Player Matchup

Apollo
Apollo
Amadoos
Apollo
Level 79
God Stats
3W - 1L
1,500 SR
Queue Stats
42W - 49L
1,290 Elo+
Party 3
Atlas
Atlas
Panecas
Atlas
Level 54
God Stats
2W - 4L
1,039 SR
Queue Stats
14W - 10L
1,083 Elo+
Party 3
Hera
Hera
PeppaTownend
Hera
Level 79
God Stats
11W - 6L
1,544 SR
Queue Stats
89W - 80L
1,303 Elo+
Party 3
Susano
Susano
SpokePlusL2
Susano
Level 48
God Stats
3W - 5L
1,282 SR
Queue Stats
9W - 33L
1,188 Elo+
Party 2
Bakasura
Bakasura
Volcano_035
Bakasura
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 11L
1,167 Elo+
Party 2
Team Averages
Level 58
1,373 SR
1,206 Elo+

VS

Team Averages
Level 39
1,364 SR
1,247 Elo+
Nox
Nox
DonMatteo33
Nox
Level 44
God Stats
21W - 28L
1,402 SR
Queue Stats
135W - 173L
1,330 Elo+
Party 1
Ares
Ares
Goodman2077
Ares
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,262 Elo+
Solo
Chaac
Chaac
VikingoLaggatore
Chaac
Level 27
God Stats
6W - 7L
1,303 SR
Queue Stats
79W - 102L
1,286 Elo+
Party 1
Cthulhu
Cthulhu
Yukatan00
Cthulhu
Level 38
God Stats
4W - 7L
1,500 SR
Queue Stats
48W - 56L
1,282 Elo+
Party 1
Neith
Neith
alextim00
Neith
Level 29
God Stats
20W - 32L
1,117 SR
Queue Stats
34W - 69L
1,074 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Amadoos
Apollo
12
9 / 0 / 1
7,505
682
8,594
7,900
2,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atlas
Panecas
Atlas
10
1 / 0 / 7
6,620
602
2,692
7,022
4,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 0 / 4
6,502
591
2,865
3,888
1,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Susano
11
4 / 3 / 1
6,585
599
4,276
5,779
1,985
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bakasura
Volcano_035
Bakasura
11
3 / 3 / 1
6,476
589
4,050
4,897
1,783
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
5,425
493
898
5,319
1,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 4 / 0
4,561
415
834
9,690
4,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 3 / 0
5,554
505
2,684
6,254
4,159
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Yukatan00
Cthulhu
7
2 / 3 / 1
5,041
458
4,137
8,245
2,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
alextim00
Neith
9
1 / 5 / 0
5,344
486
4,643
7,744
1,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
18
Kills
5
6
Deaths
19
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Apollo
Amadoos
Apollo
9
0
1
9.5
L
1
4
1
0.38
L
0
4
0
0
W
Atlas
Panecas
Atlas
1
0
7
4.5
W
1
0
4
3
W
Susano
4
3
1
1.5
L
1
3
0
0.33
W
Bakasura
Volcano_035
Bakasura
3
3
1
1.17
L
Cthulhu
Yukatan00
Cthulhu
2
3
1
0.83
L
Neith
alextim00
Neith
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,477
Damage
13,196
29,486
Taken
37,252
12,218
Mitigated
13,685
9,446
Healing
3,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Amadoos
Apollo
8,594
5,492
0
3,294
7,900
2,633
1,051
1,276
6,624
0
49,417
L
898
55
0
0
5,319
1,500
0
1,300
3,944
27,827
0
L
834
224
0
326
9,690
4,691
252
181
9,216
13,546
0
W
Atlas
Panecas
Atlas
2,692
900
233
2,702
7,022
4,684
273
1,197
5,825
16,626
0
W
2,865
308
0
1,358
3,888
1,133
180
1,109
2,779
42,534
0
W
Susano
4,276
1,165
0
708
5,779
1,985
382
1,226
4,553
0
23,409
L
2,684
430
0
1,328
6,254
4,159
232
0
5,934
0
29,191
W
Bakasura
Volcano_035
Bakasura
4,050
2,742
0
1,151
4,897
1,783
0
1,061
3,836
0
22,675
L
Cthulhu
Yukatan00
Cthulhu
4,137
561
0
610
8,245
2,209
0
2,719
5,285
14,430
0
L
Neith
alextim00
Neith
4,643
1,569
0
1,462
7,744
1,126
40
1,357
6,387
0
21,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,688
Gold Earned
25,925
321
Minions Killed
205
0
Camps Cleared
0
1,128,009
Distance Traveled
987,449
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,505
682
100
9
0
222,359
2
L
Nox
5,425
493
46
4
0
183,304
0
L
Ares
4,561
415
27
2
0
183,602
1
W
Atlas
6,620
602
16
1
0
221,317
7
W
Hera
6,502
591
84
8
0
239,202
3
W
Susano
6,585
599
49
4
0
193,574
3
L
Chaac
5,554
505
66
6
0
230,559
2
W
Bakasura
6,476
589
72
7
0
251,557
2
L
Cthulhu
5,041
458
19
2
0
220,993
2
L
Neith
5,344
486
47
4
0
168,991
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role