Player Matchup

Tiamat
Tiamat
AngelHoney149
Tiamat
Level 109
God Stats
15W - 18L
1,816 SR
Queue Stats
172W - 188L
1,444 Elo+
Party 2
Skadi
Skadi
IceCreamVanDan
Skadi
Level 37
God Stats
10W - 20L
1,396 SR
Queue Stats
108W - 144L
1,370 Elo+
Solo
Fenrir
Fenrir
InsomniShark
Fenrir
Level 89
God Stats
6W - 7L
1,134 SR
Queue Stats
297W - 301L
1,475 Elo+
Party 2
Atlas
Atlas
pappagenji69
Atlas
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 9L
1,539 Elo+
Party 2
Osiris
Osiris
rex_excomunicado
Osiris
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 8L
1,431 Elo+
Party 2
Team Averages
Level 52
1,469 SR
1,452 Elo+

VS

Team Averages
Level 67
1,553 SR
1,579 Elo+
Ullr
Ullr
Bahtaranga
Ullr
Level 27
God Stats
10W - 9L
1,487 SR
Queue Stats
190W - 80L
1,883 Elo+
Party 1
Charybdis
Charybdis
HugOw_2
Charybdis
Level 97
God Stats
6W - 2L
1,483 SR
Queue Stats
121W - 119L
1,475 Elo+
Party 3
Bastet
Bastet
LucasHolmberg67
Bastet
Level 147
God Stats
4W - 4L
1,712 SR
Queue Stats
403W - 265L
1,673 Elo+
Party 1
Zeus
Zeus
MassiveClingOn
Zeus
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 41L
1,424 Elo+
Solo
Athena
Athena
OtarieGlissante
Athena
Level 20
God Stats
10W - 14L
1,582 SR
Queue Stats
101W - 106L
1,441 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 5 / 1
8,697
512
10,991
8,879
3,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

12
2 / 5 / 5
7,557
445
5,796
9,188
2,809
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
12
2 / 5 / 9
7,794
458
6,232
13,086
3,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
2 / 2 / 9
7,880
464
8,280
17,730
15,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

5
0 / 6 / 0
5,163
304
618
5,105
3,709
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 1 / 7
11,264
663
12,237
9,835
3,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
HugOw_2
Charybdis
15
3 / 5 / 0
8,788
517
7,811
11,561
3,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
9 / 2 / 4
11,042
650
9,246
10,830
4,076
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 5 / 3
8,563
504
7,176
9,007
1,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 3
7,858
462
3,898
12,943
9,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
39
15
Kills
22
23
Deaths
15
24
Assists
17
Player
Kills
Deaths
Assists
KDA
L
9
5
1
1.9
W
6
1
7
9.5
W
Charybdis
HugOw_2
Charybdis
3
5
0
0.6
L
2
5
5
0.9
L
Fenrir
2
5
9
1.3
W
9
2
4
5.5
W
3
5
3
0.9
W
1
2
3
1.25
L
2
2
9
3.25
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,917
Damage
40,368
53,988
Taken
54,176
29,194
Mitigated
21,968
10,978
Healing
16,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,991
859
0
1,287
8,879
3,090
179
1,447
7,263
41,407
0
W
12,237
5,066
0
4,659
9,835
3,367
664
2,213
7,622
0
96,014
W
Charybdis
HugOw_2
Charybdis
7,811
3,049
0
4,174
11,561
3,473
994
4,604
6,957
0
65,090
L
5,796
3,342
99
1,805
9,188
2,809
0
1,960
7,188
0
40,712
L
Fenrir
6,232
856
0
3,660
13,086
3,991
0
1,591
11,377
0
31,445
W
9,246
3,139
0
2,714
10,830
4,076
0
2,426
8,404
0
71,419
W
7,176
1,108
86
1,511
9,007
1,942
222
5,181
3,826
41,937
0
W
3,898
1,330
277
3,237
12,943
9,110
0
4,847
8,096
19,839
0
L
8,280
3,548
221
3,827
17,730
15,595
82
5,529
11,981
27,473
0
L
618
304
0
79
5,105
3,709
0
0
5,105
0
7,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,091
Gold Earned
47,515
266
Minions Killed
526
0
Camps Cleared
0
1,362,478
Distance Traveled
1,554,475
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,697
512
73
4
0
300,054
1
W
Ullr
11,264
663
164
10
0
353,394
3
W
Charybdis
8,788
517
121
7
0
287,223
0
L
Skadi
7,557
445
82
5
0
272,265
3
L
Fenrir
7,794
458
58
3
0
346,631
0
W
Bastet
11,042
650
136
8
0
331,719
5
W
Zeus
8,563
504
73
4
0
263,513
4
W
Athena
7,858
462
32
2
0
318,626
4
L
Atlas
7,880
464
35
2
0
319,574
0
L
Osiris
5,163
304
18
1
0
123,954
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role