Player Matchup

Scylla
Scylla
A___ZABUZA___A
Scylla
Level 81
God Stats
0W - 2L
1,147 SR
Queue Stats
69W - 69L
1,469 Elo+
Party 2
Hun Batz
Hun Batz
Beryllium4-_-
Hun Batz
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,571 Elo+
Party 1
Geb
Geb
Demon-is-Back33
Geb
Level 24
God Stats
13W - 5L
1,813 SR
Queue Stats
28W - 19L
1,553 Elo+
Party 2
Izanami
Izanami
ZayBiXx_62
Izanami
Level 49
God Stats
1W - 1L
1,761 SR
Queue Stats
51W - 60L
1,476 Elo+
Party 2
Hades
Hades
staffie76620
Hades
Level 5
God Stats
2W - 2L
1,766 SR
Queue Stats
3W - 6L
1,617 Elo+
Party 1
Team Averages
Level 52
1,597 SR
1,537 Elo+

VS

Team Averages
Level 81
1,502 SR
1,564 Elo+
Gilgamesh
Gilgamesh
EASE HARAMBE
Gilgamesh
Level 104
God Stats
1W - 3L
1,500 SR
Queue Stats
42W - 31L
1,611 Elo+
Party 3
Zeus
Zeus
EliteKurt
Zeus
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,759 Elo+
Party 3
Achilles
Achilles
Grenadier Prime
Achilles
Level 124
God Stats
5W - 4L
1,450 SR
Queue Stats
214W - 104L
1,568 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Muni 74
Ah Muzen Cab
Level 66
God Stats
6W - 10L
1,339 SR
Queue Stats
70W - 82L
1,446 Elo+
Solo
Geb
Geb
STARMAN11235
Geb
Level 85
God Stats
4W - 2L
1,722 SR
Queue Stats
172W - 198L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 0
7,412
463
5,740
10,860
3,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hun Batz
Beryllium4-_-
Hun Batz
7
1 / 2 / 0
6,007
375
2,787
6,347
1,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
0 / 2 / 2
7,180
449
5,380
13,967
11,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
ZayBiXx_62
Izanami
13
1 / 3 / 1
7,752
485
10,043
13,497
4,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

6
0 / 7 / 0
5,465
342
1,638
7,183
2,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
EASE HARAMBE
Gilgamesh
14
5 / 0 / 1
9,512
595
5,992
8,445
6,939
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
17
6 / 2 / 2
10,373
648
10,960
10,223
3,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
17
10 / 0 / 3
10,503
656
11,017
11,474
5,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
Muni 74
Ah Muzen Cab
14
0 / 0 / 3
8,103
506
7,096
8,134
3,041
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 1 / 7
8,622
539
5,173
14,681
13,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
37
3
Kills
21
21
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
7
0
0.14
L
Hun Batz
Beryllium4-_-
Hun Batz
1
2
0
0.5
L
0
2
2
0.5
W
Gilgamesh
EASE HARAMBE
Gilgamesh
5
0
1
5.5
W
Zeus
6
2
2
3.5
W
Achilles
10
0
3
11.5
W
Ah Muzen Cab
Muni 74
Ah Muzen Cab
0
0
3
1.5
W
0
1
7
3.5
L
Izanami
ZayBiXx_62
Izanami
1
3
1
0.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,588
Damage
40,238
51,854
Taken
52,957
22,691
Mitigated
32,843
12,945
Healing
16,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,740
721
0
1,989
10,860
3,320
0
6,007
4,497
39,118
0
L
Hun Batz
Beryllium4-_-
Hun Batz
2,787
379
0
1,453
6,347
1,574
240
335
6,000
0
20,500
L
5,380
830
501
2,491
13,967
11,315
0
4,543
9,342
15,098
0
W
Gilgamesh
EASE HARAMBE
Gilgamesh
5,992
1,922
0
655
8,445
6,939
277
2,222
6,175
0
48,057
W
Zeus
10,960
2,535
0
2,275
10,223
3,921
938
3,030
6,995
81,732
0
W
Achilles
11,017
4,168
0
5,827
11,474
5,676
1,001
2,109
9,307
0
63,857
W
Ah Muzen Cab
Muni 74
Ah Muzen Cab
7,096
3,313
0
3,345
8,134
3,041
2,628
1,704
6,366
0
62,499
W
5,173
130
289
4,543
14,681
13,266
558
3,205
11,356
18,058
5,006
L
Izanami
ZayBiXx_62
Izanami
10,043
6,358
61
5,662
13,497
4,091
87
3,496
9,917
0
70,120
L
1,638
328
0
788
7,183
2,391
0
149
7,020
9,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,816
Gold Earned
47,113
320
Minions Killed
516
0
Camps Cleared
0
1,255,741
Distance Traveled
1,520,396
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,412
463
89
6
0
284,478
3
L
Hun Batz
6,007
375
42
3
0
188,689
1
L
Geb
7,180
449
30
2
0
334,447
5
W
Gilgamesh
9,512
595
101
6
0
288,940
0
W
Zeus
10,373
648
154
10
0
278,670
1
W
Achilles
10,503
656
117
7
0
364,925
2
W
Ah Muzen Cab
8,103
506
116
7
0
290,418
3
W
Geb
8,622
539
28
2
0
297,443
2
L
Izanami
7,752
485
129
8
0
280,349
2
L
Hades
5,465
342
30
2
0
167,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role