Player Matchup

Bellona
Bellona
Blutiger_9ner
Bellona
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 7L
1,293 Elo+
Party 1
Athena
Athena
McFlyDer1ste
Athena
Level 56
God Stats
1W - 7L
1,338 SR
Queue Stats
43W - 37L
1,484 Elo+
Party 1
Hel
Hel
Ni Valkyrie
Hel
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 8L
1,500 Elo+
Solo
Danzaburou
Danzaburou
SchlappeSeppel--
Danzaburou
Level 44
God Stats
2W - 6L
1,464 SR
Queue Stats
52W - 42L
1,485 Elo+
Party 1
Bakasura
Bakasura
Sim1H16
Bakasura
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,276 Elo+
Solo
Team Averages
Level 39
1,460 SR
1,408 Elo+

VS

Team Averages
Level 51
1,390 SR
1,312 Elo+
Gilgamesh
Gilgamesh
Aitor9
Gilgamesh
Level 5
God Stats
1W - 10L
1,115 SR
Queue Stats
82W - 89L
1,146 Elo+
Party 2
Apollo
Apollo
ArnRCV_15
Apollo
Level 13
God Stats
1W - 7L
1,115 SR
Queue Stats
63W - 84L
1,146 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Nachelas99
Tsukuyomi
Level 67
God Stats
6W - 8L
1,500 SR
Queue Stats
146W - 175L
1,425 Elo+
Party 2
Khepri
Khepri
Sombrart
Khepri
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
105W - 104L
1,357 Elo+
Solo
Persephone
Persephone
paujh1999
Persephone
Level 123
God Stats
2W - 1L
1,720 SR
Queue Stats
27W - 28L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
13
3 / 7 / 0
8,297
488
4,610
12,194
7,871
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Athena
14
1 / 1 / 4
8,935
526
5,649
13,448
9,406
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
2 / 6 / 0
8,821
519
5,166
12,372
3,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
SchlappeSeppel--
Danzaburou
15
3 / 3 / 0
8,921
525
8,680
10,166
4,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
Sim1H16
Bakasura
15
2 / 4 / 2
8,661
509
2,996
11,753
4,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Aitor9
Gilgamesh
15
1 / 5 / 6
8,776
516
3,127
10,448
7,751
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
ArnRCV_15
Apollo
13
2 / 2 / 1
7,836
461
3,656
5,696
1,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
Nachelas99
Tsukuyomi
14
8 / 1 / 2
9,349
550
8,982
8,530
3,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Khepri
Sombrart
Khepri
14
1 / 0 / 4
8,461
498
5,492
10,977
7,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Persephone
paujh1999
Persephone
17
8 / 3 / 2
10,627
625
17,160
10,000
3,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
11
Kills
20
21
Deaths
11
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Aitor9
Gilgamesh
1
5
6
0.8
W
Apollo
ArnRCV_15
Apollo
2
2
1
1.25
L
Bellona
3
7
0
0.43
L
Athena
1
1
4
3
W
Tsukuyomi
Nachelas99
Tsukuyomi
8
1
2
9
L
2
6
0
0.33
L
Danzaburou
SchlappeSeppel--
Danzaburou
3
3
0
1
L
Bakasura
Sim1H16
Bakasura
2
4
2
0.75
W
Khepri
Sombrart
Khepri
1
0
4
3
W
Persephone
paujh1999
Persephone
8
3
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,101
Damage
38,417
59,933
Taken
45,651
28,902
Mitigated
23,857
17,069
Healing
6,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Aitor9
Gilgamesh
3,127
1,100
0
49
10,448
7,751
774
563
9,885
0
34,669
W
Apollo
ArnRCV_15
Apollo
3,656
1,389
0
678
5,696
1,714
215
1,046
4,650
0
29,580
L
Bellona
4,610
1,162
0
1,693
12,194
7,871
169
2,264
9,888
0
33,910
L
Athena
5,649
1,684
2,482
4,099
13,448
9,406
71
6,428
6,611
27,455
0
W
Tsukuyomi
Nachelas99
Tsukuyomi
8,982
1,854
0
604
8,530
3,421
0
2,998
5,338
0
49,285
L
5,166
219
0
4,744
12,372
3,241
0
5,419
6,772
51,347
0
L
Danzaburou
SchlappeSeppel--
Danzaburou
8,680
3,521
0
1,932
10,166
4,368
349
3,316
6,713
0
72,134
L
Bakasura
Sim1H16
Bakasura
2,996
2,053
0
2,119
11,753
4,016
0
4,724
6,903
0
46,704
W
Khepri
Sombrart
Khepri
5,492
379
435
3,606
10,977
7,522
433
2,812
8,095
29,345
0
W
Persephone
paujh1999
Persephone
17,160
1,103
0
1,025
10,000
3,449
1,418
2,973
6,796
73,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,635
Gold Earned
45,049
466
Minions Killed
378
0
Camps Cleared
0
1,611,147
Distance Traveled
1,680,680
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,776
516
60
4
0
320,847
0
W
Apollo
7,836
461
73
4
0
305,702
0
L
Bellona
8,297
488
72
4
0
326,992
2
L
Athena
8,935
526
37
2
0
357,497
5
W
Tsukuyomi
9,349
550
76
4
0
391,470
3
L
Hel
8,821
519
113
7
0
290,281
5
L
Danzaburou
8,921
525
138
8
0
294,566
0
L
Bakasura
8,661
509
106
6
0
341,811
0
W
Khepri
8,461
498
33
2
0
339,185
11
W
Persephone
10,627
625
136
8
0
323,476
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role