Player Matchup

Charybdis
Charybdis
Astr0 Z0R0
Charybdis
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,533 Elo+
Solo
Bellona
Bellona
Rayykk
Bellona
Level 10
God Stats
1W - 6L
1,260 SR
Queue Stats
20W - 23L
1,379 Elo+
Party 2
Zeus
Zeus
SargentoPuyana
Zeus
Level 156
God Stats
6W - 6L
1,302 SR
Queue Stats
591W - 579L
1,558 Elo+
Party 2
Bacchus
Bacchus
c3sar-cirria
Bacchus
Level 121
God Stats
1W - 2L
1,752 SR
Queue Stats
443W - 427L
1,560 Elo+
Party 2
Fenrir
Fenrir
dddoom0
Fenrir
Level 107
God Stats
3W - 7L
1,500 SR
Queue Stats
143W - 152L
1,552 Elo+
Solo
Team Averages
Level 87
1,463 SR
1,516 Elo+

VS

Team Averages
Level 93
1,424 SR
1,483 Elo+
Eset
Eset
EveGR
Eset
Level 153
God Stats
31W - 26L
1,546 SR
Queue Stats
493W - 503L
1,496 Elo+
Party 1
Heimdallr
Heimdallr
JTryner
Heimdallr
Level 113
God Stats
12W - 9L
1,540 SR
Queue Stats
100W - 106L
1,536 Elo+
Solo
Thanatos
Thanatos
KamiChrist
Thanatos
Level 128
God Stats
18W - 9L
1,345 SR
Queue Stats
201W - 182L
1,598 Elo+
Party 1
Cerberus
Cerberus
eazzy_17
Cerberus
Level 28
God Stats
2W - 3L
1,262 SR
Queue Stats
158W - 189L
1,378 Elo+
Party 3
Vamana
Vamana
sergo_mahina93
Vamana
Level 43
God Stats
28W - 26L
1,427 SR
Queue Stats
203W - 240L
1,409 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Astr0 Z0R0
Charybdis
16
2 / 9 / 6
10,230
465
10,052
19,346
5,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
Rayykk
Bellona
16
1 / 3 / 5
9,577
435
7,460
11,165
11,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
5 / 8 / 8
10,896
495
16,440
14,066
3,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
c3sar-cirria
Bacchus
15
2 / 6 / 11
10,209
464
10,198
17,750
23,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
dddoom0
Fenrir
20
14 / 9 / 3
12,799
582
20,671
25,618
10,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
EveGR
Eset
18
7 / 5 / 10
11,907
541
11,726
12,809
4,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
JTryner
Heimdallr
17
8 / 5 / 10
11,333
515
16,847
19,755
7,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
KamiChrist
Thanatos
18
14 / 5 / 5
12,296
559
15,535
18,039
8,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cerberus
eazzy_17
Cerberus
16
1 / 6 / 18
10,359
471
10,899
24,097
23,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
5 / 3 / 6
12,122
551
12,901
17,389
9,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
84
24
Kills
35
35
Deaths
24
33
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Astr0 Z0R0
Charybdis
2
9
6
0.56
W
Eset
EveGR
Eset
7
5
10
2.4
W
Heimdallr
JTryner
Heimdallr
8
5
10
2.6
W
Thanatos
KamiChrist
Thanatos
14
5
5
3.3
L
Bellona
Rayykk
Bellona
1
3
5
1.17
L
5
8
8
1.13
L
Bacchus
c3sar-cirria
Bacchus
2
6
11
1.25
L
Fenrir
dddoom0
Fenrir
14
9
3
1.72
W
Cerberus
eazzy_17
Cerberus
1
6
18
1.67
W
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,821
Damage
67,908
87,945
Taken
92,089
54,587
Mitigated
53,584
17,523
Healing
36,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Astr0 Z0R0
Charybdis
10,052
5,780
0
5,263
19,346
5,242
0
5,534
13,700
0
65,232
W
Eset
EveGR
Eset
11,726
465
846
3,391
12,809
4,428
647
5,551
7,086
78,728
0
W
Heimdallr
JTryner
Heimdallr
16,847
6,691
0
6,277
19,755
7,787
891
5,818
13,708
0
78,773
W
Thanatos
KamiChrist
Thanatos
15,535
5,047
0
15,685
18,039
8,035
0
5,609
12,284
0
80,772
L
Bellona
Rayykk
Bellona
7,460
1,084
0
2,402
11,165
11,822
0
1,600
9,540
3,794
33,859
L
16,440
478
0
693
14,066
3,968
0
1,546
12,460
72,919
0
L
Bacchus
c3sar-cirria
Bacchus
10,198
1,314
0
1,831
17,750
23,369
0
6,835
10,622
20,983
0
L
Fenrir
dddoom0
Fenrir
20,671
6,687
0
7,334
25,618
10,186
0
6,048
19,442
0
80,256
W
Cerberus
eazzy_17
Cerberus
10,899
731
0
3,706
24,097
23,627
616
6,597
17,192
32,214
4,546
W
12,901
6,048
150
6,834
17,389
9,707
635
3,038
13,805
202
78,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,711
Gold Earned
58,017
421
Minions Killed
584
0
Camps Cleared
0
1,936,379
Distance Traveled
1,890,169
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,230
465
92
4
0
324,976
2
W
Eset
11,907
541
149
7
0
362,816
7
W
Heimdallr
11,333
515
123
6
0
330,850
6
W
Thanatos
12,296
559
112
5
0
457,861
1
L
Bellona
9,577
435
73
3
0
371,140
0
L
Zeus
10,896
495
132
6
0
367,589
11
L
Bacchus
10,209
464
19
1
0
481,170
1
L
Fenrir
12,799
582
105
5
0
391,504
9
W
Cerberus
10,359
471
65
3
0
331,236
0
W
Vamana
12,122
551
135
6
0
407,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role