Player Matchup

Cthulhu
Cthulhu
Gloomc
Cthulhu
Level 144
God Stats
13W - 24L
1,500 SR
Queue Stats
223W - 222L
1,581 Elo+
Party 3
Ah Puch
Ah Puch
OYungBuckO
Ah Puch
Level 65
God Stats
38W - 21L
1,617 SR
Queue Stats
309W - 328L
1,414 Elo+
Party 2
Geb
Geb
YouSillyAssGoose
Geb
Level 152
God Stats
60W - 43L
1,582 SR
Queue Stats
230W - 218L
1,555 Elo+
Party 3
Vulcan
Vulcan
ecc
Vulcan
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
627W - 664L
1,432 Elo+
Party 2
Medusa
Medusa
specsauce
Medusa
Level 118
God Stats
211W - 184L
1,523 SR
Queue Stats
359W - 354L
1,440 Elo+
Solo
Team Averages
Level 118
1,545 SR
1,484 Elo+

VS

Team Averages
Level 98
1,567 SR
1,620 Elo+
Bastet
Bastet
 
Bastet
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
Amajiki
Xing Tian
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,631 Elo+
Party 1
Vulcan
Vulcan
CloudArtist-91
Vulcan
Level 62
God Stats
5W - 6L
1,512 SR
Queue Stats
8W - 12L
1,411 Elo+
Solo
Danzaburou
Danzaburou
Die_Slow_21
Danzaburou
Level 99
God Stats
7W - 6L
1,548 SR
Queue Stats
201W - 217L
1,446 Elo+
Solo
Zeus
Zeus
Sparconix
Zeus
Level 160
God Stats
11W - 0L
1,774 SR
Queue Stats
536W - 17L
2,111 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gloomc
Cthulhu
13
2 / 3 / 3
7,833
1,306
6,836
9,834
7,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
OYungBuckO
Ah Puch
12
2 / 5 / 1
7,428
1,238
4,000
7,481
1,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 2 / 3
7,358
1,226
1,915
8,690
4,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vulcan
ecc
Vulcan
12
0 / 1 / 0
6,522
1,087
1,434
3,852
894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
specsauce
Medusa
12
1 / 5 / 0
7,420
1,237
5,551
9,881
2,915
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Team 1 Tickets

257

VS

Team 2 Tickets

384

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
6 / 1 / 8
9,084
1,514
12,052
5,038
1,819
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
Amajiki
Xing Tian
14
1 / 1 / 9
8,549
1,425
2,707
5,053
4,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
0 / 1 / 6
7,283
1,214
2,818
2,546
1,088
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
Die_Slow_21
Danzaburou
13
1 / 2 / 7
7,770
1,295
2,694
5,193
2,034
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
14
8 / 0 / 4
10,027
1,671
15,509
4,411
1,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
50
5
Kills
16
16
Deaths
5
7
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
6
1
8
10
W
Xing Tian
Amajiki
Xing Tian
1
1
9
5.5
W
0
1
6
3
W
Danzaburou
Die_Slow_21
Danzaburou
1
2
7
2.25
L
Cthulhu
Gloomc
Cthulhu
2
3
3
1.17
L
Ah Puch
OYungBuckO
Ah Puch
2
5
1
0.5
W
Zeus
8
0
4
10
L
0
2
3
0.75
L
Vulcan
ecc
Vulcan
0
1
0
0
L
Medusa
specsauce
Medusa
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,736
Damage
35,780
39,738
Taken
22,241
17,811
Mitigated
11,504
1,669
Healing
1,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
12,052
3,161
0
640
5,038
1,819
0
2,610
2,326
0
17,697
W
Xing Tian
Amajiki
Xing Tian
2,707
260
0
409
5,053
4,682
0
2,932
1,891
11,324
0
W
2,818
1,631
0
16
2,546
1,088
0
1,795
652
11,708
0
W
Danzaburou
Die_Slow_21
Danzaburou
2,694
695
0
423
5,193
2,034
0
3,664
1,288
0
9,426
L
Cthulhu
Gloomc
Cthulhu
6,836
43
107
455
9,834
7,538
0
6,702
2,824
19,121
0
L
Ah Puch
OYungBuckO
Ah Puch
4,000
64
0
0
7,481
1,619
0
2,986
4,427
8,629
0
W
Zeus
15,509
3,337
0
474
4,411
1,881
0
2,441
1,899
35,021
0
L
1,915
168
0
320
8,690
4,845
0
5,014
3,431
5,394
0
L
Vulcan
ecc
Vulcan
1,434
321
0
0
3,852
894
0
1,579
2,249
7,456
0
L
Medusa
specsauce
Medusa
5,551
2,329
240
547
9,881
2,915
0
4,032
5,773
0
22,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,561
Gold Earned
42,713
95
Minions Killed
124
3
Camps Cleared
9
507,281
Distance Traveled
657,852
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,084
1,514
12
2
3
155,776
3
W
Xing Tian
8,549
1,425
17
3
1
149,713
1
W
Vulcan
7,283
1,214
13
2
0
124,047
1
W
Danzaburou
7,770
1,295
19
3
3
101,010
0
L
Cthulhu
7,833
1,306
24
4
1
137,528
0
L
Ah Puch
7,428
1,238
13
2
2
84,612
0
W
Zeus
10,027
1,671
63
11
2
127,306
3
L
Geb
7,358
1,226
4
1
0
116,236
0
L
Vulcan
6,522
1,087
17
3
0
46,796
0
L
Medusa
7,420
1,237
37
6
0
122,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role