Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Maeldrum
Anubis
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 33L
1,741 Elo+
Party 1
Da Ji
Da Ji
TheIanYeah
Da Ji
Level 160
God Stats
4W - 2L
1,746 SR
Queue Stats
262W - 86L
1,793 Elo+
Party 1
Ra
Ra
pamnojim
Ra
Level 25
God Stats
25W - 31L
1,364 SR
Queue Stats
36W - 46L
1,246 Elo+
Solo
Team Averages
Level 107
1,522 SR
1,556 Elo+

VS

Team Averages
Level 37
1,403 SR
1,391 Elo+
Agni
Agni
GaBriEl_Lp190
Agni
Level 27
God Stats
0W - 3L
1,150 SR
Queue Stats
5W - 11L
1,370 Elo+
Solo
Mulan
Mulan
Meupaudeoculos2
Mulan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Apollo
Apollo
ReiKurohime_
Apollo
Level 24
God Stats
3W - 7L
1,363 SR
Queue Stats
47W - 72L
1,352 Elo+
Solo
Yemoja
Yemoja
THEPATINATOR
Yemoja
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,454 Elo+
Solo
Janus
Janus
assasinKiller45
Janus
Level 21
God Stats
6W - 6L
1,500 SR
Queue Stats
327W - 358L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
18
8 / 0 / 3
10,345
1,035
17,706
9,358
4,337
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
 
Cthulhu
15
4 / 0 / 8
8,707
871
6,461
7,133
4,368
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Anubis
Maeldrum
Anubis
16
6 / 1 / 6
8,997
900
9,817
6,344
3,145
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
15
11 / 1 / 7
9,299
930
11,870
5,786
2,598
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 0 / 5
8,048
805
3,905
5,242
1,963
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 0
6,499
650
2,839
11,039
3,933
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 6 / 0
6,442
644
1,881
13,590
3,744
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Apollo
11
0 / 3 / 0
6,343
634
1,281
6,279
1,052
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Yemoja
14
1 / 5 / 0
7,728
773
3,996
13,755
10,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
0 / 7 / 0
6,570
657
2,832
9,684
1,720
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
1
29
Kills
1
2
Deaths
29
29
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
8
0
3
9.5
W
Cthulhu
 
Cthulhu
4
0
8
8
L
0
8
0
0
W
Anubis
Maeldrum
Anubis
6
1
6
9
L
0
6
0
0
L
Apollo
0
3
0
0
L
Yemoja
1
5
0
0.2
W
Da Ji
11
1
7
14.5
L
0
7
0
0
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,759
Damage
12,829
33,863
Taken
54,347
16,411
Mitigated
21,261
13,808
Healing
6,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
17,706
8,024
0
4,512
9,358
4,337
4,589
3,801
5,557
0
50,332
W
Cthulhu
 
Cthulhu
6,461
443
127
1,324
7,133
4,368
997
683
6,450
28,140
0
L
2,839
330
0
1,104
11,039
3,933
56
4,057
6,982
13,397
0
W
Anubis
Maeldrum
Anubis
9,817
624
0
3,746
6,344
3,145
462
922
5,422
40,404
0
L
1,881
232
0
1,192
13,590
3,744
0
5,256
8,334
0
7,872
L
Apollo
1,281
482
0
0
6,279
1,052
0
3,508
2,771
0
7,425
L
Yemoja
3,996
526
349
2,736
13,755
10,812
0
4,069
9,642
12,885
0
W
Da Ji
11,870
3,535
0
953
5,786
2,598
1,456
1,376
4,410
0
23,651
L
2,832
180
293
662
9,684
1,720
0
3,293
6,391
13,144
0
W
3,905
321
390
2,756
5,242
1,963
568
2,885
2,357
22,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,396
Gold Earned
33,582
250
Minions Killed
92
0
Camps Cleared
0
1,047,894
Distance Traveled
746,377
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,345
1,035
88
9
0
220,522
0
W
Cthulhu
8,707
871
48
5
0
214,592
4
L
Agni
6,499
650
20
2
0
123,807
0
W
Anubis
8,997
900
53
5
0
200,979
1
L
Mulan
6,442
644
16
2
0
146,104
0
L
Apollo
6,343
634
15
2
0
141,263
3
L
Yemoja
7,728
773
19
2
0
171,856
0
W
Da Ji
9,299
930
18
2
0
219,928
3
L
Janus
6,570
657
22
2
0
163,347
0
W
Ra
8,048
805
43
4
0
191,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role