD
Bakasura
19
8 / 3 / 4
11,020
551
10,369
15,372
7,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 1
8,128
406
9,576
13,813
4,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Rantarokiwi
King Arthur
15
2 / 6 / 1
9,264
463
10,966
21,265
15,660
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thanatos
17
6 / 6 / 3
10,340
517
7,082
17,113
6,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
2 / 5 / 1
9,505
475
13,448
10,892
3,076
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 6 / 5
9,038
452
9,180
15,116
13,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
25
29
Kills
14
14
Deaths
29
42
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Argest
Sylvanus
6
2
12
6
W
Nu Wa
8
2
10
6.5
L
2
6
1
0.42
W
Artemis
Kr1sti
Artemis
5
4
9
2.38
W
Chaac
Moёt
Chaac
2
3
7
1.83
L
King Arthur
Rantarokiwi
King Arthur
2
6
1
0.42
W
Bakasura
TOMMYGUNOLD
Bakasura
8
3
4
3.33
L
Thanatos
6
6
3
1.25
L
2
5
1
0.5
L
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,119
Damage
50,252
78,989
Taken
78,199
41,136
Mitigated
42,945
34,095
Healing
19,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Argest
Sylvanus
7,099
2,472
1,931
8,151
19,449
13,596
769
8,939
10,340
38,667
7,557
W
Nu Wa
22,279
3,325
375
3,273
13,585
3,747
1,046
7,335
5,998
87,906
0
L
9,576
550
183
2,890
13,813
4,437
226
3,954
9,608
50,726
0
W
Artemis
Kr1sti
Artemis
9,429
4,565
690
7,029
16,315
4,924
27
9,863
6,282
0
48,940
W
Chaac
Moёt
Chaac
9,943
1,430
0
6,459
14,268
11,297
223
2,102
12,050
5,028
44,346
L
King Arthur
Rantarokiwi
King Arthur
10,966
436
0
2,499
21,265
15,660
0
5,099
14,499
0
61,430
W
Bakasura
TOMMYGUNOLD
Bakasura
10,369
7,087
0
6,187
15,372
7,572
781
3,149
12,115
0
75,146
L
Thanatos
7,082
1,436
0
11,516
17,113
6,020
0
4,962
11,504
0
57,722
L
13,448
2,239
0
1,025
10,892
3,076
808
7,532
3,013
56,374
0
L
9,180
947
635
762
15,116
13,752
468
6,942
7,304
35,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,903
Gold Earned
46,275
536
Minions Killed
448
0
Camps Cleared
0
1,799,504
Distance Traveled
1,691,068
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,855
543
73
4
0
307,879
1
W
Nu Wa
11,579
579
156
8
0
337,617
10
L
Nox
8,128
406
82
4
0
337,000
4
W
Artemis
9,561
478
71
4
0
335,987
4
W
Chaac
9,888
494
104
5
0
397,487
0
L
King Arthur
9,264
463
107
5
0
354,652
1
W
Bakasura
11,020
551
132
7
0
420,534
1
L
Thanatos
10,340
517
111
6
0
340,000
0
L
Nu Wa
9,505
475
100
5
0
326,296
5
L
Yemoja
9,038
452
48
2
0
333,120
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role