Player Matchup

Neith
Neith
 
Neith
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
C_Rhymes_Crimes
Thanatos
Level 128
God Stats
0W - 1L
1,357 SR
Queue Stats
112W - 126L
1,343 Elo+
Solo
Ares
Ares
DeviousCRYO
Ares
Level 160
God Stats
7W - 4L
1,918 SR
Queue Stats
461W - 511L
1,390 Elo+
Party 1
Bellona
Bellona
LuhClr
Bellona
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Thoth
Thoth
The_BeardedWolf
Thoth
Level 93
God Stats
4W - 4L
1,811 SR
Queue Stats
374W - 431L
1,349 Elo+
Party 1
Team Averages
Level 107
1,617 SR
1,416 Elo+

VS

Team Averages
Level 86
1,479 SR
1,411 Elo+
Nemesis
Nemesis
B4tm4n xxxx
Nemesis
Level 81
God Stats
14W - 8L
1,472 SR
Queue Stats
37W - 28L
1,455 Elo+
Solo
King Arthur
King Arthur
FlashNeon
King Arthur
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 22L
1,506 Elo+
Solo
Hera
Hera
JumperDunk
Hera
Level 136
God Stats
6W - 9L
1,197 SR
Queue Stats
144W - 148L
1,324 Elo+
Solo
Athena
Athena
XxNauticMarsxX
Athena
Level 82
God Stats
3W - 0L
1,725 SR
Queue Stats
54W - 59L
1,468 Elo+
Solo
Izanami
Izanami
pending44
Izanami
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
318W - 341L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
0 / 6 / 1
5,680
406
4,898
8,213
1,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
13
3 / 1 / 0
7,792
557
4,182
6,430
2,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 4 / 0
5,847
418
4,100
12,440
6,697
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bellona
LuhClr
Bellona
10
0 / 0 / 0
5,470
391
513
2,489
1,067
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

8
0 / 6 / 0
5,248
375
2,800
8,188
2,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
B4tm4n xxxx
Nemesis
13
5 / 1 / 6
8,146
582
7,446
9,131
2,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
FlashNeon
King Arthur
13
1 / 0 / 5
7,525
538
4,779
5,620
4,825
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
8 / 1 / 1
8,064
576
6,208
4,524
1,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 0 / 9
6,792
485
3,593
8,679
7,288
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
pending44
Izanami
13
0 / 1 / 7
7,393
528
4,921
5,669
1,656
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
45
3
Kills
17
17
Deaths
3
1
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
6
1
0.08
W
Nemesis
B4tm4n xxxx
Nemesis
5
1
6
8
L
Thanatos
3
1
0
3
L
0
4
0
0
W
King Arthur
FlashNeon
King Arthur
1
0
5
3.5
W
8
1
1
8.5
L
Bellona
LuhClr
Bellona
0
0
0
0
L
0
6
0
0
W
3
0
9
7.5
W
Izanami
pending44
Izanami
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,493
Damage
26,947
37,760
Taken
33,623
14,196
Mitigated
17,912
14,491
Healing
13,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,898
1,774
0
1,290
8,213
1,758
1,174
1,492
6,695
0
25,974
W
Nemesis
B4tm4n xxxx
Nemesis
7,446
2,586
0
3,986
9,131
2,859
26
1,514
7,617
0
47,673
L
Thanatos
4,182
533
0
7,628
6,430
2,488
0
1,233
5,132
0
47,842
L
4,100
337
1,193
2,671
12,440
6,697
131
3,550
8,808
11,926
0
W
King Arthur
FlashNeon
King Arthur
4,779
384
0
1,640
5,620
4,825
129
917
4,703
0
33,797
W
6,208
1,396
0
1,238
4,524
1,284
341
884
3,640
39,227
0
L
Bellona
LuhClr
Bellona
513
131
0
296
2,489
1,067
664
101
2,374
0
17,017
L
2,800
216
0
1,413
8,188
2,186
288
3,076
4,950
23,847
0
W
3,593
869
171
3,859
8,679
7,288
220
2,210
6,469
19,437
0
W
Izanami
pending44
Izanami
4,921
3,708
0
2,641
5,669
1,656
2,897
1,375
4,294
0
51,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,037
Gold Earned
37,920
213
Minions Killed
386
0
Camps Cleared
0
1,249,909
Distance Traveled
1,354,752
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,680
406
50
4
0
187,582
3
W
Nemesis
8,146
582
91
7
0
331,553
5
L
Thanatos
7,792
557
86
6
0
298,743
1
L
Ares
5,847
418
16
1
0
267,663
3
W
King Arthur
7,525
538
92
7
0
238,103
2
W
Hera
8,064
576
83
6
0
267,754
1
L
Bellona
5,470
391
29
2
0
260,321
0
L
Thoth
5,248
375
32
2
0
235,600
0
W
Athena
6,792
485
26
2
0
261,971
6
W
Izanami
7,393
528
94
7
0
255,371
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role