Player Matchup

Da Ji
Da Ji
Astr0 Z0R0
Da Ji
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,396 Elo+
Solo
Kuzenbo
Kuzenbo
Demon King4483
Kuzenbo
Level 147
God Stats
7W - 13L
1,660 SR
Queue Stats
313W - 308L
1,553 Elo+
Solo
Bellona
Bellona
Towny197
Bellona
Level 46
God Stats
0W - 3L
1,500 SR
Queue Stats
63W - 62L
1,660 Elo+
Solo
Neith
Neith
Yulebamboo
Neith
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 48L
1,391 Elo+
Solo
Hun Batz
Hun Batz
crazychillboy
Hun Batz
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 14L
1,221 Elo+
Solo
Team Averages
Level 62
1,532 SR
1,444 Elo+

VS

Team Averages
Level 74
1,584 SR
1,526 Elo+
Athena
Athena
 
Athena
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Bozzle_
Izanami
Level 81
God Stats
5W - 0L
1,500 SR
Queue Stats
61W - 59L
1,483 Elo+
Party 1
Persephone
Persephone
Elwan72
Persephone
Level 87
God Stats
21W - 10L
1,595 SR
Queue Stats
386W - 392L
1,541 Elo+
Solo
Geb
Geb
xDeegan-14
Geb
Level 109
God Stats
7W - 3L
1,826 SR
Queue Stats
14W - 7L
1,568 Elo+
Party 1
Kali
Kali
zJason
Kali
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 82L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
11
5 / 6 / 1
7,643
546
4,987
10,955
4,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 3 / 2
6,658
476
4,356
10,133
6,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
Towny197
Bellona
14
2 / 2 / 1
8,375
598
5,444
10,166
7,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
14
3 / 3 / 1
8,282
592
6,688
8,422
3,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hun Batz
crazychillboy
Hun Batz
10
0 / 7 / 2
6,331
452
2,673
12,111
3,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
1 / 3 / 6
7,147
511
4,013
9,552
8,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Izanami
Bozzle_
Izanami
14
5 / 2 / 1
8,389
599
6,641
6,690
2,453
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
Elwan72
Persephone
13
2 / 3 / 3
7,785
556
6,711
7,282
2,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
3 / 1 / 11
8,248
589
5,380
12,623
11,366
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kali
zJason
Kali
16
9 / 1 / 2
9,892
707
8,179
10,553
4,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
43
10
Kills
20
21
Deaths
10
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
3
6
1.33
L
Da Ji
5
6
1
0.92
W
Izanami
Bozzle_
Izanami
5
2
1
2.75
L
0
3
2
0.33
W
Persephone
Elwan72
Persephone
2
3
3
1.17
L
Bellona
Towny197
Bellona
2
2
1
1.25
L
Neith
3
3
1
1.17
L
Hun Batz
crazychillboy
Hun Batz
0
7
2
0.14
W
3
1
11
8.5
W
Kali
zJason
Kali
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,148
Damage
30,924
51,787
Taken
46,700
25,213
Mitigated
29,153
14,215
Healing
16,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
4,013
904
0
3,214
9,552
8,674
613
70
9,482
27,704
0
L
Da Ji
4,987
981
0
2,855
10,955
4,448
0
2,398
8,484
0
36,001
W
Izanami
Bozzle_
Izanami
6,641
4,196
0
1,292
6,690
2,453
483
2,013
4,677
0
67,139
L
4,356
1,846
0
2,242
10,133
6,749
0
2,147
7,948
25,110
0
W
Persephone
Elwan72
Persephone
6,711
394
0
700
7,282
2,423
711
883
6,396
50,852
0
L
Bellona
Towny197
Bellona
5,444
2,355
0
4,288
10,166
7,682
0
2,588
7,279
0
49,018
L
Neith
6,688
1,965
0
2,893
8,422
3,111
0
4,241
4,078
0
54,752
L
Hun Batz
crazychillboy
Hun Batz
2,673
1,456
0
1,937
12,111
3,223
1,182
3,182
8,826
0
21,647
W
5,380
600
2,211
3,965
12,623
11,366
180
1,278
11,165
16,292
5,506
W
Kali
zJason
Kali
8,179
4,834
0
5,222
10,553
4,237
0
112
10,441
0
63,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,289
Gold Earned
41,461
388
Minions Killed
426
0
Camps Cleared
0
1,259,606
Distance Traveled
1,446,909
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,147
511
52
4
0
287,793
2
L
Da Ji
7,643
546
61
4
0
251,077
6
W
Izanami
8,389
599
135
10
0
245,385
2
L
Kuzenbo
6,658
476
39
3
0
267,047
2
W
Persephone
7,785
556
92
7
0
277,576
6
L
Bellona
8,375
598
118
8
0
264,295
4
L
Neith
8,282
592
120
9
0
246,278
2
L
Hun Batz
6,331
452
50
4
0
230,909
0
W
Geb
8,248
589
44
3
0
298,598
4
W
Kali
9,892
707
103
7
0
337,557
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role