Player Matchup

Ao Kuang
Ao Kuang
Gold II
 
Ao Kuang
Gold II
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold II
godzila_493
Chaac
Gold II
Level 71
God Stats
37W - 34L
1,528 SR
Queue Stats
173W - 163L
1,416 MMR
Party 2
Janus
Janus
Gold V
lilPerets
Janus
Gold V
Level 109
God Stats
14W - 11L
1,722 SR
Queue Stats
277W - 274L
1,493 MMR
Solo
Xbalanque
Xbalanque
Gold IV
usludori
Xbalanque
Gold IV
Level 92
God Stats
23W - 13L
1,947 SR
Queue Stats
151W - 157L
1,493 MMR
Solo
Cthulhu
Cthulhu
Gold V
yael-3004
Cthulhu
Gold V
Level 115
God Stats
3W - 6L
1,574 SR
Queue Stats
125W - 123L
1,576 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 101
1,654 SR
1,496 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 139
1,542 SR
1,489 MMR
Poseidon
Poseidon
Gold IV
EnergyDarKnis
Poseidon
Gold IV
Level 160
God Stats
7W - 13L
1,490 SR
Queue Stats
253W - 248L
1,379 MMR
Party 1
Zeus
Zeus
Bronze III
Xx UnborNGoD xX
Zeus
Bronze III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,487 MMR
Solo
Danzaburou
Danzaburou
Silver II
ZontroI
Danzaburou
Silver II
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
78W - 72L
1,553 MMR
Party 1
Artio
Artio
Gold IV
akkiroh
Artio
Gold IV
Level 126
God Stats
4W - 2L
1,614 SR
Queue Stats
21W - 21L
1,490 MMR
Party 3
Amaterasu
Amaterasu
Gold IV
ketaaruz
Amaterasu
Gold IV
Level 124
God Stats
0W - 1L
1,608 SR
Queue Stats
23W - 21L
1,535 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
15
5 / 1 / 8
9,144
653
9,653
11,057
3,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
11 / 1 / 2
10,300
736
13,005
14,383
10,846
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
lilPerets
Janus
14
2 / 2 / 6
8,315
594
5,250
4,715
1,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
usludori
Xbalanque
14
1 / 5 / 0
8,388
599
4,822
8,229
2,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
yael-3004
Cthulhu
13
4 / 0 / 7
7,748
553
7,126
10,002
4,790
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
ThanatosLokiGilgameshPersephone

VS

Bans
CliodhnaBastetGebMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
EnergyDarKnis
Poseidon
13
1 / 5 / 0
7,393
528
5,676
8,625
2,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 6 / 2
6,886
492
6,909
8,538
2,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
ZontroI
Danzaburou
14
6 / 2 / 0
8,657
618
8,134
9,888
2,854
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
akkiroh
Artio
9
0 / 4 / 4
6,373
455
4,622
12,574
7,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
ketaaruz
Amaterasu
12
0 / 6 / 1
6,997
500
5,489
11,624
6,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
16
23
Kills
9
9
Deaths
23
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
5
1
8
9
L
Poseidon
EnergyDarKnis
Poseidon
1
5
0
0.2
L
2
6
2
0.5
L
Danzaburou
ZontroI
Danzaburou
6
2
0
3
L
Artio
akkiroh
Artio
0
4
4
0.5
W
11
1
2
12
L
Amaterasu
ketaaruz
Amaterasu
0
6
1
0.08
W
Janus
lilPerets
Janus
2
2
6
2.5
W
Xbalanque
usludori
Xbalanque
1
5
0
0.2
W
Cthulhu
yael-3004
Cthulhu
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,856
Damage
30,830
48,386
Taken
51,249
22,745
Mitigated
21,417
16,613
Healing
16,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
9,653
2,605
0
4,376
11,057
3,477
0
3,228
7,757
57,297
0
L
Poseidon
EnergyDarKnis
Poseidon
5,676
520
0
1,471
8,625
2,301
0
5,350
3,101
54,382
0
L
6,909
649
0
799
8,538
2,222
0
3,280
5,196
38,137
0
L
Danzaburou
ZontroI
Danzaburou
8,134
4,638
0
4,357
9,888
2,854
891
3,609
6,279
0
63,558
L
Artio
akkiroh
Artio
4,622
624
628
4,982
12,574
7,616
0
7,177
5,229
17,073
0
W
13,005
3,189
62
5,731
14,383
10,846
24
2,903
11,457
0
71,131
L
Amaterasu
ketaaruz
Amaterasu
5,489
2,820
0
3,807
11,624
6,424
0
2,209
9,415
0
40,619
W
Janus
lilPerets
Janus
5,250
62
0
197
4,715
1,594
295
3,129
1,510
55,344
0
W
Xbalanque
usludori
Xbalanque
4,822
2,069
0
2,008
8,229
2,038
0
900
7,329
0
54,992
W
Cthulhu
yael-3004
Cthulhu
7,126
349
664
3,575
10,002
4,790
77
6,637
3,126
34,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,895
Gold Earned
36,306
512
Minions Killed
400
0
Camps Cleared
0
1,429,902
Distance Traveled
1,283,655
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
9,144
653
78
6
0
302,844
0
L
Poseidon
7,393
528
106
8
0
250,040
5
L
Zeus
6,886
492
66
5
0
257,172
2
L
Danzaburou
8,657
618
112
8
0
252,838
3
L
Artio
6,373
455
26
2
0
270,865
4
W
Chaac
10,300
736
154
11
0
279,199
2
L
Amaterasu
6,997
500
90
6
0
252,740
8
W
Janus
8,315
594
122
9
0
280,167
4
W
Xbalanque
8,388
599
116
8
0
265,710
2
W
Cthulhu
7,748
553
42
3
0
301,982
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role