Player Matchup

Ymir
Ymir
Deleting
Ymir
Level 147
God Stats
5W - 4L
1,808 SR
Queue Stats
546W - 271L
1,716 Elo+
Party 1
Sol
Sol
Invictous
Sol
Level 160
God Stats
5W - 2L
1,310 SR
Queue Stats
818W - 443L
1,701 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Marking
Tsukuyomi
Level 120
God Stats
4W - 0L
1,676 SR
Queue Stats
470W - 177L
1,805 Elo+
Party 1
Rama
Rama
Merlinone
Rama
Level 160
God Stats
11W - 4L
1,729 SR
Queue Stats
588W - 183L
1,904 Elo+
Party 1
Tyr
Tyr
ThexNightman
Tyr
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,833 Elo+
Party 1
Team Averages
Level 128
1,605 SR
1,792 Elo+

VS

Team Averages
Level 73
1,406 SR
1,291 Elo+
Chaac
Chaac
 
Chaac
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
JackTheAT0M
Cthulhu
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,131 Elo+
Party 2
Cernunnos
Cernunnos
ilikepandas983
Cernunnos
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,358 Elo+
Party 2
Serqet
Serqet
pancakes12345
Serqet
Level 76
God Stats
0W - 1L
1,029 SR
Queue Stats
0W - 4L
1,179 Elo+
Party 2
Freya
Freya
piessesmith
Freya
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,285 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
4 / 0 / 1
6,699
670
3,446
4,631
2,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
6 / 0 / 2
7,591
759
4,425
4,722
1,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Marking
Tsukuyomi
11
6 / 2 / 3
6,932
693
4,473
6,052
2,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Rama
12
2 / 3 / 2
6,934
693
7,130
8,023
2,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
4 / 2 / 6
7,232
723
5,650
10,177
3,959
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
1 / 6 / 1
5,551
555
3,890
8,538
5,389
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
JackTheAT0M
Cthulhu
8
0 / 2 / 3
5,006
501
1,189
8,042
3,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cernunnos
ilikepandas983
Cernunnos
10
3 / 4 / 0
5,594
559
3,669
6,254
1,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 5 / 2
5,705
571
1,883
8,399
2,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 5 / 1
4,866
487
2,132
5,836
1,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
22
Kills
6
7
Deaths
22
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
6
1
0.25
W
Ymir
4
0
1
4.5
W
6
0
2
7
L
Cthulhu
JackTheAT0M
Cthulhu
0
2
3
0.75
W
Tsukuyomi
Marking
Tsukuyomi
6
2
3
3.75
W
Rama
2
3
2
1
W
4
2
6
3.5
L
Cernunnos
ilikepandas983
Cernunnos
3
4
0
0.75
L
1
5
2
0.4
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,124
Damage
12,763
33,605
Taken
37,069
12,855
Mitigated
14,233
14,359
Healing
9,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
3,890
866
0
1,345
8,538
5,389
672
894
7,644
0
20,389
W
Ymir
3,446
1,493
0
1,317
4,631
2,637
0
176
4,455
17,774
7,674
W
4,425
1,628
0
2,536
4,722
1,744
2,231
966
3,756
43,357
5,133
L
Cthulhu
JackTheAT0M
Cthulhu
1,189
383
184
2,901
8,042
3,719
0
1,568
6,474
11,549
0
W
Tsukuyomi
Marking
Tsukuyomi
4,473
433
0
2,005
6,052
2,321
227
248
5,700
0
30,821
W
Rama
7,130
5,640
0
3,499
8,023
2,194
0
751
7,155
0
53,382
W
5,650
603
0
5,002
10,177
3,959
246
1,269
8,764
0
34,062
L
Cernunnos
ilikepandas983
Cernunnos
3,669
1,519
0
1,302
6,254
1,466
0
450
5,804
0
29,437
L
1,883
0
0
2,603
8,399
2,088
0
1,212
7,187
0
23,096
L
2,132
751
0
802
5,836
1,571
0
2,653
3,183
10,144
1,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,388
Gold Earned
26,722
374
Minions Killed
204
0
Camps Cleared
0
1,077,612
Distance Traveled
1,019,235
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,551
555
41
4
0
180,354
0
W
Ymir
6,699
670
48
5
0
209,800
2
W
Sol
7,591
759
96
10
0
209,331
4
L
Cthulhu
5,006
501
11
1
0
204,397
3
W
Tsukuyomi
6,932
693
68
7
0
251,318
1
W
Rama
6,934
693
105
11
0
181,423
2
W
Tyr
7,232
723
57
6
0
225,740
1
L
Cernunnos
5,594
559
72
7
0
188,598
0
L
Serqet
5,705
571
53
5
0
240,545
2
L
Freya
4,866
487
27
3
0
205,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role