Player Matchup

Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
MialeeWolfsbane
Ah Muzen Cab
Level 133
God Stats
2W - 0L
1,154 SR
Queue Stats
82W - 65L
1,526 Elo+
Party 1
Cabrakan
Cabrakan
VanHellsing789
Cabrakan
Level 143
God Stats
1W - 1L
1,261 SR
Queue Stats
32W - 27L
1,615 Elo+
Party 1
Team Averages
Level 144
1,305 SR
1,547 Elo+

VS

Team Averages
Level 80
1,509 SR
1,509 Elo+
Heimdallr
Heimdallr
Sir Kazumii
Heimdallr
Level 95
God Stats
1W - 5L
1,500 SR
Queue Stats
143W - 124L
1,579 Elo+
Party 2
Sol
Sol
ihebseth
Sol
Level 39
God Stats
37W - 37L
1,527 SR
Queue Stats
47W - 69L
1,321 Elo+
Solo
Cerberus
Cerberus
nnff666
Cerberus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,628 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
11 / 2 / 2
10,730
825
8,935
4,720
1,591
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Muzen Cab
MialeeWolfsbane
Ah Muzen Cab
15
2 / 0 / 11
9,728
748
12,218
6,728
2,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cabrakan
13
1 / 1 / 13
9,790
753
9,403
15,860
15,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Sir Kazumii
Heimdallr
11
1 / 4 / 0
7,675
590
4,086
9,800
3,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
2 / 5 / 0
8,578
660
6,055
15,023
4,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
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Cerberus
13
0 / 5 / 1
8,294
638
4,730
13,519
7,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
14
Kills
3
3
Deaths
14
26
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
11
2
2
6
W
Ah Muzen Cab
MialeeWolfsbane
Ah Muzen Cab
2
0
11
7.5
L
Heimdallr
Sir Kazumii
Heimdallr
1
4
0
0.25
W
Cabrakan
1
1
13
7.5
L
2
5
0
0.4
L
Cerberus
nnff666
Cerberus
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,556
Damage
14,871
27,308
Taken
38,342
20,146
Mitigated
14,965
12,042
Healing
9,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,935
857
0
1,216
4,720
1,591
1,671
2,020
2,700
28,777
0
W
Ah Muzen Cab
MialeeWolfsbane
Ah Muzen Cab
12,218
3,989
0
3,156
6,728
2,958
1,326
2,714
4,014
0
52,713
L
Heimdallr
Sir Kazumii
Heimdallr
4,086
1,005
265
2,102
9,800
3,172
0
6,040
3,760
0
23,308
W
Cabrakan
9,403
1,307
398
7,272
15,860
15,597
50
6,828
9,032
17,586
0
L
6,055
1,197
278
3,173
15,023
4,004
50
6,525
8,498
40,041
0
L
Cerberus
nnff666
Cerberus
4,730
262
235
3,846
13,519
7,789
0
6,521
6,998
20,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,248
Gold Earned
24,547
146
Minions Killed
146
8
Camps Cleared
4
727,551
Distance Traveled
578,088
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,730
825
40
3
2
197,305
1
W
Ah Muzen Cab
9,728
748
88
7
4
242,128
1
L
Heimdallr
7,675
590
42
3
1
145,554
1
W
Cabrakan
9,790
753
18
1
2
288,118
4
L
Sol
8,578
660
60
5
3
215,956
4
L
Cerberus
8,294
638
44
3
0
216,578
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role