Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
LifeOrDeathx
Anubis
Level 153
God Stats
106W - 91L
1,460 SR
Queue Stats
107W - 94L
1,431 Elo+
Solo
Mercury
Mercury
Raithal
Mercury
Level 127
God Stats
0W - 3L
1,294 SR
Queue Stats
256W - 272L
1,503 Elo+
Solo
Kumbhakarna
Kumbhakarna
SovietGoose
Kumbhakarna
Level 82
God Stats
0W - 1L
1,643 SR
Queue Stats
10W - 12L
1,698 Elo+
Solo
Neith
Neith
divasdiva
Neith
Level 89
God Stats
29W - 11L
1,286 SR
Queue Stats
216W - 183L
1,470 Elo+
Solo
Team Averages
Level 98
1,437 SR
1,520 Elo+

VS

Team Averages
Level 74
1,514 SR
1,466 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
BigPhallus
King Arthur
Level 95
God Stats
53W - 64L
1,458 SR
Queue Stats
137W - 142L
1,508 Elo+
Solo
Scylla
Scylla
SuckAppleJuice
Scylla
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 32L
1,381 Elo+
Solo
Agni
Agni
iLickedYourButt
Agni
Level 43
God Stats
4W - 4L
1,810 SR
Queue Stats
123W - 110L
1,512 Elo+
Solo
He Bo
He Bo
onlyspanish2
He Bo
Level 42
God Stats
2W - 2L
1,300 SR
Queue Stats
53W - 68L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
1 / 6 / 3
8,992
1,124
8,800
14,107
11,076
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
13
1 / 2 / 3
8,281
1,035
3,116
2,159
1,147
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
Raithal
Mercury
14
2 / 4 / 4
8,909
1,114
6,218
10,929
4,153
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Kumbhakarna
SovietGoose
Kumbhakarna
14
2 / 1 / 5
9,584
1,198
7,372
14,473
18,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
divasdiva
Neith
15
2 / 3 / 5
9,242
1,155
9,838
8,140
3,828
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

266

VS

Team 2 Tickets

305

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
15
1 / 2 / 13
9,216
1,152
4,064
7,712
5,987
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
BigPhallus
King Arthur
15
7 / 0 / 5
10,182
1,273
9,894
11,541
9,039
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
2 / 1 / 7
8,858
1,107
6,480
5,726
1,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
2 / 0 / 10
9,350
1,169
10,819
5,488
1,879
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
4 / 5 / 9
9,274
1,159
13,730
9,389
2,642
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
60
8
Kills
16
16
Deaths
8
20
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
6
3
0.42
W
Kumbhakarna
 
Kumbhakarna
1
2
13
3.75
W
King Arthur
BigPhallus
King Arthur
7
0
5
9.5
L
Anubis
1
2
3
1.25
L
Mercury
Raithal
Mercury
2
4
4
1
L
Kumbhakarna
SovietGoose
Kumbhakarna
2
1
5
4.5
W
2
1
7
5.5
L
Neith
divasdiva
Neith
2
3
5
1.5
W
2
0
10
7
W
4
5
9
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,344
Damage
44,987
49,808
Taken
39,856
39,114
Mitigated
21,256
7,997
Healing
6,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
8,800
2,424
1,253
1,055
14,107
11,076
0
8,456
5,651
0
19,727
W
Kumbhakarna
 
Kumbhakarna
4,064
103
467
240
7,712
5,987
0
2,483
5,229
9,966
0
W
King Arthur
BigPhallus
King Arthur
9,894
1,590
312
835
11,541
9,039
0
1,508
10,033
0
18,552
L
Anubis
3,116
132
0
325
2,159
1,147
0
1,524
635
12,706
0
L
Mercury
Raithal
Mercury
6,218
2,918
0
0
10,929
4,153
0
7,747
3,182
0
21,055
L
Kumbhakarna
SovietGoose
Kumbhakarna
7,372
915
0
3,749
14,473
18,910
0
11,740
2,733
16,542
0
W
6,480
1,596
0
1,536
5,726
1,709
0
2,064
3,662
17,591
0
L
Neith
divasdiva
Neith
9,838
3,107
204
1,411
8,140
3,828
0
5,626
2,514
0
29,678
W
10,819
1,061
432
696
5,488
1,879
0
2,663
2,825
28,671
0
W
13,730
462
0
1,486
9,389
2,642
0
1,770
7,619
27,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,008
Gold Earned
46,880
130
Minions Killed
126
7
Camps Cleared
5
685,410
Distance Traveled
825,607
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,992
1,124
21
3
0
142,312
0
W
Kumbhakarna
9,216
1,152
4
1
0
182,449
2
W
King Arthur
10,182
1,273
18
2
2
180,574
1
L
Anubis
8,281
1,035
15
2
0
53,360
1
L
Mercury
8,909
1,114
28
4
3
185,125
0
L
Kumbhakarna
9,584
1,198
31
4
1
159,403
4
W
Scylla
8,858
1,107
29
4
0
144,708
0
L
Neith
9,242
1,155
35
4
3
145,210
0
W
Agni
9,350
1,169
38
5
1
167,926
0
W
He Bo
9,274
1,159
37
5
2
149,950
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role