Player Matchup

Chaac
Chaac
CorpsBeche
Chaac
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Da Ji
Da Ji
Flamewolf3158
Da Ji
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 24L
1,392 Elo+
Party 1
Hel
Hel
Lord8105
Hel
Level 27
God Stats
0W - 3L
1,159 SR
Queue Stats
3W - 7L
1,252 Elo+
Party 1
Anubis
Anubis
ROGreaper041
Anubis
Level 44
God Stats
0W - 3L
1,500 SR
Queue Stats
17W - 24L
1,353 Elo+
Party 1
Skadi
Skadi
corentin963
Skadi
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,062 Elo+
Party 1
Team Averages
Level 23
1,432 SR
1,312 Elo+

VS

Team Averages
Level 45
1,376 SR
1,399 Elo+
Loki
Loki
Cryptic_Conny
Loki
Level 53
God Stats
5W - 7L
1,500 SR
Queue Stats
216W - 231L
1,452 Elo+
Party 2
Hera
Hera
Giideon24
Hera
Level 43
God Stats
11W - 9L
1,018 SR
Queue Stats
120W - 143L
1,372 Elo+
Solo
Atlas
Atlas
SADES_Neon
Atlas
Level 51
God Stats
13W - 12L
1,468 SR
Queue Stats
381W - 408L
1,416 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
josephcrhcton
Ah Muzen Cab
Level 41
God Stats
5W - 6L
1,492 SR
Queue Stats
48W - 49L
1,381 Elo+
Solo
Artio
Artio
vGrapplezZv
Artio
Level 38
God Stats
4W - 5L
1,404 SR
Queue Stats
119W - 116L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
0 / 13 / 0
7,363
351
3,799
21,014
11,063
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

15
6 / 12 / 1
10,161
484
16,441
23,338
8,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 7 / 4
8,452
402
7,875
13,309
3,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Anubis
14
0 / 5 / 1
7,988
380
6,881
12,631
5,847
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
0 / 5 / 3
8,546
407
5,106
12,544
3,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 3 / 5
12,150
579
14,744
15,134
5,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hera
18
4 / 1 / 6
11,935
568
10,793
7,759
2,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Atlas
18
13 / 1 / 8
12,529
597
21,574
14,680
17,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
josephcrhcton
Ah Muzen Cab
20
3 / 2 / 6
13,202
629
6,319
9,934
4,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
9 / 1 / 12
11,908
567
10,653
17,856
20,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
78
8
Kills
41
42
Deaths
8
9
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Chaac
0
13
0
0
W
12
3
5
4.83
L
6
12
1
0.54
W
Hera
4
1
6
7
L
2
7
4
0.57
L
Anubis
0
5
1
0.1
W
Atlas
13
1
8
17
L
0
5
3
0.3
W
Ah Muzen Cab
josephcrhcton
Ah Muzen Cab
3
2
6
3
W
9
1
12
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,102
Damage
64,083
82,836
Taken
65,363
32,711
Mitigated
49,215
20,721
Healing
19,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
3,799
1,189
0
2,041
21,014
11,063
0
17,366
3,648
0
25,213
W
14,744
3,269
0
1,320
15,134
5,127
1,362
2,296
12,838
0
65,644
L
16,441
5,887
0
5,149
23,338
8,564
0
7,938
15,358
0
65,574
W
Hera
10,793
4,800
0
2,349
7,759
2,397
1,690
2,829
4,930
80,792
0
L
7,875
2,001
2,749
4,361
13,309
3,739
0
5,705
7,604
36,946
0
L
Anubis
6,881
212
0
4,511
12,631
5,847
0
9,064
3,343
47,348
0
W
Atlas
21,574
10,538
0
5,125
14,680
17,067
2,676
2,941
11,739
61,208
0
L
5,106
2,478
0
1,910
12,544
3,498
0
2,681
9,863
0
49,581
W
Ah Muzen Cab
josephcrhcton
Ah Muzen Cab
6,319
2,826
0
4,180
9,934
4,342
5,665
514
9,420
0
113,269
W
10,653
1,313
1,109
5,131
17,856
20,282
878
6,176
11,680
34,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,510
Gold Earned
61,724
380
Minions Killed
543
0
Camps Cleared
0
1,758,607
Distance Traveled
1,950,860
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,363
351
38
2
0
340,252
0
W
Loki
12,150
579
90
4
0
441,175
1
L
Da Ji
10,161
484
98
5
0
343,497
1
W
Hera
11,935
568
140
7
0
359,562
5
L
Hel
8,452
402
72
3
0
367,314
0
L
Anubis
7,988
380
76
4
0
347,499
5
W
Atlas
12,529
597
78
4
0
311,379
0
L
Skadi
8,546
407
96
5
0
360,045
0
W
Ah Muzen Cab
13,202
629
199
9
0
388,343
1
W
Artio
11,908
567
36
2
0
450,401
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role