Player Matchup

Sol
Sol
ARCHAIC95
Sol
Level 126
God Stats
4W - 1L
1,824 SR
Queue Stats
109W - 113L
1,466 Elo+
Party 1
Cerberus
Cerberus
SuperBad2914
Cerberus
Level 73
God Stats
6W - 2L
1,383 SR
Queue Stats
121W - 125L
1,454 Elo+
Party 1
Nemesis
Nemesis
Winnx23
Nemesis
Level 114
God Stats
2W - 1L
1,500 SR
Queue Stats
131W - 128L
1,506 Elo+
Solo
Bastet
Bastet
dielhama
Bastet
Level 103
God Stats
5W - 3L
1,632 SR
Queue Stats
91W - 98L
1,446 Elo+
Party 3
Nike
Nike
xeramodess
Nike
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 97L
1,446 Elo+
Party 3
Team Averages
Level 105
1,568 SR
1,464 Elo+

VS

Team Averages
Level 70
1,472 SR
1,429 Elo+
Nu Wa
Nu Wa
BobbyBo23
Nu Wa
Level 100
God Stats
2W - 3L
1,360 SR
Queue Stats
148W - 125L
1,469 Elo+
Party 2
Tyr
Tyr
CynicalBacon
Tyr
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
234W - 209L
1,451 Elo+
Party 2
Sun Wukong
Sun Wukong
KINGNUTZ
Sun Wukong
Level 157
God Stats
8W - 8L
1,500 SR
Queue Stats
301W - 320L
1,388 Elo+
Solo
Thanatos
Thanatos
MaddogX3003
Thanatos
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 27L
1,407 Elo+
Party 2
Janus
Janus
PaterMortis1
Janus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 1 / 18
12,134
867
20,707
11,197
5,468
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
SuperBad2914
Cerberus
17
4 / 3 / 26
10,371
741
5,484
15,241
15,471
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Winnx23
Nemesis
18
6 / 3 / 22
10,964
783
12,182
14,075
6,409
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bastet
dielhama
Bastet
19
9 / 2 / 19
11,464
819
13,636
15,384
8,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

17
3 / 3 / 27
11,202
800
7,744
20,794
23,604
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BobbyBo23
Nu Wa
17
6 / 5 / 2
10,547
753
18,171
9,613
3,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
1 / 7 / 5
9,042
646
5,703
14,403
13,225
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sun Wukong
KINGNUTZ
Sun Wukong
15
0 / 7 / 9
9,077
648
8,259
14,698
15,051
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
MaddogX3003
Thanatos
18
5 / 7 / 5
10,399
743
12,369
14,888
5,508
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
0 / 7 / 8
8,776
627
12,003
12,581
3,829
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

145
Kill Participation
41
33
Kills
12
12
Deaths
33
112
Assists
29
Player
Kills
Deaths
Assists
KDA
W
11
1
18
20
L
Nu Wa
BobbyBo23
Nu Wa
6
5
2
1.4
L
1
7
5
0.5
L
Sun Wukong
KINGNUTZ
Sun Wukong
0
7
9
0.64
L
Thanatos
MaddogX3003
Thanatos
5
7
5
1.07
L
0
7
8
0.57
W
Cerberus
SuperBad2914
Cerberus
4
3
26
5.67
W
Nemesis
Winnx23
Nemesis
6
3
22
5.67
W
Bastet
dielhama
Bastet
9
2
19
9.25
W
3
3
27
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,753
Damage
56,505
76,691
Taken
66,183
59,808
Mitigated
40,823
35,831
Healing
19,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,707
4,625
425
4,770
11,197
5,468
2,689
4,793
6,404
52,991
0
L
Nu Wa
BobbyBo23
Nu Wa
18,171
3,510
1,388
1,359
9,613
3,210
0
4,829
4,703
31,202
1,012
L
5,703
1,014
1,625
2,010
14,403
13,225
0
4,782
9,357
137
13,114
L
Sun Wukong
KINGNUTZ
Sun Wukong
8,259
1,406
213
3,564
14,698
15,051
0
5,783
8,705
0
24,520
L
Thanatos
MaddogX3003
Thanatos
12,369
3,769
648
5,583
14,888
5,508
0
5,608
9,167
0
18,180
L
12,003
817
1,001
2,052
12,581
3,829
0
5,189
7,279
29,050
0
W
Cerberus
SuperBad2914
Cerberus
5,484
325
1,068
2,844
15,241
15,471
735
6,225
9,016
15,646
0
W
Nemesis
Winnx23
Nemesis
12,182
4,497
2,343
5,642
14,075
6,409
1,159
6,970
7,105
0
24,417
W
Bastet
dielhama
Bastet
13,636
4,556
2,286
6,847
15,384
8,856
378
6,412
8,972
0
33,973
W
7,744
403
1,239
8,367
20,794
23,604
0
5,230
15,564
0
20,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,135
Gold Earned
47,841
164
Minions Killed
150
0
Camps Cleared
0
1,414,746
Distance Traveled
1,198,168
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,134
867
77
6
0
274,130
0
L
Nu Wa
10,547
753
33
2
0
226,003
0
L
Tyr
9,042
646
25
2
0
248,923
0
L
Sun Wukong
9,077
648
32
2
0
257,317
2
L
Thanatos
10,399
743
16
1
0
241,964
1
L
Janus
8,776
627
44
3
0
223,961
0
W
Cerberus
10,371
741
17
1
0
245,372
0
W
Nemesis
10,964
783
22
2
0
304,869
0
W
Bastet
11,464
819
32
2
0
314,987
0
W
Nike
11,202
800
16
1
0
275,388
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role