Player Matchup

Hun Batz
Hun Batz
Gold V
Bustr
Hun Batz
Gold V
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
131W - 110L
1,476 MMR
Solo
Izanami
Izanami
Gold III
I2ecover
Izanami
Gold III
Level 158
God Stats
27W - 20L
1,553 SR
Queue Stats
93W - 84L
1,470 MMR
Party 1
Agni
Agni
Gold IV
Lex-HC-
Agni
Gold IV
Level 146
God Stats
45W - 53L
1,434 SR
Queue Stats
769W - 763L
1,471 MMR
Solo
Athena
Athena
Silver III
TezzyLeGoat
Athena
Silver III
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 53L
1,462 MMR
Solo
Chaac
Chaac
Gold IV
itsTriky
Chaac
Gold IV
Level 129
God Stats
4W - 1L
1,923 SR
Queue Stats
92W - 92L
1,469 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 133
1,582 SR
1,470 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 145
1,537 SR
1,474 MMR
Kuzenbo
Kuzenbo
Silver III
 
Kuzenbo
Silver III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Silver I
KuppaJack
Amaterasu
Silver I
Level 128
God Stats
4W - 1L
1,795 SR
Queue Stats
13W - 15L
1,474 MMR
Solo
Merlin
Merlin
Silver I
STM1116
Merlin
Silver I
Level 144
God Stats
1W - 1L
1,705 SR
Queue Stats
47W - 49L
1,462 MMR
Solo
Neith
Neith
Bronze III
VinylicChip6866
Neith
Bronze III
Level 137
God Stats
0W - 3L
1,216 SR
Queue Stats
47W - 33L
1,460 MMR
Solo
Thor
Thor
Gold IV
van456456
Thor
Gold IV
Level 159
God Stats
8W - 13L
1,471 SR
Queue Stats
680W - 685L
1,474 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bustr
Hun Batz
12
4 / 0 / 1
7,283
607
4,595
6,967
2,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Izanami
I2ecover
Izanami
14
1 / 0 / 1
7,620
635
5,314
6,180
2,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Agni
Lex-HC-
Agni
12
2 / 0 / 2
6,876
573
3,533
3,809
998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Athena
11
1 / 1 / 2
6,406
534
2,375
5,605
3,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
itsTriky
Chaac
13
2 / 0 / 2
7,837
653
6,724
6,000
4,720
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
ArtioGilgameshApolloBastet

VS

Bans
CliodhnaGebKaliAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
8
0 / 1 / 0
5,304
442
2,129
6,030
4,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
KuppaJack
Amaterasu
10
0 / 2 / 1
6,054
505
4,335
9,031
6,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
STM1116
Merlin
11
0 / 5 / 0
6,132
511
2,263
6,800
1,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 1 / 0
5,900
492
3,279
5,751
1,060
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
10
1 / 1 / 0
5,770
481
1,708
6,626
1,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
10
Kills
1
1
Deaths
10
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
1
0
0
W
Hun Batz
Bustr
Hun Batz
4
0
1
4.5
W
Izanami
I2ecover
Izanami
1
0
1
1.5
L
Amaterasu
KuppaJack
Amaterasu
0
2
1
0.25
W
Agni
Lex-HC-
Agni
2
0
2
3
L
Merlin
STM1116
Merlin
0
5
0
0
W
Athena
1
1
2
2
L
0
1
0
0
W
Chaac
itsTriky
Chaac
2
0
2
3
L
Thor
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,541
Damage
13,714
28,561
Taken
34,238
13,952
Mitigated
15,244
12,597
Healing
11,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
2,129
711
0
1,460
6,030
4,224
0
789
5,204
15,914
0
W
Hun Batz
Bustr
Hun Batz
4,595
1,480
0
3,220
6,967
2,258
754
1,635
5,332
0
47,324
W
Izanami
I2ecover
Izanami
5,314
3,534
0
3,060
6,180
2,007
970
554
5,626
0
72,891
L
Amaterasu
KuppaJack
Amaterasu
4,335
2,642
0
4,227
9,031
6,130
0
839
8,140
0
32,927
W
Agni
Lex-HC-
Agni
3,533
176
0
1,223
3,809
998
64
1,232
2,577
33,710
0
L
Merlin
STM1116
Merlin
2,263
132
0
1,234
6,800
1,874
0
1,119
5,493
38,675
0
W
Athena
2,375
488
0
1,884
5,605
3,969
0
971
4,634
11,418
507
L
3,279
1,745
0
2,687
5,751
1,060
0
797
4,954
0
41,339
W
Chaac
itsTriky
Chaac
6,724
2,958
0
3,210
6,000
4,720
121
0
6,000
0
51,280
L
Thor
1,708
848
0
1,920
6,626
1,956
0
1,566
4,926
0
31,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,022
Gold Earned
29,160
464
Minions Killed
353
0
Camps Cleared
0
1,251,890
Distance Traveled
1,130,020
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,304
442
23
2
0
227,394
5
W
Hun Batz
7,283
607
85
7
0
262,908
4
W
Izanami
7,620
635
154
13
0
212,366
5
L
Amaterasu
6,054
505
85
7
0
244,424
2
W
Agni
6,876
573
85
7
0
242,221
5
L
Merlin
6,132
511
86
7
0
196,370
1
W
Athena
6,406
534
24
2
0
263,941
6
L
Neith
5,900
492
98
8
0
214,492
2
W
Chaac
7,837
653
116
10
0
270,454
4
L
Thor
5,770
481
61
5
0
247,340
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role