Player Matchup

Hel
Hel
Daniell18X
Hel
Level 45
God Stats
8W - 9L
1,500 SR
Queue Stats
45W - 40L
1,500 Elo+
Solo
Thanatos
Thanatos
Un4givingReaper
Thanatos
Level 80
God Stats
3W - 4L
1,347 SR
Queue Stats
26W - 18L
1,367 Elo+
Solo
Ares
Ares
king_lion370
Ares
Level 75
God Stats
56W - 49L
1,247 SR
Queue Stats
488W - 722L
1,322 Elo+
Solo
Team Averages
Level 67
1,365 SR
1,396 Elo+

VS

Team Averages
Level 65
1,636 SR
1,446 Elo+
Arachne
Arachne
DannyDonutz
Arachne
Level 118
God Stats
73W - 122L
1,482 SR
Queue Stats
239W - 320L
1,386 Elo+
Solo
Scylla
Scylla
Ezie Hydra
Scylla
Level 29
God Stats
2W - 2L
1,647 SR
Queue Stats
25W - 22L
1,421 Elo+
Party 1
Atlas
Atlas
TheZarosian
Atlas
Level 47
God Stats
2W - 2L
1,780 SR
Queue Stats
31W - 26L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 5
7,799
780
7,538
6,134
2,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
10
4 / 0 / 2
7,376
738
5,074
3,081
1,283
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 2 / 6
8,087
809
2,095
8,783
9,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DannyDonutz
Arachne
8
0 / 4 / 2
5,706
571
1,923
7,503
2,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Ezie Hydra
Scylla
9
1 / 2 / 1
6,032
603
2,526
3,474
851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 3 / 2
6,360
636
4,718
7,659
5,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
9
Kills
1
2
Deaths
9
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
L
Arachne
DannyDonutz
Arachne
0
4
2
0.25
L
Scylla
Ezie Hydra
Scylla
1
2
1
0.75
L
0
3
2
0.33
W
Thanatos
4
0
2
5
W
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,707
Damage
9,167
17,998
Taken
18,636
13,138
Mitigated
8,180
10,910
Healing
2,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,538
60
2,175
3,632
6,134
2,241
634
3,540
2,534
39,577
0
L
Arachne
DannyDonutz
Arachne
1,923
1,051
0
676
7,503
2,131
0
5,114
2,389
0
6,242
L
Scylla
Ezie Hydra
Scylla
2,526
266
0
750
3,474
851
0
1,744
1,730
12,595
0
L
4,718
1,754
46
1,121
7,659
5,198
0
3,299
4,360
15,504
0
W
Thanatos
5,074
710
78
3,038
3,081
1,283
701
1,006
2,075
0
14,452
W
2,095
129
0
1,987
8,783
9,614
158
3,090
5,569
11,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,262
Gold Earned
18,098
121
Minions Killed
52
6
Camps Cleared
2
537,833
Distance Traveled
330,374
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,799
780
72
7
2
197,282
0
L
Arachne
5,706
571
9
1
0
78,703
1
L
Scylla
6,032
603
20
2
2
101,181
2
L
Atlas
6,360
636
23
2
0
150,490
2
W
Thanatos
7,376
738
22
2
2
163,496
0
W
Ares
8,087
809
27
3
2
177,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role