Player Matchup

Vamana
Vamana
CarnageJester
Vamana
Level 96
God Stats
0W - 2L
1,578 SR
Queue Stats
1W - 6L
1,208 Elo+
Party 1
Kali
Kali
DesperSampson37
Kali
Level 66
God Stats
0W - 1L
1,336 SR
Queue Stats
12W - 34L
985 Elo+
Solo
Agni
Agni
ProfessorS13in
Agni
Level 29
God Stats
0W - 3L
1,179 SR
Queue Stats
1W - 6L
1,208 Elo+
Party 1
Team Averages
Level 64
1,364 SR
1,133 Elo+

VS

Team Averages
Level 97
1,379 SR
1,355 Elo+
Medusa
Medusa
StarTides
Medusa
Level 90
God Stats
8W - 5L
1,389 SR
Queue Stats
130W - 103L
1,483 Elo+
Party 2
Cthulhu
Cthulhu
TheWraithRaziel
Cthulhu
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
199W - 156L
1,545 Elo+
Party 2
Hel
Hel
yslgyal
Hel
Level 52
God Stats
5W - 17L
1,248 SR
Queue Stats
152W - 274L
1,036 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
7,768
647
5,775
15,400
9,899
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 7 / 4
7,673
639
4,761
11,773
4,059
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 7 / 2
8,434
703
10,899
11,575
3,149
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
StarTides
Medusa
15
9 / 1 / 9
10,437
870
14,671
8,406
2,712
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 1 / 11
9,878
823
10,115
13,514
11,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hel
13
5 / 2 / 12
9,464
789
6,489
10,091
2,855
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
51
3
Kills
19
19
Deaths
4
7
Assists
32
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
0
7
4
0.29
L
2
7
2
0.43
W
Medusa
StarTides
Medusa
9
1
9
13.5
W
5
1
11
10.5
W
Hel
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,435
Damage
31,275
38,748
Taken
32,011
17,107
Mitigated
17,333
7,934
Healing
12,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,775
2,171
298
5,213
15,400
9,899
0
5,276
10,124
0
25,262
L
4,761
1,956
0
1,153
11,773
4,059
0
7,603
4,170
0
13,061
L
10,899
1,290
0
1,270
11,575
3,149
0
4,145
7,430
27,233
0
W
Medusa
StarTides
Medusa
14,671
6,665
0
1,092
8,406
2,712
1,180
3,773
4,633
0
42,635
W
10,115
1,006
721
3,421
13,514
11,766
431
5,509
8,005
30,014
0
W
Hel
6,489
1,124
3,118
3,746
10,091
2,855
521
1,931
8,160
19,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,875
Gold Earned
29,779
92
Minions Killed
127
4
Camps Cleared
4
624,284
Distance Traveled
684,261
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,768
647
42
4
1
236,359
1
L
Kali
7,673
639
16
1
1
204,836
1
L
Agni
8,434
703
34
3
2
183,089
0
W
Medusa
10,437
870
49
4
3
226,211
3
W
Cthulhu
9,878
823
43
4
0
236,730
3
W
Hel
9,464
789
35
3
1
221,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role