Player Matchup

Hercules
Hercules
Gold II
HighLordFragBag
Hercules
Gold II
Level 147
God Stats
9W - 5L
1,697 SR
Queue Stats
200W - 198L
1,640 MMR
Solo
Skadi
Skadi
Bronze III
SkyGoddess
Skadi
Bronze III
Level 109
God Stats
2W - 1L
1,381 SR
Queue Stats
10W - 14L
1,272 MMR
Solo
Arachne
Arachne
Silver I
UbiQuiTousGrd
Arachne
Silver I
Level 160
God Stats
67W - 48L
1,589 SR
Queue Stats
242W - 254L
1,155 MMR
Solo
Athena
Athena
Gold III
afternoonquicki
Athena
Gold III
Level 124
God Stats
2W - 1L
1,564 SR
Queue Stats
442W - 460L
1,370 MMR
Solo
Scylla
Scylla
Gold IV
littletime
Scylla
Gold IV
Level 146
God Stats
10W - 6L
1,620 SR
Queue Stats
49W - 51L
1,380 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 137
1,570 SR
1,363 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,427 SR
1,368 MMR
Sobek
Sobek
Silver IV
ABC199
Sobek
Silver IV
Level 99
God Stats
3W - 4L
1,278 SR
Queue Stats
537W - 594L
735 MMR
Solo
Izanami
Izanami
Gold IV
Barnesz
Izanami
Gold IV
Level 124
God Stats
1W - 3L
1,357 SR
Queue Stats
92W - 94L
1,363 MMR
Solo
Ah Puch
Ah Puch
Gold I
Koylz
Ah Puch
Gold I
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,688 MMR
Party 1
Camazotz
Camazotz
Platinum V
WorThABiLL
Camazotz
Platinum V
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 38L
1,717 MMR
Party 1
Guan Yu
Guan Yu
Gold V
blakjack101024
Guan Yu
Gold V
Level 159
God Stats
6W - 5L
1,500 SR
Queue Stats
412W - 410L
1,339 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
20
7 / 5 / 15
17,354
542
32,218
43,930
57,169
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Skadi
20
3 / 12 / 7
16,486
515
9,906
20,566
5,579
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
20
5 / 9 / 11
16,060
502
20,282
37,808
18,465
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
1 / 8 / 26
15,865
496
15,113
38,911
57,023
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
littletime
Scylla
20
22 / 7 / 4
21,089
659
43,896
28,942
8,011
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
ArtioCliodhnaThoth

VS

Bans
AtlasBakasuraBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ABC199
Sobek
19
5 / 9 / 9
14,731
460
10,389
33,939
45,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
Barnesz
Izanami
20
8 / 7 / 6
18,617
582
31,350
31,039
10,732
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ah Puch
Koylz
Ah Puch
20
7 / 10 / 9
15,635
489
31,201
28,448
9,249
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Camazotz
WorThABiLL
Camazotz
20
19 / 10 / 6
18,711
585
42,143
47,555
21,513
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
2 / 2 / 7
16,112
504
13,819
33,809
45,232
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
78
38
Kills
41
41
Deaths
38
63
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Sobek
ABC199
Sobek
5
9
9
1.06
L
Izanami
Barnesz
Izanami
8
7
6
1.57
W
Hercules
7
5
15
2.9
L
Ah Puch
Koylz
Ah Puch
7
10
9
1.15
W
Skadi
3
12
7
0.54
W
Arachne
5
9
11
1.17
L
Camazotz
WorThABiLL
Camazotz
19
10
6
2.2
W
1
8
26
1.75
L
2
2
7
2.75
W
Scylla
littletime
Scylla
22
7
4
3.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

121,415
Damage
128,902
170,157
Taken
174,790
146,247
Mitigated
131,960
43,377
Healing
61,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
ABC199
Sobek
10,389
464
0
5,374
33,939
45,234
229
14,260
19,130
44,218
0
L
Izanami
Barnesz
Izanami
31,350
18,384
0
12,310
31,039
10,732
7,489
10,667
20,022
0
212,369
W
Hercules
32,218
8,280
0
18,690
43,930
57,169
158
6,556
37,374
0
104,805
L
Ah Puch
Koylz
Ah Puch
31,201
1,805
0
7,311
28,448
9,249
398
13,413
14,436
137,366
0
W
Skadi
9,906
3,825
0
2,646
20,566
5,579
4,750
5,913
14,653
0
113,886
W
Arachne
20,282
14,029
0
11,610
37,808
18,465
2,057
9,054
28,554
0
130,631
L
Camazotz
WorThABiLL
Camazotz
42,143
14,457
0
25,375
47,555
21,513
0
13,214
33,739
0
144,753
W
15,113
2,875
973
4,607
38,911
57,023
170
17,479
21,432
50,624
0
L
13,819
2,064
1,260
9,592
33,809
45,232
574
7,554
24,526
0
106,136
W
Scylla
littletime
Scylla
43,896
7,595
0
4,851
28,942
8,011
2,139
7,842
21,100
161,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

86,854
Gold Earned
83,806
705
Minions Killed
902
0
Camps Cleared
0
3,215,204
Distance Traveled
2,802,241
35
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
14,731
460
61
2
0
541,172
9
L
Izanami
18,617
582
293
9
0
475,882
8
W
Hercules
17,354
542
161
5
0
684,082
3
L
Ah Puch
15,635
489
180
6
0
518,058
3
W
Skadi
16,486
515
160
5
0
559,754
13
W
Arachne
16,060
502
118
4
0
693,962
4
L
Camazotz
18,711
585
170
5
0
627,968
2
W
Athena
15,865
496
76
2
0
686,142
9
L
Guan Yu
16,112
504
198
6
0
639,161
7
W
Scylla
21,089
659
190
6
0
591,264
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role