Player Matchup

Scylla
Scylla
issjericho
Scylla
Level 126
God Stats
7W - 9L
1,600 SR
Queue Stats
203W - 192L
1,523 Elo+
Party 1
Geb
Geb
lightking66
Geb
Level 12
God Stats
1W - 0L
1,694 SR
Queue Stats
7W - 14L
1,282 Elo+
Party 1
Achilles
Achilles
nathanielrivers
Achilles
Level 29
God Stats
22W - 26L
1,533 SR
Queue Stats
140W - 131L
1,526 Elo+
Party 1
Team Averages
Level 56
1,609 SR
1,444 Elo+

VS

Team Averages
Level 56
1,510 SR
1,409 Elo+
Artio
Artio
KXNGxLXST
Artio
Level 40
God Stats
1W - 6L
1,700 SR
Queue Stats
256W - 367L
1,336 Elo+
Solo
Hachiman
Hachiman
Un4givingReaper
Hachiman
Level 80
God Stats
0W - 3L
1,211 SR
Queue Stats
26W - 18L
1,440 Elo+
Solo
Ra
Ra
aleatory_guy4567
Ra
Level 49
God Stats
2W - 3L
1,619 SR
Queue Stats
19W - 31L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
issjericho
Scylla
17
7 / 0 / 2
11,662
729
19,695
9,962
5,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 0 / 7
11,177
699
3,269
10,510
11,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
16
3 / 3 / 4
10,655
666
9,949
18,550
17,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
KXNGxLXST
Artio
14
1 / 2 / 2
9,866
617
9,404
16,510
14,860
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hachiman
15
2 / 3 / 1
10,088
631
14,222
10,857
3,476
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
0 / 5 / 2
9,244
578
6,921
12,000
3,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
10
Kills
3
3
Deaths
10
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Artio
KXNGxLXST
Artio
1
2
2
1
L
Hachiman
2
3
1
0.83
L
0
5
2
0.2
W
Scylla
issjericho
Scylla
7
0
2
8
W
0
0
7
3.5
W
Achilles
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,913
Damage
30,547
39,022
Taken
39,367
33,609
Mitigated
22,156
13,267
Healing
11,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
KXNGxLXST
Artio
9,404
431
1,631
3,933
16,510
14,860
0
9,648
6,073
27,986
0
L
Hachiman
14,222
5,122
693
1,704
10,857
3,476
0
5,872
4,584
0
46,510
L
6,921
446
848
2,277
12,000
3,820
182
7,726
3,546
29,767
0
W
Scylla
issjericho
Scylla
19,695
1,891
379
4,791
9,962
5,027
1,467
3,298
6,616
78,470
0
W
3,269
698
0
2,234
10,510
11,244
343
5,466
4,807
11,007
0
W
Achilles
9,949
1,698
0
5,863
18,550
17,338
856
7,707
10,481
2,793
23,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,494
Gold Earned
29,198
184
Minions Killed
181
6
Camps Cleared
7
906,593
Distance Traveled
731,692
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,866
617
35
2
4
246,702
4
L
Hachiman
10,088
631
83
5
1
233,766
0
L
Ra
9,244
578
63
4
2
251,224
1
W
Scylla
11,662
729
137
9
4
293,601
1
W
Geb
11,177
699
18
1
0
279,288
1
W
Achilles
10,655
666
29
2
2
333,704
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role