Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
NiceGuyNoah
Medusa
Level 107
God Stats
4W - 1L
1,619 SR
Queue Stats
40W - 36L
1,525 Elo+
Party 1
Jormungandr
Jormungandr
Snowiestzzz
Jormungandr
Level 55
God Stats
5W - 4L
1,413 SR
Queue Stats
26W - 16L
1,607 Elo+
Party 1
Team Averages
Level 106
1,511 SR
1,544 Elo+

VS

Team Averages
Level 84
1,517 SR
1,512 Elo+
Hercules
Hercules
FrancescoxX5
Hercules
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
482W - 432L
1,546 Elo+
Party 2
He Bo
He Bo
KennedyMCJ7
He Bo
Level 127
God Stats
1W - 3L
1,500 SR
Queue Stats
470W - 419L
1,514 Elo+
Party 2
Bacchus
Bacchus
SAIHEG
Bacchus
Level 17
God Stats
6W - 4L
1,552 SR
Queue Stats
16W - 19L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
6 / 1 / 4
9,777
752
8,853
6,165
3,756
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
15
5 / 1 / 5
9,982
768
11,929
7,741
3,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Snowiestzzz
Jormungandr
14
0 / 1 / 10
9,656
743
11,531
10,978
10,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
FrancescoxX5
Hercules
12
1 / 3 / 2
7,612
586
5,825
14,523
13,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
1 / 6 / 2
7,998
615
6,356
9,608
3,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
SAIHEG
Bacchus
12
0 / 2 / 1
7,242
557
3,591
13,039
13,252
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
11
Kills
2
3
Deaths
11
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
6
1
4
8
L
Hercules
FrancescoxX5
Hercules
1
3
2
0.67
L
1
6
2
0.33
W
Medusa
5
1
5
7.5
L
Bacchus
SAIHEG
Bacchus
0
2
1
0.25
W
Jormungandr
Snowiestzzz
Jormungandr
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,313
Damage
15,772
24,884
Taken
37,170
17,292
Mitigated
29,874
9,543
Healing
7,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
8,853
427
1,991
3,078
6,165
3,756
423
2,645
3,415
31,139
0
L
Hercules
FrancescoxX5
Hercules
5,825
706
359
4,309
14,523
13,547
0
7,762
6,761
0
20,677
L
6,356
274
0
962
9,608
3,075
0
5,684
3,924
30,150
0
W
Medusa
11,929
4,937
0
2,128
7,741
3,023
1,319
3,940
3,642
0
51,579
L
Bacchus
SAIHEG
Bacchus
3,591
288
288
1,624
13,039
13,252
0
7,091
5,948
7,247
0
W
Jormungandr
Snowiestzzz
Jormungandr
11,531
2,349
0
2,346
10,978
10,513
80
4,095
6,570
29,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,415
Gold Earned
22,852
178
Minions Killed
98
11
Camps Cleared
1
773,092
Distance Traveled
770,719
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,777
752
49
4
6
246,731
6
L
Hercules
7,612
586
30
2
1
279,443
2
L
He Bo
7,998
615
53
4
0
238,500
5
W
Medusa
9,982
768
100
8
4
267,923
3
L
Bacchus
7,242
557
15
1
0
252,776
6
W
Jormungandr
9,656
743
29
2
1
258,438
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role