Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Hiedel4089
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Atlas
Atlas
Keltosh
Atlas
Level 141
God Stats
1W - 3L
1,191 SR
Queue Stats
106W - 87L
1,458 Elo+
Solo
Zeus
Zeus
Wandellen
Zeus
Level 92
God Stats
10W - 3L
1,632 SR
Queue Stats
190W - 193L
1,492 Elo+
Party 1
Chaac
Chaac
nihtrepap
Chaac
Level 29
God Stats
12W - 16L
1,417 SR
Queue Stats
105W - 132L
1,440 Elo+
Party 1
Team Averages
Level 85
1,448 SR
1,478 Elo+

VS

Team Averages
Level 38
1,500 SR
1,452 Elo+
Artemis
Artemis
 
Artemis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
ZakariaBelkamel
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Medusa
Medusa
masterfilipo11
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,310 Elo+
Solo
Hou Yi
Hou Yi
tomasplayer2
Hou Yi
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,539 Elo+
Solo
Susano
Susano
xQaTtll
Susano
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 55L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
1 / 1 / 1
7,308
914
4,438
5,609
2,212
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
14
4 / 0 / 5
7,865
983
5,611
5,047
1,895
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
Keltosh
Atlas
11
0 / 4 / 4
6,418
802
2,824
10,801
9,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zeus
14
3 / 2 / 5
7,401
925
7,261
4,002
1,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
nihtrepap
Chaac
13
5 / 0 / 8
7,450
931
7,040
5,198
6,017
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
2 / 2 / 0
6,265
783
4,927
6,661
2,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 6 / 1
5,429
679
1,446
8,000
2,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
3 / 3 / 1
6,013
752
2,625
3,968
1,296
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
12
1 / 2 / 2
6,041
755
4,442
9,622
3,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Susano
xQaTtll
Susano
10
1 / 0 / 0
5,849
731
974
2,012
625
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
13
Kills
7
7
Deaths
13
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
1
1
1
1.5
L
Artemis
 
Artemis
2
2
0
1
W
Neith
4
0
5
6.5
W
Atlas
Keltosh
Atlas
0
4
4
0.5
W
Zeus
3
2
5
2.75
L
0
6
1
0.08
L
3
3
1
1.17
W
Chaac
nihtrepap
Chaac
5
0
8
9
L
Hou Yi
1
2
2
1
L
Susano
xQaTtll
Susano
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,174
Damage
14,414
30,657
Taken
30,263
20,610
Mitigated
10,129
6,954
Healing
2,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
4,438
727
0
2,075
5,609
2,212
3,967
48
5,561
0
31,079
L
Artemis
 
Artemis
4,927
1,491
97
1,275
6,661
2,282
0
2,045
4,616
0
15,531
W
Neith
5,611
2,453
0
973
5,047
1,895
2,018
327
4,720
0
23,552
W
Atlas
Keltosh
Atlas
2,824
799
0
222
10,801
9,358
89
462
10,339
8,840
0
W
Zeus
7,261
732
392
499
4,002
1,128
312
429
3,573
27,187
0
L
1,446
745
253
817
8,000
2,720
0
2,777
5,223
3,277
0
L
2,625
1,149
0
0
3,968
1,296
0
1,148
2,820
0
6,688
W
Chaac
nihtrepap
Chaac
7,040
346
60
2,733
5,198
6,017
292
180
5,018
0
14,325
L
Hou Yi
4,442
1,172
0
326
9,622
3,206
0
4,115
5,507
0
13,924
L
Susano
xQaTtll
Susano
974
168
0
0
2,012
625
0
0
2,012
0
3,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,442
Gold Earned
29,597
190
Minions Killed
76
0
Camps Cleared
0
889,609
Distance Traveled
582,467
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,308
914
66
8
0
173,615
0
L
Artemis
6,265
783
36
5
0
146,737
1
W
Neith
7,865
983
53
7
0
168,084
0
W
Atlas
6,418
802
10
1
0
187,878
0
W
Zeus
7,401
925
47
6
0
172,749
1
L
Olorun
5,429
679
5
1
0
124,874
0
L
Medusa
6,013
752
10
1
0
87,025
0
W
Chaac
7,450
931
14
2
0
187,283
2
L
Hou Yi
6,041
755
20
3
0
177,065
0
L
Susano
5,849
731
5
1
0
46,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role