Player Matchup

Osiris
Osiris
 
Osiris
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Beararrows
Kuzenbo
Level 107
God Stats
1W - 2L
1,224 SR
Queue Stats
92W - 91L
1,470 Elo+
Party 1
Gilgamesh
Gilgamesh
Krux_clapzz
Gilgamesh
Level 37
God Stats
1W - 1L
1,313 SR
Queue Stats
55W - 64L
1,456 Elo+
Party 1
Kukulkan
Kukulkan
Sooperprambo2006
Kukulkan
Level 45
God Stats
3W - 1L
1,541 SR
Queue Stats
104W - 122L
1,489 Elo+
Party 1
Skadi
Skadi
lI_Jazz_lI
Skadi
Level 38
God Stats
4W - 1L
1,500 SR
Queue Stats
72W - 81L
1,465 Elo+
Party 1
Team Averages
Level 73
1,416 SR
1,476 Elo+

VS

Team Averages
Level 97
1,447 SR
1,471 Elo+
Chronos
Chronos
 
Chronos
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
MAXIROCCIA
Ra
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,414 Elo+
Solo
Erlang Shen
Erlang Shen
Rol-Valencia
Erlang Shen
Level 139
God Stats
0W - 2L
1,260 SR
Queue Stats
27W - 34L
1,463 Elo+
Solo
Heimdallr
Heimdallr
Theee_Uncl3_
Heimdallr
Level 107
God Stats
24W - 23L
1,480 SR
Queue Stats
184W - 173L
1,526 Elo+
Party 2
Ares
Ares
cultureman919
Ares
Level 44
God Stats
3W - 2L
1,496 SR
Queue Stats
32W - 37L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
8
2 / 0 / 3
4,926
704
2,964
4,321
1,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Kuzenbo
Beararrows
Kuzenbo
7
0 / 1 / 1
4,513
645
966
5,894
3,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
Krux_clapzz
Gilgamesh
7
0 / 2 / 0
4,219
603
1,118
4,806
2,074
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
3 / 1 / 1
4,968
710
2,647
2,599
571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Skadi
7
1 / 0 / 0
4,260
609
1,144
1,640
297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
9
2 / 0 / 0
5,414
773
2,923
3,548
969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

6
0 / 4 / 1
3,841
549
757
3,383
825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
Rol-Valencia
Erlang Shen
9
2 / 1 / 0
4,895
699
2,706
4,898
1,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
Theee_Uncl3_
Heimdallr
8
0 / 1 / 0
4,414
631
4,163
4,269
1,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

1
0 / 0 / 0
3,001
429
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
5
6
Kills
4
4
Deaths
6
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
0
3
3.5
L
Chronos
 
Chronos
2
0
0
2
W
Kuzenbo
Beararrows
Kuzenbo
0
1
1
0.5
W
Gilgamesh
Krux_clapzz
Gilgamesh
0
2
0
0
L
0
4
1
0.13
L
Erlang Shen
Rol-Valencia
Erlang Shen
2
1
0
2
W
3
1
1
3.5
L
Heimdallr
Theee_Uncl3_
Heimdallr
0
1
0
0
L
0
0
0
0
W
Skadi
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,839
Damage
10,549
19,260
Taken
16,098
8,138
Mitigated
4,979
4,499
Healing
6,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
2,964
1,586
0
490
4,321
1,764
0
606
3,653
0
21,603
L
Chronos
 
Chronos
2,923
708
0
2,440
3,548
969
1,146
135
3,373
29,001
0
W
Kuzenbo
Beararrows
Kuzenbo
966
454
0
1,674
5,894
3,432
0
0
5,894
14,256
0
W
Gilgamesh
Krux_clapzz
Gilgamesh
1,118
216
0
374
4,806
2,074
0
2,406
2,400
0
15,110
L
757
255
45
459
3,383
825
0
1,208
2,081
8,473
0
L
Erlang Shen
Rol-Valencia
Erlang Shen
2,706
1,383
0
1,843
4,898
1,962
0
1,078
3,728
0
28,278
W
2,647
307
0
974
2,599
571
400
448
1,993
23,304
0
L
Heimdallr
Theee_Uncl3_
Heimdallr
4,163
2,184
0
1,857
4,269
1,223
0
966
3,303
0
24,536
L
0
0
0
0
0
0
0
0
0
0
0
W
Skadi
1,144
490
56
931
1,640
297
0
0
1,640
0
19,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,886
Gold Earned
21,565
201
Minions Killed
189
0
Camps Cleared
0
795,050
Distance Traveled
577,114
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
4,926
704
43
6
0
204,092
3
L
Chronos
5,414
773
63
9
0
140,467
2
W
Kuzenbo
4,513
645
22
3
0
169,264
0
W
Gilgamesh
4,219
603
33
5
0
137,242
0
L
Ra
3,841
549
16
2
0
123,973
1
L
Erlang Shen
4,895
699
60
9
0
172,748
2
W
Kukulkan
4,968
710
52
7
0
142,620
0
L
Heimdallr
4,414
631
50
7
0
129,841
1
L
Ares
3,001
429
0
0
0
10,085
0
W
Skadi
4,260
609
51
7
0
141,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role