Player Matchup

Sun Wukong
Sun Wukong
Bronze III
BIGMAX6777
Sun Wukong
Bronze III
Level 107
God Stats
23W - 16L
1,898 SR
Queue Stats
80W - 88L
1,267 MMR
Solo
Yemoja
Yemoja
Silver I
GlitchySnake-8
Yemoja
Silver I
Level 87
God Stats
5W - 7L
1,500 SR
Queue Stats
731W - 856L
1,137 MMR
Solo
Loki
Loki
Gold III
Schakimacky
Loki
Gold III
Level 148
God Stats
1W - 5L
1,164 SR
Queue Stats
258W - 263L
1,478 MMR
Solo
Merlin
Merlin
Silver I
WIIINNISMmokEUr
Merlin
Silver I
Level 160
God Stats
0W - 3L
1,067 SR
Queue Stats
40W - 41L
1,446 MMR
Solo
Danzaburou
Danzaburou
Bronze IV
lafrite-6200
Danzaburou
Bronze IV
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 30L
1,126 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 112
1,426 SR
1,291 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,419 SR
1,298 MMR
Baron Samedi
Baron Samedi
Silver I
DagoTheBabo
Baron Samedi
Silver I
Level 160
God Stats
56W - 50L
1,496 SR
Queue Stats
608W - 622L
1,226 MMR
Solo
Janus
Janus
Gold V
Kilax--
Janus
Gold V
Level 101
God Stats
5W - 4L
1,516 SR
Queue Stats
58W - 61L
1,403 MMR
Party 1
Ravana
Ravana
Silver II
NeskyZone
Ravana
Silver II
Level 94
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 14L
1,499 MMR
Party 1
Gilgamesh
Gilgamesh
Silver I
Oskuh69
Gilgamesh
Silver I
Level 88
God Stats
8W - 4L
1,238 SR
Queue Stats
528W - 520L
1,266 MMR
Solo
Medusa
Medusa
Silver II
kkuubaaaaaaaa
Medusa
Silver II
Level 125
God Stats
22W - 22L
1,346 SR
Queue Stats
197W - 188L
1,098 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BIGMAX6777
Sun Wukong
14
2 / 5 / 2
9,825
468
8,641
15,983
9,850
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
0 / 4 / 1
7,649
364
1,430
15,130
14,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
6 / 2 / 2
10,707
510
13,059
14,715
4,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 7 / 1
9,581
456
7,216
12,939
4,189
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Danzaburou
lafrite-6200
Danzaburou
13
0 / 6 / 0
8,336
397
2,092
11,711
3,020
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
TyrCliodhnaThothGeb

VS

Bans
NeithMulanBastetArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DagoTheBabo
Baron Samedi
17
3 / 1 / 8
10,862
517
5,840
8,941
3,756
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Janus
Kilax--
Janus
18
5 / 3 / 9
12,396
590
11,099
10,526
3,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ravana
NeskyZone
Ravana
19
7 / 0 / 8
12,442
592
13,431
9,777
4,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Oskuh69
Gilgamesh
18
6 / 3 / 3
11,912
567
13,729
20,476
16,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
3 / 2 / 4
12,009
572
9,223
11,510
4,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
56
9
Kills
24
24
Deaths
9
6
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BIGMAX6777
Sun Wukong
2
5
2
0.6
W
Baron Samedi
DagoTheBabo
Baron Samedi
3
1
8
7
L
0
4
1
0.13
W
Janus
Kilax--
Janus
5
3
9
3.17
W
Ravana
NeskyZone
Ravana
7
0
8
11
W
Gilgamesh
Oskuh69
Gilgamesh
6
3
3
2.5
L
6
2
2
3.5
L
1
7
1
0.21
W
3
2
4
2.5
L
Danzaburou
lafrite-6200
Danzaburou
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,438
Damage
53,322
70,478
Taken
61,230
36,137
Mitigated
32,171
17,719
Healing
20,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BIGMAX6777
Sun Wukong
8,641
2,237
0
5,264
15,983
9,850
816
4,028
10,976
0
53,064
W
Baron Samedi
DagoTheBabo
Baron Samedi
5,840
285
1,067
4,230
8,941
3,756
1,764
2,003
6,938
50,515
0
L
1,430
150
762
4,185
15,130
14,314
76
2,749
12,212
20,776
6,038
W
Janus
Kilax--
Janus
11,099
941
0
2,739
10,526
3,205
1,396
2,740
7,786
82,720
0
W
Ravana
NeskyZone
Ravana
13,431
4,046
0
5,782
9,777
4,441
924
1,596
8,181
0
90,059
W
Gilgamesh
Oskuh69
Gilgamesh
13,729
3,321
0
2,556
20,476
16,437
1,133
783
19,693
10,031
56,049
L
13,059
2,088
1
3,161
14,715
4,764
0
4,069
10,367
0
69,778
L
7,216
169
0
2,553
12,939
4,189
0
3,468
9,249
64,002
0
W
9,223
4,356
0
4,407
11,510
4,332
1,791
1,477
9,878
0
97,302
L
Danzaburou
lafrite-6200
Danzaburou
2,092
939
0
1,793
11,711
3,020
994
4,215
7,362
0
45,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,098
Gold Earned
59,621
493
Minions Killed
672
0
Camps Cleared
0
1,796,406
Distance Traveled
2,140,150
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,825
468
119
6
0
383,579
2
W
Baron Samedi
10,862
517
89
4
0
417,717
4
L
Yemoja
7,649
364
52
2
0
335,515
8
W
Janus
12,396
590
161
8
0
446,190
2
W
Ravana
12,442
592
134
6
0
498,538
0
W
Gilgamesh
11,912
567
130
6
0
398,834
2
L
Loki
10,707
510
108
5
0
447,214
2
L
Merlin
9,581
456
127
6
0
345,029
5
W
Medusa
12,009
572
158
8
0
378,871
2
L
Danzaburou
8,336
397
87
4
0
285,069
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role