Player Matchup

Chronos
Chronos
KILLAKIRBYKID
Chronos
Level 160
God Stats
4W - 13L
1,267 SR
Queue Stats
1,008W - 1,045L
1,532 Elo+
Solo
Yemoja
Yemoja
Redbrine
Yemoja
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 29L
1,435 Elo+
Solo
Nike
Nike
lukcasmelo
Nike
Level 160
God Stats
1W - 2L
1,262 SR
Queue Stats
198W - 218L
1,479 Elo+
Solo
Zeus
Zeus
oTwilight-
Zeus
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
139W - 126L
1,514 Elo+
Solo
Skadi
Skadi
tanyta
Skadi
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,531 Elo+
Solo
Team Averages
Level 128
1,406 SR
1,498 Elo+

VS

Team Averages
Level 142
1,554 SR
1,436 Elo+
Hel
Hel
 
Hel
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
NotSachi
Jing Wei
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,125 Elo+
Party 1
Ah Puch
Ah Puch
RaptorWarKing
Ah Puch
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
94W - 87L
1,440 Elo+
Party 1
Eset
Eset
TheRealCuffy
Eset
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 18L
1,621 Elo+
Party 2
Kumbhakarna
Kumbhakarna
oM Infiniti
Kumbhakarna
Level 146
God Stats
8W - 8L
1,771 SR
Queue Stats
596W - 560L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
16
4 / 7 / 5
10,054
773
7,193
12,968
4,374
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
Redbrine
Yemoja
17
2 / 6 / 9
10,155
781
5,898
16,807
14,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
2 / 7 / 7
9,546
734
11,971
20,260
22,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 9 / 6
9,803
754
16,920
13,373
4,444
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
tanyta
Skadi
15
3 / 11 / 5
9,242
711
6,579
16,379
4,828
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
19
8 / 4 / 18
11,519
886
16,515
17,148
12,321
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Jing Wei
NotSachi
Jing Wei
18
8 / 5 / 15
10,871
836
17,165
12,512
5,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ah Puch
19
9 / 3 / 16
11,298
869
19,155
13,903
5,299
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
13 / 3 / 19
11,881
914
14,748
14,135
5,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kumbhakarna
oM Infiniti
Kumbhakarna
15
2 / 4 / 22
10,040
772
4,326
15,295
13,265
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
130
15
Kills
40
40
Deaths
19
32
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
8
4
18
4.25
L
Chronos
4
7
5
0.93
W
Jing Wei
NotSachi
Jing Wei
8
5
15
3.1
W
Ah Puch
9
3
16
5.67
L
Yemoja
Redbrine
Yemoja
2
6
9
1.08
W
13
3
19
7.5
L
2
7
7
0.79
W
Kumbhakarna
oM Infiniti
Kumbhakarna
2
4
22
3.25
L
4
9
6
0.78
L
Skadi
tanyta
Skadi
3
11
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,561
Damage
71,909
79,787
Taken
72,993
50,904
Mitigated
42,407
13,448
Healing
35,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
16,515
510
8,977
8,177
17,148
12,321
256
7,439
9,492
28,641
0
L
Chronos
7,193
1,423
144
893
12,968
4,374
0
10,379
2,589
13,992
0
W
Jing Wei
NotSachi
Jing Wei
17,165
13,465
892
1,532
12,512
5,582
1,767
5,803
6,526
0
34,877
W
Ah Puch
19,155
853
421
4,928
13,903
5,299
1,041
6,622
7,031
31,717
0
L
Yemoja
Redbrine
Yemoja
5,898
952
3,938
2,597
16,807
14,783
0
12,362
4,445
13,340
0
W
14,748
684
3,717
3,083
14,135
5,940
1,035
6,040
7,890
30,426
0
L
11,971
598
713
3,011
20,260
22,475
0
9,749
10,511
83
16,969
W
Kumbhakarna
oM Infiniti
Kumbhakarna
4,326
442
988
2,833
15,295
13,265
324
4,151
10,999
10,881
0
L
16,920
1,148
328
775
13,373
4,444
0
10,951
2,422
31,722
0
L
Skadi
tanyta
Skadi
6,579
3,445
0
1,049
16,379
4,828
0
11,303
5,076
0
19,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,800
Gold Earned
55,609
115
Minions Killed
119
0
Camps Cleared
0
949,404
Distance Traveled
1,202,613
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,519
886
33
3
0
241,777
0
L
Chronos
10,054
773
24
2
0
194,193
1
W
Jing Wei
10,871
836
23
2
0
246,505
0
W
Ah Puch
11,298
869
32
2
0
236,914
0
L
Yemoja
10,155
781
28
2
0
196,097
1
W
Eset
11,881
914
26
2
0
255,020
0
L
Nike
9,546
734
9
1
0
220,160
0
W
Kumbhakarna
10,040
772
5
0
0
222,397
3
L
Zeus
9,803
754
36
3
0
176,071
0
L
Skadi
9,242
711
18
1
0
162,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role