Player Matchup

Sobek
Sobek
 
Sobek
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
Brendar
Chiron
Level 160
God Stats
37W - 0L
2,033 SR
Queue Stats
1,863W - 115L
2,037 Elo+
Party 1
Horus
Horus
Jeez
Horus
Level 160
God Stats
20W - 2L
1,738 SR
Queue Stats
326W - 33L
2,102 Elo+
Party 1
Baron Samedi
Baron Samedi
Norwhal
Baron Samedi
Level 158
God Stats
36W - 2L
1,902 SR
Queue Stats
1,221W - 79L
2,092 Elo+
Party 1
Chronos
Chronos
Varnana
Chronos
Level 159
God Stats
14W - 5L
1,312 SR
Queue Stats
617W - 108L
1,977 Elo+
Party 1
Team Averages
Level 159
1,697 SR
1,942 Elo+

VS

Team Averages
Level 97
1,650 SR
1,534 Elo+
Merlin
Merlin
Gori34
Merlin
Level 58
God Stats
5W - 6L
1,720 SR
Queue Stats
40W - 56L
1,487 Elo+
Solo
Cthulhu
Cthulhu
My5647Username
Cthulhu
Level 153
God Stats
4W - 10L
1,687 SR
Queue Stats
272W - 294L
1,618 Elo+
Solo
Medusa
Medusa
PantlessZombie
Medusa
Level 124
God Stats
4W - 3L
1,715 SR
Queue Stats
120W - 132L
1,438 Elo+
Solo
Nu Wa
Nu Wa
samcardon
Nu Wa
Level 89
God Stats
60W - 52L
1,561 SR
Queue Stats
462W - 490L
1,538 Elo+
Solo
Thanatos
Thanatos
sh9n22
Thanatos
Level 62
God Stats
22W - 25L
1,569 SR
Queue Stats
24W - 27L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
19
4 / 2 / 26
12,957
1,178
8,626
16,717
25,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
Brendar
Chiron
20
14 / 0 / 23
14,346
1,304
33,712
11,150
3,527
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Horus
Jeez
Horus
19
1 / 1 / 31
12,742
1,158
10,266
22,128
20,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
Norwhal
Baron Samedi
20
10 / 1 / 28
12,918
1,174
25,883
11,790
9,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos
Varnana
Chronos
20
14 / 1 / 17
14,011
1,274
23,691
14,325
4,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

299

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Gori34
Merlin
17
0 / 15 / 4
10,886
990
12,500
22,254
7,412
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 3 / 4
10,178
925
14,986
24,314
27,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
1 / 8 / 3
10,595
963
17,866
22,439
7,248
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
samcardon
Nu Wa
16
0 / 10 / 4
10,500
955
14,711
20,521
6,285
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thanatos
sh9n22
Thanatos
16
4 / 7 / 1
11,319
1,029
7,975
15,765
7,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

168
Kill Participation
21
43
Kills
5
5
Deaths
43
125
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
4
2
26
8.5
W
Chiron
Brendar
Chiron
14
0
23
25.5
L
Merlin
Gori34
Merlin
0
15
4
0.13
W
Horus
Jeez
Horus
1
1
31
16.5
L
0
3
4
0.67
W
Baron Samedi
Norwhal
Baron Samedi
10
1
28
24
L
1
8
3
0.31
W
Chronos
Varnana
Chronos
14
1
17
22.5
L
Nu Wa
samcardon
Nu Wa
0
10
4
0.2
L
Thanatos
sh9n22
Thanatos
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,178
Damage
68,038
76,110
Taken
105,293
64,202
Mitigated
56,427
38,102
Healing
5,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
8,626
797
0
2,526
16,717
25,791
0
6,228
10,145
13,146
0
W
Chiron
Brendar
Chiron
33,712
14,354
2,332
3,127
11,150
3,527
0
7,393
3,729
0
77,720
L
Merlin
Gori34
Merlin
12,500
535
230
339
22,254
7,412
0
12,830
9,424
36,314
0
W
Horus
Jeez
Horus
10,266
3,626
2,956
6,845
22,128
20,448
0
10,643
11,195
0
15,952
L
14,986
826
0
885
24,314
27,973
0
13,685
10,629
17,997
0
W
Baron Samedi
Norwhal
Baron Samedi
25,883
1,360
7,952
5,682
11,790
9,960
0
8,069
3,524
43,031
0
L
17,866
6,905
0
118
22,439
7,248
0
13,033
9,406
0
29,623
W
Chronos
Varnana
Chronos
23,691
11,811
0
6,682
14,325
4,476
0
8,692
5,320
59,410
0
L
Nu Wa
samcardon
Nu Wa
14,711
3,495
0
363
20,521
6,285
0
11,360
9,161
35,828
0
L
Thanatos
sh9n22
Thanatos
7,975
1,244
0
3,606
15,765
7,509
0
7,292
8,473
0
12,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,974
Gold Earned
53,478
240
Minions Killed
168
10
Camps Cleared
4
1,097,175
Distance Traveled
969,560
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,957
1,178
7
1
0
194,821
0
W
Chiron
14,346
1,304
104
9
2
208,969
4
L
Merlin
10,886
990
61
6
0
166,269
0
W
Horus
12,742
1,158
10
1
0
246,795
0
L
Cthulhu
10,178
925
9
1
0
227,074
1
W
Baron Samedi
12,918
1,174
30
3
1
218,759
0
L
Medusa
10,595
963
22
2
1
208,260
0
W
Chronos
14,011
1,274
89
8
7
227,831
3
L
Nu Wa
10,500
955
59
5
1
186,638
1
L
Thanatos
11,319
1,029
17
2
2
181,319
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role