Player Matchup

Cerberus
Cerberus
ChaoticSoulV
Cerberus
Level 7
God Stats
4W - 6L
1,555 SR
Queue Stats
7W - 11L
1,442 Elo+
Party 3
Izanami
Izanami
D3monicSp33d3r
Izanami
Level 116
God Stats
4W - 3L
1,589 SR
Queue Stats
53W - 58L
1,467 Elo+
Party 3
Fenrir
Fenrir
LaStMOhIcaN0
Fenrir
Level 160
God Stats
19W - 7L
1,743 SR
Queue Stats
201W - 215L
1,439 Elo+
Solo
Da Ji
Da Ji
SLOPPYNINJA2
Da Ji
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 22L
1,395 Elo+
Party 3
Hel
Hel
vllSKITTLESllv
Hel
Level 24
God Stats
6W - 4L
1,536 SR
Queue Stats
18W - 27L
1,402 Elo+
Party 3
Team Averages
Level 67
1,585 SR
1,429 Elo+

VS

Team Averages
Level 130
1,490 SR
1,528 Elo+
Achilles
Achilles
 
Achilles
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
CallMeEquinox
Danzaburou
Level 117
God Stats
11W - 15L
1,687 SR
Queue Stats
109W - 106L
1,653 Elo+
Party 1
Chronos
Chronos
Krytykull Mass
Chronos
Level 152
God Stats
0W - 5L
1,281 SR
Queue Stats
99W - 88L
1,339 Elo+
Solo
Loki
Loki
TheLe0nX
Loki
Level 113
God Stats
4W - 8L
1,481 SR
Queue Stats
11W - 12L
1,589 Elo+
Party 2
Ra
Ra
xXBeAsTkIlLaHxX
Ra
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 28L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ChaoticSoulV
Cerberus
15
1 / 0 / 6
9,174
706
5,978
16,346
19,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
1 / 0 / 4
9,411
724
8,108
7,554
3,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
17
8 / 1 / 2
9,808
754
11,352
12,856
8,000
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
1 / 2 / 2
8,464
651
2,958
5,702
1,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

16
0 / 2 / 1
8,834
680
5,443
6,497
1,899
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
1 / 0 / 2
7,779
598
5,235
6,465
4,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
CallMeEquinox
Danzaburou
16
2 / 2 / 2
9,472
729
5,959
7,912
2,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
0 / 6 / 3
8,993
692
6,998
14,797
4,837
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
15
1 / 1 / 3
8,354
643
3,131
6,852
2,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
1 / 2 / 1
8,794
676
6,477
5,134
1,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
11
Kills
5
5
Deaths
11
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
0
2
2
L
Danzaburou
CallMeEquinox
Danzaburou
2
2
2
1.5
W
Cerberus
ChaoticSoulV
Cerberus
1
0
6
4
W
1
0
4
3
L
0
6
3
0.25
W
Fenrir
8
1
2
9
W
1
2
2
1
L
Loki
1
1
3
2.5
W
0
2
1
0.25
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,839
Damage
27,800
48,955
Taken
41,160
34,403
Mitigated
15,975
14,784
Healing
7,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,235
216
0
1,065
6,465
4,738
0
2,459
4,006
0
9,905
L
Danzaburou
CallMeEquinox
Danzaburou
5,959
2,140
0
1,671
7,912
2,603
0
2,788
5,124
0
29,764
W
Cerberus
ChaoticSoulV
Cerberus
5,978
242
0
1,946
16,346
19,168
508
4,758
11,439
20,475
0
W
8,108
5,878
567
3,207
7,554
3,383
3,515
1,684
5,799
0
56,834
L
6,998
2,799
244
1,399
14,797
4,837
196
3,732
11,065
34,358
0
W
Fenrir
11,352
2,171
101
1,889
12,856
8,000
802
4,110
8,613
0
22,446
W
2,958
491
0
521
5,702
1,953
0
962
4,685
0
11,310
L
Loki
3,131
0
0
406
6,852
2,259
0
1,353
5,499
0
18,119
W
5,443
242
4,225
2,328
6,497
1,899
115
1,905
4,557
39,142
0
L
6,477
207
685
1,545
5,134
1,538
0
1,089
4,045
43,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,691
Gold Earned
43,392
260
Minions Killed
221
0
Camps Cleared
0
1,383,004
Distance Traveled
1,192,717
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,779
598
14
1
0
169,000
0
L
Danzaburou
9,472
729
44
3
0
244,504
1
W
Cerberus
9,174
706
38
3
0
291,196
3
W
Izanami
9,411
724
100
8
0
251,120
2
L
Chronos
8,993
692
55
4
0
251,338
4
W
Fenrir
9,808
754
27
2
0
272,375
3
W
Da Ji
8,464
651
21
2
0
279,393
2
L
Loki
8,354
643
37
3
0
294,993
1
W
Hel
8,834
680
74
6
0
288,920
3
L
Ra
8,794
676
71
5
0
232,882
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role