Player Matchup

Arachne
Arachne
SkadiTooHotty
Arachne
Level 160
God Stats
4W - 1L
1,500 SR
Queue Stats
406W - 301L
1,726 Elo+
Party 1
Hou Yi
Hou Yi
Sħadow
Hou Yi
Level 160
God Stats
1W - 3L
1,803 SR
Queue Stats
161W - 88L
1,732 Elo+
Party 1
Ymir
Ymir
Tuuxx
Ymir
Level 22
God Stats
22W - 6L
1,840 SR
Queue Stats
82W - 47L
1,717 Elo+
Party 1
Erlang Shen
Erlang Shen
unaturalpsyche
Erlang Shen
Level 49
God Stats
11W - 8L
1,269 SR
Queue Stats
314W - 279L
1,489 Elo+
Solo
Eset
Eset
xVampiress
Eset
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
292W - 217L
1,731 Elo+
Party 1
Team Averages
Level 110
1,582 SR
1,679 Elo+

VS

Team Averages
Level 48
1,392 SR
1,417 Elo+
Loki
Loki
Angelturtl3
Loki
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 16L
1,538 Elo+
Party 3
Neith
Neith
AwesomPlayer100
Neith
Level 29
God Stats
1W - 4L
1,051 SR
Queue Stats
7W - 13L
1,282 Elo+
Party 2
Guan Yu
Guan Yu
FolkFazeWintrz
Guan Yu
Level 36
God Stats
1W - 2L
1,472 SR
Queue Stats
9W - 17L
1,250 Elo+
Party 2
Odin
Odin
I_SWING_THOSE
Odin
Level 33
God Stats
6W - 6L
1,650 SR
Queue Stats
84W - 111L
1,547 Elo+
Solo
Anubis
Anubis
thetigerdude044
Anubis
Level 123
God Stats
0W - 1L
1,288 SR
Queue Stats
32W - 49L
1,470 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
20
8 / 0 / 6
14,114
672
8,939
16,036
13,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hou Yi
Sħadow
Hou Yi
20
26 / 2 / 7
14,735
702
39,242
19,544
8,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Ymir
Tuuxx
Ymir
16
3 / 2 / 28
12,491
595
6,794
19,736
27,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Erlang Shen
unaturalpsyche
Erlang Shen
18
1 / 3 / 7
12,758
608
9,416
16,997
14,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
17 / 2 / 9
14,842
707
29,338
10,945
5,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 9 / 2
10,457
498
7,990
20,039
4,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 15 / 3
8,384
399
8,293
22,140
2,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 13 / 4
7,367
351
3,389
20,857
6,322
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
2 / 5 / 1
8,217
391
9,803
21,751
16,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
0 / 13 / 0
7,933
378
4,562
22,727
7,218
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
18
55
Kills
8
9
Deaths
55
57
Assists
10
Player
Kills
Deaths
Assists
KDA
L
4
9
2
0.56
L
2
15
3
0.23
L
0
13
4
0.15
L
2
5
1
0.5
W
Arachne
8
0
6
11
W
Hou Yi
Sħadow
Hou Yi
26
2
7
14.75
W
Ymir
Tuuxx
Ymir
3
2
28
8.5
L
0
13
0
0
W
Erlang Shen
unaturalpsyche
Erlang Shen
1
3
7
1.5
W
17
2
9
10.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,729
Damage
34,037
83,258
Taken
107,514
69,868
Mitigated
37,171
31,702
Healing
9,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,990
2,992
214
467
20,039
4,108
0
7,110
12,738
0
53,038
L
8,293
4,334
123
1,857
22,140
2,943
0
6,888
15,140
0
28,353
L
3,389
636
437
2,869
20,857
6,322
0
7,143
13,613
1,852
16,624
L
9,803
3,680
0
1,555
21,751
16,580
722
4,677
17,022
0
37,977
W
Arachne
8,939
5,263
0
7,278
16,036
13,496
3,260
1,161
14,875
0
143,194
W
Hou Yi
Sħadow
Hou Yi
39,242
26,194
0
12,111
19,544
8,862
4,431
1,075
17,989
0
126,274
W
Ymir
Tuuxx
Ymir
6,794
589
0
2,245
19,736
27,774
107
2,144
17,386
17,976
0
L
4,562
82
225
1,749
22,727
7,218
0
9,502
12,869
50,627
0
W
Erlang Shen
unaturalpsyche
Erlang Shen
9,416
6,066
0
7,911
16,997
14,095
3,007
394
15,913
0
68,963
W
29,338
2,044
267
1,890
10,945
5,641
2,880
616
10,291
119,917
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,940
Gold Earned
42,358
688
Minions Killed
339
0
Camps Cleared
0
1,962,873
Distance Traveled
1,695,162
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,457
498
99
5
0
361,759
4
L
Neith
8,384
399
44
2
0
344,623
9
L
Guan Yu
7,367
351
19
1
0
327,218
3
L
Odin
8,217
391
72
3
0
321,368
2
W
Arachne
14,114
672
178
8
0
451,127
1
W
Hou Yi
14,735
702
163
8
0
355,386
0
W
Ymir
12,491
595
23
1
0
372,987
8
L
Anubis
7,933
378
105
5
0
340,194
6
W
Erlang Shen
12,758
608
139
7
0
400,258
4
W
Eset
14,842
707
185
9
0
383,115
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role