Player Matchup

Fenrir
Fenrir
DiceHeart
Fenrir
Level 158
God Stats
5W - 1L
1,611 SR
Queue Stats
349W - 228L
1,673 Elo+
Party 1
Sol
Sol
DistinctTaste
Sol
Level 152
God Stats
19W - 5L
1,748 SR
Queue Stats
397W - 320L
1,657 Elo+
Party 1
Bellona
Bellona
Galilath
Bellona
Level 155
God Stats
9W - 1L
1,853 SR
Queue Stats
242W - 138L
1,676 Elo+
Party 1
Chronos
Chronos
Zebedeedy
Chronos
Level 158
God Stats
5W - 3L
1,512 SR
Queue Stats
103W - 77L
1,616 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
djbingbing
Ah Muzen Cab
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 35L
1,522 Elo+
Party 1
Team Averages
Level 154
1,645 SR
1,629 Elo+

VS

Team Averages
Level 131
1,491 SR
1,537 Elo+
Apollo
Apollo
 
Apollo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Hampo12
Thanatos
Level 84
God Stats
7W - 17L
1,457 SR
Queue Stats
110W - 127L
1,492 Elo+
Solo
Vulcan
Vulcan
Hessler
Vulcan
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
17W - 14L
1,651 Elo+
Solo
Hades
Hades
ShrimpBoyyyyy
Hades
Level 126
God Stats
8W - 7L
1,500 SR
Queue Stats
370W - 553L
1,396 Elo+
Solo
Bellona
Bellona
ΖigZag
Bellona
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
298W - 202L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DiceHeart
Fenrir
9
1 / 1 / 12
6,457
646
3,657
6,341
3,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
9 / 2 / 4
7,439
744
10,264
7,289
3,932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Galilath
Bellona
12
2 / 0 / 7
7,064
706
6,957
5,793
4,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chronos
Zebedeedy
Chronos
12
6 / 0 / 2
7,100
710
2,697
4,377
1,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
djbingbing
Ah Muzen Cab
9
3 / 2 / 5
6,038
604
3,969
5,007
1,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
9
2 / 4 / 0
5,881
588
2,098
7,382
1,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Hampo12
Thanatos
8
0 / 5 / 2
5,125
513
2,999
7,461
1,956
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
Hessler
Vulcan
9
1 / 3 / 2
5,504
550
5,648
6,118
1,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 7 / 3
5,200
520
3,914
9,136
6,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
ΖigZag
Bellona
10
1 / 3 / 0
6,067
607
2,979
8,303
6,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
12
21
Kills
5
5
Deaths
22
30
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
2
4
0
0.5
W
Fenrir
DiceHeart
Fenrir
1
1
12
7
W
9
2
4
5.5
W
Bellona
Galilath
Bellona
2
0
7
5.5
L
Thanatos
Hampo12
Thanatos
0
5
2
0.2
L
Vulcan
Hessler
Vulcan
1
3
2
0.67
L
1
7
3
0.36
W
Chronos
Zebedeedy
Chronos
6
0
2
7
W
Ah Muzen Cab
djbingbing
Ah Muzen Cab
3
2
5
2.75
L
Bellona
ΖigZag
Bellona
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,544
Damage
17,638
28,807
Taken
38,400
14,752
Mitigated
18,225
11,255
Healing
12,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
2,098
781
0
2,209
7,382
1,840
1,242
3,014
4,368
0
26,051
W
Fenrir
DiceHeart
Fenrir
3,657
1,006
0
2,055
6,341
3,584
425
2,786
3,260
0
11,975
W
10,264
6,029
0
2,924
7,289
3,932
2,692
2,385
4,624
43,954
0
W
Bellona
Galilath
Bellona
6,957
2,116
0
3,914
5,793
4,583
352
625
5,146
0
43,675
L
Thanatos
Hampo12
Thanatos
2,999
756
0
4,609
7,461
1,956
0
3,102
4,359
0
21,371
L
Vulcan
Hessler
Vulcan
5,648
838
0
1,109
6,118
1,694
0
1,825
4,293
28,527
0
L
3,914
699
264
2,205
9,136
6,429
0
3,952
5,184
15,796
0
W
Chronos
Zebedeedy
Chronos
2,697
1,596
0
770
4,377
1,218
983
1,052
3,233
39,226
0
W
Ah Muzen Cab
djbingbing
Ah Muzen Cab
3,969
2,277
0
1,592
5,007
1,435
725
1,821
2,982
0
25,872
L
Bellona
ΖigZag
Bellona
2,979
1,038
0
2,399
8,303
6,306
0
1,068
7,235
0
35,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,098
Gold Earned
27,777
323
Minions Killed
292
0
Camps Cleared
0
1,113,261
Distance Traveled
1,036,352
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,881
588
54
5
0
193,649
2
W
Fenrir
6,457
646
14
1
0
233,889
2
W
Sol
7,439
744
69
7
0
192,322
1
W
Bellona
7,064
706
103
10
0
253,289
1
L
Thanatos
5,125
513
50
5
0
209,847
3
L
Vulcan
5,504
550
67
7
0
215,236
2
L
Hades
5,200
520
32
3
0
184,442
0
W
Chronos
7,100
710
86
9
0
247,741
4
W
Ah Muzen Cab
6,038
604
51
5
0
186,020
3
L
Bellona
6,067
607
89
9
0
233,178
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role