Player Matchup

Janus
Janus
Gold III
 
Janus
Gold III
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Serqet
Serqet
Gold III
 
Serqet
Gold III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nemesis
Nemesis
Gold II
Benjimainn
Nemesis
Gold II
Level 102
God Stats
34W - 42L
1,484 SR
Queue Stats
272W - 267L
1,743 MMR
Party 1
Sol
Sol
Gold III
Danger255
Sol
Gold III
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
360W - 366L
1,577 MMR
Solo
Bellona
Bellona
Silver II
HazzaEv
Bellona
Silver II
Level 63
God Stats
1W - 2L
1,715 SR
Queue Stats
83W - 83L
1,388 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 109
1,540 SR
1,542 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,475 SR
1,553 MMR
Ra
Ra
Gold I
 
Ra
Gold I
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold IV
 
Ne Zha
Gold IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Gold IV
BigDaddySwag
Olorun
Gold IV
Level 144
God Stats
2W - 3L
1,531 SR
Queue Stats
33W - 33L
1,595 MMR
Solo
Ganesha
Ganesha
Gold III
Muelles13
Ganesha
Gold III
Level 108
God Stats
5W - 9L
1,345 SR
Queue Stats
259W - 274L
1,577 MMR
Solo
Amaterasu
Amaterasu
Silver I
wolfblade2020
Amaterasu
Silver I
Level 158
God Stats
3W - 0L
1,500 SR
Queue Stats
87W - 82L
1,591 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 5 / 2
6,490
464
4,418
6,613
1,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
 
Serqet
10
0 / 1 / 0
6,273
448
2,104
8,236
2,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Benjimainn
Nemesis
11
3 / 3 / 0
6,826
488
4,991
10,684
2,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

13
0 / 1 / 0
7,440
531
5,686
6,907
2,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
HazzaEv
Bellona
11
1 / 2 / 1
6,650
475
8,741
9,785
9,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
ArtioBastetThothGilgamesh

VS

Bans
CliodhnaHerculesAgniLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
5 / 1 / 3
8,839
631
7,709
7,889
3,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
 
Ne Zha
15
6 / 1 / 3
8,479
606
8,585
8,256
2,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Olorun
15
0 / 0 / 1
8,085
578
2,677
8,098
3,095
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
Muelles13
Ganesha
11
0 / 0 / 4
7,021
502
2,342
6,538
6,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
wolfblade2020
Amaterasu
13
1 / 2 / 1
7,791
557
5,264
13,162
10,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
4
Kills
12
12
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
5
2
0.2
L
Serqet
 
Serqet
0
1
0
0
W
Ra
 
Ra
5
1
3
6.5
W
Ne Zha
 
Ne Zha
6
1
3
7.5
L
Nemesis
Benjimainn
Nemesis
3
3
0
1
W
Olorun
0
0
1
0.5
L
0
1
0
0
L
Bellona
HazzaEv
Bellona
1
2
1
0.75
W
Ganesha
Muelles13
Ganesha
0
0
4
2
W
Amaterasu
wolfblade2020
Amaterasu
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,940
Damage
26,577
42,225
Taken
43,943
17,908
Mitigated
26,335
14,310
Healing
20,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,418
173
0
1,514
6,613
1,135
0
1,712
4,901
41,551
0
L
Serqet
 
Serqet
2,104
469
0
2,169
8,236
2,939
0
3,488
4,748
0
18,678
W
Ra
 
Ra
7,709
747
478
4,180
7,889
3,105
0
2,206
5,447
69,320
6,138
W
Ne Zha
 
Ne Zha
8,585
1,302
0
1,295
8,256
2,764
0
1,145
7,065
0
57,655
L
Nemesis
Benjimainn
Nemesis
4,991
2,330
0
4,357
10,684
2,552
0
3,944
6,740
0
39,871
W
Olorun
2,677
1,473
179
4,993
8,098
3,095
0
3,598
4,458
66,413
0
L
5,686
478
0
3,695
6,907
2,027
0
3,011
3,896
52,273
6,533
L
Bellona
HazzaEv
Bellona
8,741
2,674
24
2,551
9,785
9,255
0
186
9,599
0
36,603
W
Ganesha
Muelles13
Ganesha
2,342
0
37
1,626
6,538
6,945
0
2,531
3,705
15,938
0
W
Amaterasu
wolfblade2020
Amaterasu
5,264
1,970
0
7,386
13,162
10,426
27
110
13,048
0
47,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,679
Gold Earned
40,215
401
Minions Killed
498
0
Camps Cleared
0
1,413,728
Distance Traveled
1,499,339
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,490
464
91
7
0
278,048
3
L
Serqet
6,273
448
28
2
0
298,362
3
W
Ra
8,839
631
149
11
0
330,197
7
W
Ne Zha
8,479
606
97
7
0
321,865
2
L
Nemesis
6,826
488
73
5
0
292,172
1
W
Olorun
8,085
578
156
11
0
266,109
5
L
Sol
7,440
531
130
9
0
268,466
6
L
Bellona
6,650
475
79
6
0
276,680
2
W
Ganesha
7,021
502
0
0
0
310,145
5
W
Amaterasu
7,791
557
96
7
0
271,023
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role