Player Matchup

Hel
Hel
Attomn
Hel
Level 111
God Stats
0W - 2L
1,509 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 2
Neith
Neith
aleesme
Neith
Level 28
God Stats
0W - 1L
1,530 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
ko0da16
Ymir
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Party 2
Team Averages
Level 80
1,513 SR
1,500 Elo+

VS

Team Averages
Level 159
1,954 SR
2,294 Elo+
Scylla
Scylla
Cosmos
Scylla
Level 160
God Stats
6W - 1L
2,017 SR
Queue Stats
523W - 13L
2,252 Elo+
Party 1
Atlas
Atlas
InfamousJesse
Atlas
Level 160
God Stats
106W - 3L
2,052 SR
Queue Stats
1,053W - 53L
2,390 Elo+
Party 1
Chaac
Chaac
LordLivid
Chaac
Level 158
God Stats
4W - 0L
1,793 SR
Queue Stats
562W - 15L
2,240 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Attomn
Hel
9
0 / 11 / 1
6,060
606
2,542
11,883
3,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
aleesme
Neith
10
1 / 6 / 0
6,315
632
4,574
8,592
2,416
Heavy Mace

Heavy Mace

+30
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
ko0da16
Ymir
9
0 / 6 / 1
6,188
619
1,864
11,907
11,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Cosmos
Scylla
15
13 / 0 / 4
9,320
932
11,617
4,986
2,232
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
4 / 0 / 15
9,327
933
7,167
12,021
13,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chaac
LordLivid
Chaac
13
6 / 1 / 10
8,356
836
10,543
8,475
7,462
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
52
1
Kills
23
23
Deaths
1
2
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hel
Attomn
Hel
0
11
1
0.05
W
Scylla
Cosmos
Scylla
13
0
4
15
W
4
0
15
11.5
W
Chaac
LordLivid
Chaac
6
1
10
11
L
Neith
aleesme
Neith
1
6
0
0.17
L
Ymir
ko0da16
Ymir
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,980
Damage
29,327
32,382
Taken
25,482
16,817
Mitigated
22,881
4,189
Healing
9,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
Attomn
Hel
2,542
227
842
1,393
11,883
3,058
0
7,020
4,863
21,543
0
W
Scylla
Cosmos
Scylla
11,617
1,829
0
1,056
4,986
2,232
959
766
4,220
37,791
0
W
7,167
2,491
103
4,744
12,021
13,187
0
2,075
9,946
12,038
0
W
Chaac
LordLivid
Chaac
10,543
2,018
0
3,497
8,475
7,462
1,116
1,711
6,764
0
38,808
L
Neith
aleesme
Neith
4,574
1,801
116
744
8,592
2,416
0
4,554
4,038
0
12,404
L
Ymir
ko0da16
Ymir
1,864
497
227
867
11,907
11,343
0
7,504
4,403
7,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,563
Gold Earned
27,003
81
Minions Killed
122
2
Camps Cleared
7
441,041
Distance Traveled
594,984
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,060
606
41
4
0
137,563
2
W
Scylla
9,320
932
64
6
3
192,605
3
W
Atlas
9,327
933
7
1
0
197,859
2
W
Chaac
8,356
836
51
5
4
204,520
2
L
Neith
6,315
632
31
3
1
163,843
0
L
Ymir
6,188
619
9
1
1
139,635
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role