Player Matchup

Ravana
Ravana
Silver II
AkikamiYukiTora
Ravana
Silver II
Level 145
God Stats
0W - 3L
1,217 SR
Queue Stats
154W - 170L
1,360 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
GeNiox94
Erlang Shen
Gold V
Level 126
God Stats
0W - 3L
1,500 SR
Queue Stats
215W - 214L
1,433 MMR
Party 2
Charybdis
Charybdis
Silver II
L6L6T6
Charybdis
Silver II
Level 68
God Stats
3W - 1L
1,842 SR
Queue Stats
103W - 104L
1,403 MMR
Solo
Agni
Agni
Silver I
chocoand945
Agni
Silver I
Level 113
God Stats
2W - 3L
1,500 SR
Queue Stats
146W - 154L
1,339 MMR
Party 2
Geb
Geb
Gold V
fanboy570
Geb
Gold V
Level 121
God Stats
1W - 3L
1,490 SR
Queue Stats
113W - 110L
1,369 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 115
1,510 SR
1,381 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 131
1,542 SR
1,381 MMR
Arachne
Arachne
Gold V
BFMV_Talent
Arachne
Gold V
Level 160
God Stats
5W - 8L
1,256 SR
Queue Stats
245W - 247L
1,401 MMR
Solo
Vamana
Vamana
Gold V
DoWaKiLLS
Vamana
Gold V
Level 121
God Stats
25W - 13L
1,729 SR
Queue Stats
125W - 135L
1,396 MMR
Solo
Atlas
Atlas
Gold V
II JMG II
Atlas
Gold V
Level 103
God Stats
6W - 8L
1,365 SR
Queue Stats
50W - 51L
1,561 MMR
Party 1
Eset
Eset
Silver I
Poisonrabbit666
Eset
Silver I
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 50L
1,345 MMR
Solo
Medusa
Medusa
Silver II
savage nun
Medusa
Silver II
Level 123
God Stats
8W - 7L
1,860 SR
Queue Stats
231W - 234L
1,202 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 2
7,641
449
2,595
10,945
4,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
GeNiox94
Erlang Shen
15
1 / 6 / 0
8,905
524
13,394
14,455
15,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charybdis
L6L6T6
Charybdis
12
0 / 5 / 2
7,060
415
6,753
11,724
3,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
0 / 6 / 3
7,407
436
4,702
8,932
2,784
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 4 / 0
8,587
505
6,495
14,889
11,651
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
MulanIzanamiAo KuangKali

VS

Bans
AthenaLokiBastetGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BFMV_Talent
Arachne
17
13 / 2 / 8
11,292
664
15,383
19,765
9,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
DoWaKiLLS
Vamana
17
5 / 1 / 10
10,948
644
7,157
13,991
13,938
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Atlas
II JMG II
Atlas
14
2 / 0 / 12
9,775
575
5,284
11,867
10,650
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
4 / 1 / 7
10,908
642
10,827
8,964
3,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
savage nun
Medusa
16
3 / 0 / 7
10,255
603
10,517
9,065
3,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
71
4
Kills
27
27
Deaths
4
7
Assists
44
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
W
Arachne
BFMV_Talent
Arachne
13
2
8
8.5
W
Vamana
DoWaKiLLS
Vamana
5
1
10
10
L
Erlang Shen
GeNiox94
Erlang Shen
1
6
0
0.17
W
Atlas
II JMG II
Atlas
2
0
12
8
L
Charybdis
L6L6T6
Charybdis
0
5
2
0.2
W
4
1
7
7.5
L
0
6
3
0.25
L
2
4
0
0.5
W
Medusa
savage nun
Medusa
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,939
Damage
49,168
60,945
Taken
63,652
36,872
Mitigated
40,442
14,175
Healing
32,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,595
795
0
2,967
10,945
4,159
0
4,034
6,911
0
47,892
W
Arachne
BFMV_Talent
Arachne
15,383
10,101
0
11,378
19,765
9,027
814
2,470
17,079
0
87,326
W
Vamana
DoWaKiLLS
Vamana
7,157
3,879
0
6,753
13,991
13,938
1,944
536
13,455
0
53,088
L
Erlang Shen
GeNiox94
Erlang Shen
13,394
7,262
0
3,008
14,455
15,167
0
750
13,705
0
71,432
W
Atlas
II JMG II
Atlas
5,284
1,940
3,892
3,445
11,867
10,650
400
2,654
9,213
15,440
0
L
Charybdis
L6L6T6
Charybdis
6,753
2,949
0
2,529
11,724
3,111
0
2,845
8,879
0
50,024
W
10,827
651
1,322
1,810
8,964
3,235
2,416
2,910
6,054
83,224
0
L
4,702
408
0
1,459
8,932
2,784
0
5,665
3,267
39,207
0
L
6,495
377
1,702
2,510
14,889
11,651
0
2,817
12,072
27,994
0
W
Medusa
savage nun
Medusa
10,517
4,467
0
3,895
9,065
3,592
1,520
2,627
6,438
0
71,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,600
Gold Earned
53,178
462
Minions Killed
531
0
Camps Cleared
0
1,497,905
Distance Traveled
1,672,493
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
7,641
449
95
6
0
320,995
5
W
Arachne
11,292
664
109
6
0
387,457
3
W
Vamana
10,948
644
126
7
0
315,556
8
L
Erlang Shen
8,905
524
136
8
0
312,648
2
W
Atlas
9,775
575
15
1
0
338,680
4
L
Charybdis
7,060
415
96
6
0
272,751
6
W
Eset
10,908
642
138
8
0
313,299
4
L
Agni
7,407
436
97
6
0
278,316
3
L
Geb
8,587
505
38
2
0
313,195
6
W
Medusa
10,255
603
143
8
0
317,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role