Player Matchup

Da Ji
Da Ji
Clіt
Da Ji
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 0L
1,950 Elo+
Party 2
Ares
Ares
OhItsBillyMays
Ares
Level 156
God Stats
61W - 14L
2,171 SR
Queue Stats
948W - 292L
1,983 Elo+
Party 2
Aphrodite
Aphrodite
Pleaded Mercy
Aphrodite
Level 17
God Stats
101W - 12L
1,761 SR
Queue Stats
154W - 17L
1,967 Elo+
Party 2
Team Averages
Level 62
1,811 SR
1,966 Elo+

VS

Team Averages
Level 113
1,572 SR
1,513 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
FleeceDaGawd
Neith
Level 117
God Stats
2W - 2L
1,717 SR
Queue Stats
33W - 22L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Clіt
Da Ji
14
15 / 2 / 4
9,643
964
14,900
8,043
3,832
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
5 / 2 / 15
8,853
885
11,051
10,618
10,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Aphrodite
Pleaded Mercy
Aphrodite
11
3 / 0 / 13
7,629
763
5,555
5,502
2,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
2 / 7 / 2
7,515
752
5,387
12,009
4,109
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
 
Sobek
9
0 / 7 / 3
6,488
649
2,510
12,910
12,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

10
2 / 9 / 2
7,009
701
4,956
9,997
2,707
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
11
23
Kills
4
4
Deaths
23
32
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
7
2
0.43
L
Sobek
 
Sobek
0
7
3
0.21
W
Da Ji
Clіt
Da Ji
15
2
4
8.5
L
2
9
2
0.33
W
5
2
15
6.25
W
Aphrodite
Pleaded Mercy
Aphrodite
3
0
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,506
Damage
12,853
24,163
Taken
34,916
16,383
Mitigated
18,824
10,390
Healing
5,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,387
606
562
2,213
12,009
4,109
0
6,264
5,745
17,761
0
L
Sobek
 
Sobek
2,510
232
0
1,832
12,910
12,008
0
4,863
8,047
7,031
0
W
Da Ji
Clіt
Da Ji
14,900
3,432
0
500
8,043
3,832
255
3,872
4,171
0
35,105
L
4,956
1,135
0
759
9,997
2,707
0
5,641
4,356
0
10,507
W
11,051
1,118
161
2,795
10,618
10,082
125
2,936
7,682
21,606
0
W
Aphrodite
Pleaded Mercy
Aphrodite
5,555
812
2,800
4,134
5,502
2,469
298
1,489
4,013
13,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,125
Gold Earned
21,012
82
Minions Killed
49
9
Camps Cleared
0
501,455
Distance Traveled
412,475
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,515
752
29
3
0
145,387
2
L
Sobek
6,488
649
13
1
0
136,573
1
W
Da Ji
9,643
964
46
5
4
170,871
0
L
Neith
7,009
701
7
1
0
130,515
0
W
Ares
8,853
885
18
2
4
169,825
1
W
Aphrodite
7,629
763
18
2
1
160,759
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role