Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
KeallerD
Ymir
Level 29
God Stats
27W - 15L
1,545 SR
Queue Stats
65W - 71L
1,466 Elo+
Party 1
Nu Wa
Nu Wa
SSG-BRAWLER
Nu Wa
Level 105
God Stats
21W - 17L
1,498 SR
Queue Stats
430W - 394L
1,498 Elo+
Party 1
Amaterasu
Amaterasu
aki_hinomag
Amaterasu
Level 43
God Stats
5W - 5L
1,453 SR
Queue Stats
85W - 103L
1,454 Elo+
Party 2
Neith
Neith
payday0905
Neith
Level 18
God Stats
16W - 21L
1,376 SR
Queue Stats
92W - 85L
1,370 Elo+
Party 1
Team Averages
Level 63
1,474 SR
1,458 Elo+

VS

Team Averages
Level 70
1,551 SR
1,458 Elo+
Fafnir
Fafnir
Frezz_Panda
Fafnir
Level 147
God Stats
6W - 6L
1,774 SR
Queue Stats
264W - 247L
1,565 Elo+
Party 4
Medusa
Medusa
H20_Delicious69
Medusa
Level 29
God Stats
24W - 31L
1,426 SR
Queue Stats
68W - 95L
1,337 Elo+
Party 3
Geb
Geb
Royal_ghost34
Geb
Level 46
God Stats
3W - 6L
1,450 SR
Queue Stats
46W - 53L
1,543 Elo+
Party 4
Eset
Eset
XxNauticMarsxX
Eset
Level 82
God Stats
3W - 3L
1,674 SR
Queue Stats
54W - 59L
1,488 Elo+
Solo
Bellona
Bellona
steep_revenge4
Bellona
Level 46
God Stats
18W - 24L
1,430 SR
Queue Stats
64W - 87L
1,357 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
10
3 / 1 / 4
6,168
617
3,566
5,031
1,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
9
2 / 0 / 1
5,727
573
1,728
4,910
3,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
2 / 0 / 4
5,941
594
4,378
2,011
565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
aki_hinomag
Amaterasu
11
4 / 2 / 1
6,154
615
2,362
5,662
3,455
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
9
2 / 1 / 3
5,588
559
4,028
4,359
1,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
8
1 / 1 / 1
5,181
518
2,093
5,727
3,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

7
1 / 4 / 1
4,584
458
3,061
5,520
1,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
1 / 1 / 0
5,046
505
2,221
6,617
2,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
0 / 5 / 0
4,798
480
2,401
5,164
1,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 3 / 1
5,164
516
2,674
7,290
3,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
13
Kills
4
4
Deaths
14
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
3
1
4
5
L
Fafnir
1
1
1
1.5
L
1
4
1
0.38
W
Ymir
2
0
1
2.5
L
1
1
0
1
W
2
0
4
4
L
0
5
0
0
W
Amaterasu
aki_hinomag
Amaterasu
4
2
1
2.25
W
Neith
2
1
3
3.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,062
Damage
12,450
21,973
Taken
30,318
10,004
Mitigated
11,619
5,777
Healing
6,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
3,566
1,560
0
1,605
5,031
1,470
0
1,344
3,687
0
29,736
L
Fafnir
2,093
489
0
1,131
5,727
3,033
0
1,538
4,189
22,408
0
L
3,061
1,223
0
904
5,520
1,360
468
1,011
4,509
0
16,865
W
Ymir
1,728
662
200
739
4,910
3,034
184
1,965
2,945
16,400
0
L
2,221
135
107
1,552
6,617
2,556
0
1,391
5,226
15,138
0
W
4,378
804
0
480
2,011
565
1,673
1,303
708
27,295
0
L
2,401
251
0
114
5,164
1,096
263
740
4,424
21,891
0
W
Amaterasu
aki_hinomag
Amaterasu
2,362
314
0
2,036
5,662
3,455
280
256
5,406
3,185
19,082
W
Neith
4,028
1,799
21
696
4,359
1,480
420
1,847
2,512
0
24,575
L
2,674
1,227
0
2,269
7,290
3,574
115
1,590
5,700
0
21,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,578
Gold Earned
24,773
245
Minions Killed
197
0
Camps Cleared
0
934,571
Distance Traveled
829,787
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
6,168
617
62
6
0
207,059
1
L
Fafnir
5,181
518
40
4
0
196,967
1
L
Medusa
4,584
458
32
3
0
150,318
2
W
Ymir
5,727
573
36
4
0
188,809
1
L
Geb
5,046
505
24
2
0
169,717
1
W
Nu Wa
5,941
594
54
5
0
179,382
2
L
Eset
4,798
480
46
5
0
161,744
3
W
Amaterasu
6,154
615
54
5
0
186,992
1
W
Neith
5,588
559
39
4
0
172,329
1
L
Bellona
5,164
516
55
6
0
151,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role