Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
Cahir4312
Odin
Level 77
God Stats
8W - 5L
1,714 SR
Queue Stats
165W - 180L
1,354 Elo+
Solo
Merlin
Merlin
Tommcgee
Merlin
Level 67
God Stats
4W - 0L
1,724 SR
Queue Stats
27W - 18L
1,329 Elo+
Party 1
Medusa
Medusa
WizardEli
Medusa
Level 136
God Stats
7W - 2L
1,713 SR
Queue Stats
81W - 73L
1,658 Elo+
Party 1
Team Averages
Level 90
1,630 SR
1,468 Elo+

VS

Team Averages
Level 110
1,609 SR
1,416 Elo+
Nox
Nox
Aderholt88
Nox
Level 156
God Stats
19W - 15L
1,504 SR
Queue Stats
479W - 484L
1,571 Elo+
Solo
Charybdis
Charybdis
Triskillz
Charybdis
Level 149
God Stats
12W - 14L
1,585 SR
Queue Stats
375W - 388L
1,561 Elo+
Solo
Poseidon
Poseidon
migfontaine156
Poseidon
Level 69
God Stats
1W - 2L
1,700 SR
Queue Stats
1W - 4L
1,057 Elo+
Solo
Bellona
Bellona
moneyGo_Crazy101
Bellona
Level 52
God Stats
9W - 5L
1,547 SR
Queue Stats
71W - 106L
1,363 Elo+
Solo
Fenrir
Fenrir
vitovito69
Fenrir
Level 122
God Stats
5W - 5L
1,708 SR
Queue Stats
209W - 213L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
7 / 4 / 13
10,648
819
9,559
11,568
5,347
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
 
Bacchus
16
2 / 5 / 23
10,157
781
7,896
18,377
25,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
15
0 / 4 / 18
9,364
720
4,114
11,224
11,912
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
Tommcgee
Merlin
19
12 / 2 / 17
11,983
922
21,563
9,696
4,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
WizardEli
Medusa
20
17 / 2 / 16
12,650
973
20,946
11,207
5,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 7
10,047
773
7,752
14,097
7,359
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Triskillz
Charybdis
16
5 / 5 / 2
9,742
749
9,069
12,736
4,116
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
15
2 / 9 / 6
9,049
696
9,421
13,500
3,517
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
3 / 13 / 7
9,013
693
10,790
18,339
11,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
vitovito69
Fenrir
15
2 / 8 / 4
8,715
670
3,688
13,891
5,427
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
42
38
Kills
16
17
Deaths
39
87
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
7
4
13
3.38
W
Bacchus
 
Bacchus
2
5
23
2.7
L
4
4
7
1.88
W
Odin
0
4
18
2.25
W
Merlin
Tommcgee
Merlin
12
2
17
10.25
L
Charybdis
Triskillz
Charybdis
5
5
2
1.2
W
Medusa
WizardEli
Medusa
17
2
16
12.5
L
Poseidon
2
9
6
0.56
L
3
13
7
0.5
L
Fenrir
vitovito69
Fenrir
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,078
Damage
40,720
62,072
Taken
72,563
53,115
Mitigated
32,344
14,180
Healing
3,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
9,559
1,705
0
852
11,568
5,347
971
3,191
8,377
0
22,649
W
Bacchus
 
Bacchus
7,896
390
751
4,300
18,377
25,640
0
4,641
13,736
16,124
0
L
7,752
238
135
326
14,097
7,359
0
6,404
7,544
22,882
0
W
Odin
4,114
224
303
1,391
11,224
11,912
119
3,024
8,200
1,736
19,764
W
Merlin
Tommcgee
Merlin
21,563
1,205
0
2,165
9,696
4,664
198
3,609
6,087
63,346
0
L
Charybdis
Triskillz
Charybdis
9,069
4,583
0
549
12,736
4,116
0
5,394
7,286
0
32,516
W
Medusa
WizardEli
Medusa
20,946
12,245
0
4,418
11,207
5,552
6,006
2,708
8,499
0
63,146
L
Poseidon
9,421
937
174
1,180
13,500
3,517
0
6,790
6,676
32,597
0
L
10,790
3,292
0
580
18,339
11,925
0
6,655
11,567
0
13,378
L
Fenrir
vitovito69
Fenrir
3,688
1,358
0
70
13,891
5,427
1,671
4,831
9,060
0
13,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,802
Gold Earned
46,566
224
Minions Killed
171
0
Camps Cleared
0
1,347,875
Distance Traveled
1,170,224
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,648
819
26
2
0
266,525
3
W
Bacchus
10,157
781
10
1
0
266,017
0
L
Nox
10,047
773
32
2
0
279,490
1
W
Odin
9,364
720
25
2
0
297,560
1
W
Merlin
11,983
922
61
5
0
254,389
1
L
Charybdis
9,742
749
64
5
0
223,754
1
W
Medusa
12,650
973
102
8
0
263,384
6
L
Poseidon
9,049
696
52
4
0
204,044
0
L
Bellona
9,013
693
2
0
0
222,051
3
L
Fenrir
8,715
670
21
2
0
240,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role