Player Matchup

Janus
Janus
 
Janus
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Drionaxe
Zeus
Level 62
God Stats
7W - 14L
1,315 SR
Queue Stats
7W - 14L
1,356 Elo+
Party 1
Arachne
Arachne
Drionox
Arachne
Level 89
God Stats
1W - 4L
1,222 SR
Queue Stats
23W - 44L
1,386 Elo+
Party 1
King Arthur
King Arthur
ItsMeDanny
King Arthur
Level 89
God Stats
62W - 76L
1,441 SR
Queue Stats
409W - 428L
1,459 Elo+
Solo
Team Averages
Level 75
1,396 SR
1,440 Elo+

VS

Team Averages
Level 127
1,687 SR
1,754 Elo+
Zeus
Zeus
 
Zeus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Bertrang
Chaac
Level 156
God Stats
13W - 2L
1,705 SR
Queue Stats
436W - 131L
1,830 Elo+
Party 2
Geb
Geb
CCTV10
Geb
Level 27
God Stats
5W - 0L
1,864 SR
Queue Stats
6W - 0L
1,761 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
MrSIU
Ah Muzen Cab
Level 159
God Stats
9W - 2L
1,869 SR
Queue Stats
241W - 81L
1,870 Elo+
Party 2
Bastet
Bastet
Zephyrblast
Bastet
Level 132
God Stats
42W - 9L
1,500 SR
Queue Stats
698W - 236L
1,807 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
1 / 13 / 2
10,553
1,173
9,916
21,469
2,620
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
 
Amaterasu
15
0 / 3 / 0
9,253
1,028
2,825
13,063
5,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Zeus
15
3 / 9 / 2
10,612
1,179
12,656
15,353
2,667
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Drionox
Arachne
15
0 / 13 / 2
9,504
1,056
3,906
22,618
5,576
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
ItsMeDanny
King Arthur
15
1 / 12 / 2
9,838
1,093
9,026
29,295
21,687
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Team 1 Tickets

0

VS

Team 2 Tickets

319

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
19
25 / 0 / 17
14,912
1,657
37,638
7,583
2,448
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
Bertrang
Chaac
18
9 / 1 / 22
12,012
1,335
16,376
11,729
8,357
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Geb
CCTV10
Geb
18
2 / 1 / 30
11,883
1,320
8,855
7,506
9,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Muzen Cab
MrSIU
Ah Muzen Cab
19
8 / 1 / 25
13,041
1,449
18,955
8,395
3,287
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bastet
18
6 / 2 / 15
11,119
1,235
13,073
8,813
2,877
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
159
5
Kills
50
50
Deaths
5
8
Assists
109
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
13
2
0.15
L
Amaterasu
 
Amaterasu
0
3
0
0
W
Zeus
 
Zeus
25
0
17
33.5
W
Chaac
Bertrang
Chaac
9
1
22
20
W
Geb
CCTV10
Geb
2
1
30
17
L
Zeus
3
9
2
0.44
L
Arachne
Drionox
Arachne
0
13
2
0.08
L
King Arthur
ItsMeDanny
King Arthur
1
12
2
0.17
W
Ah Muzen Cab
MrSIU
Ah Muzen Cab
8
1
25
20.5
W
Bastet
6
2
15
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,329
Damage
94,897
101,798
Taken
44,026
38,124
Mitigated
26,773
2,835
Healing
11,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
9,916
564
0
356
21,469
2,620
0
11,224
10,245
38,602
0
L
Amaterasu
 
Amaterasu
2,825
788
0
584
13,063
5,574
0
7,971
5,092
0
12,803
W
Zeus
 
Zeus
37,638
4,202
0
1,784
7,583
2,448
0
5,292
2,291
58,621
0
W
Chaac
Bertrang
Chaac
16,376
4,563
0
4,480
11,729
8,357
0
4,059
7,670
0
24,631
W
Geb
CCTV10
Geb
8,855
317
0
942
7,506
9,804
0
4,340
3,166
12,828
0
L
Zeus
12,656
1,081
0
254
15,353
2,667
0
4,737
10,616
22,419
0
L
Arachne
Drionox
Arachne
3,906
1,814
0
1,641
22,618
5,576
0
10,445
12,173
0
13,002
L
King Arthur
ItsMeDanny
King Arthur
9,026
256
0
0
29,295
21,687
0
12,116
17,179
0
20,985
W
Ah Muzen Cab
MrSIU
Ah Muzen Cab
18,955
7,791
0
2,825
8,395
3,287
0
3,962
4,433
0
52,190
W
Bastet
13,073
3,289
0
1,398
8,813
2,877
0
4,919
3,894
0
22,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,760
Gold Earned
62,967
176
Minions Killed
205
3
Camps Cleared
12
844,743
Distance Traveled
1,013,892
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,553
1,173
63
7
0
146,261
2
L
Amaterasu
9,253
1,028
39
4
1
179,946
0
W
Zeus
14,912
1,657
60
7
3
198,912
2
W
Chaac
12,012
1,335
24
3
3
205,670
0
W
Geb
11,883
1,320
10
1
0
217,051
0
L
Zeus
10,612
1,179
26
3
1
161,735
1
L
Arachne
9,504
1,056
16
2
1
189,930
1
L
King Arthur
9,838
1,093
32
4
0
166,871
0
W
Ah Muzen Cab
13,041
1,449
90
10
4
191,687
3
W
Bastet
11,119
1,235
21
2
2
200,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role