Player Matchup

Horus
Horus
Mingoduck
Horus
Level 58
God Stats
49W - 22L
1,695 SR
Queue Stats
80W - 41L
1,727 Elo+
Party 1
Vulcan
Vulcan
NameSample01
Vulcan
Level 127
God Stats
12W - 5L
1,803 SR
Queue Stats
261W - 144L
1,701 Elo+
Party 1
Danzaburou
Danzaburou
Wubma
Danzaburou
Level 18
God Stats
34W - 4L
1,753 SR
Queue Stats
81W - 16L
1,878 Elo+
Party 1
Team Averages
Level 68
1,750 SR
1,769 Elo+

VS

Team Averages
Level 92
1,642 SR
1,703 Elo+
Neith
Neith
Arkolo
Neith
Level 104
God Stats
9W - 4L
1,558 SR
Queue Stats
116W - 80L
1,641 Elo+
Party 2
Kuzenbo
Kuzenbo
Cookinsumchicken
Kuzenbo
Level 105
God Stats
5W - 7L
1,654 SR
Queue Stats
108W - 63L
1,644 Elo+
Party 2
Horus
Horus
Yubyubyub
Horus
Level 68
God Stats
36W - 10L
1,713 SR
Queue Stats
49W - 19L
1,823 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Mingoduck
Horus
16
2 / 7 / 4
12,218
764
7,359
23,570
18,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
17
3 / 6 / 4
12,072
755
21,812
13,712
5,154
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Wubma
Danzaburou
13
2 / 15 / 1
10,442
653
9,216
18,602
4,170
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Arkolo
Neith
16
7 / 3 / 18
12,095
756
14,455
12,277
4,069
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
5 / 1 / 18
11,965
748
16,209
17,790
23,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Horus
Yubyubyub
Horus
17
16 / 3 / 11
13,232
827
17,548
18,750
9,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
75
7
Kills
28
28
Deaths
7
9
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Neith
Arkolo
Neith
7
3
18
5.33
W
5
1
18
14
L
Horus
Mingoduck
Horus
2
7
4
0.57
L
Vulcan
3
6
4
0.83
L
Danzaburou
Wubma
Danzaburou
2
15
1
0.17
W
Horus
Yubyubyub
Horus
16
3
11
7.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,387
Damage
48,212
55,884
Taken
48,817
27,829
Mitigated
36,244
8,655
Healing
16,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Arkolo
Neith
14,455
5,894
0
5,048
12,277
4,069
1,791
5,781
6,496
0
52,486
W
16,209
4,657
0
1,788
17,790
23,051
678
7,117
10,673
36,153
0
L
Horus
Mingoduck
Horus
7,359
2,552
908
3,007
23,570
18,505
354
6,130
16,067
0
16,172
L
Vulcan
21,812
4,344
258
2,898
13,712
5,154
511
4,184
9,030
86,085
0
L
Danzaburou
Wubma
Danzaburou
9,216
3,646
0
1,584
18,602
4,170
0
4,868
13,077
0
28,229
W
Horus
Yubyubyub
Horus
17,548
5,615
2,784
7,008
18,750
9,124
966
9,010
9,740
0
34,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,732
Gold Earned
37,292
180
Minions Killed
156
9
Camps Cleared
5
825,182
Distance Traveled
920,684
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,095
756
72
5
3
271,675
1
W
Kuzenbo
11,965
748
46
3
0
341,603
6
L
Horus
12,218
764
22
1
1
312,759
1
L
Vulcan
12,072
755
123
8
7
304,895
3
L
Danzaburou
10,442
653
35
2
1
207,528
0
W
Horus
13,232
827
38
2
2
307,406
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role