Player Matchup

Ah Puch
Ah Puch
Onslaught_T_T_
Ah Puch
Level 89
God Stats
2W - 1L
1,793 SR
Queue Stats
112W - 60L
1,747 Elo+
Party 1
Terra
Terra
goezde666
Terra
Level 160
God Stats
3W - 0L
1,500 SR
Queue Stats
442W - 126L
1,817 Elo+
Party 1
Amaterasu
Amaterasu
mooncromancer879
Amaterasu
Level 126
God Stats
2W - 1L
1,900 SR
Queue Stats
129W - 58L
1,731 Elo+
Party 1
Team Averages
Level 125
1,731 SR
1,765 Elo+

VS

Team Averages
Level 75
1,465 SR
1,438 Elo+
Mulan
Mulan
Panoramix824
Mulan
Level 65
God Stats
4W - 14L
1,424 SR
Queue Stats
106W - 147L
1,528 Elo+
Solo
Zeus
Zeus
Sammy the Scone
Zeus
Level 50
God Stats
0W - 1L
1,472 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cliodhna
Cliodhna
rubiocarlos20
Cliodhna
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,288 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 13
8,915
892
16,289
6,359
2,735
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Terra
goezde666
Terra
12
5 / 1 / 15
8,704
870
7,404
11,707
11,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Amaterasu
13
10 / 2 / 9
8,888
889
8,732
10,945
12,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 8 / 1
7,282
728
5,460
17,132
10,437
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
0 / 8 / 2
5,997
600
5,780
9,559
3,127
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cliodhna
rubiocarlos20
Cliodhna
11
1 / 6 / 1
6,858
686
5,674
10,120
4,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
7
22
Kills
3
3
Deaths
22
37
Assists
4
Player
Kills
Deaths
Assists
KDA
W
7
0
13
13.5
L
2
8
1
0.31
L
0
8
2
0.13
W
Terra
goezde666
Terra
5
1
15
12.5
W
Amaterasu
10
2
9
7.25
L
Cliodhna
rubiocarlos20
Cliodhna
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,425
Damage
16,914
29,011
Taken
36,811
27,075
Mitigated
18,079
10,769
Healing
4,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,289
332
159
3,741
6,359
2,735
172
1,106
5,155
39,767
0
L
5,460
1,250
0
1,944
17,132
10,437
0
10,509
6,267
1,004
17,608
L
5,780
894
0
1,445
9,559
3,127
0
7,257
2,110
12,071
0
W
Terra
goezde666
Terra
7,404
1,465
1,181
3,504
11,707
11,900
0
3,380
8,243
17,925
0
W
Amaterasu
8,732
3,745
171
2,013
10,945
12,440
497
1,848
9,011
0
15,854
L
Cliodhna
rubiocarlos20
Cliodhna
5,674
564
0
753
10,120
4,515
0
6,273
3,646
0
18,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,507
Gold Earned
20,137
102
Minions Killed
87
4
Camps Cleared
2
603,545
Distance Traveled
452,323
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,915
892
61
6
3
188,785
1
L
Mulan
7,282
728
32
3
0
154,875
2
L
Zeus
5,997
600
15
2
1
140,748
1
W
Terra
8,704
870
27
3
1
215,476
0
W
Amaterasu
8,888
889
14
1
0
199,284
0
L
Cliodhna
6,858
686
40
4
1
156,700
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role