Player Matchup

He Bo
He Bo
 
He Bo
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
DucksMM8
Zhong Kui
Level 137
God Stats
1W - 4L
1,285 SR
Queue Stats
277W - 255L
1,511 Elo+
Party 2
Neith
Neith
FonZell_Star
Neith
Level 101
God Stats
4W - 6L
1,500 SR
Queue Stats
218W - 259L
1,321 Elo+
Solo
Geb
Geb
LIL_JESS_29
Geb
Level 132
God Stats
2W - 3L
1,309 SR
Queue Stats
293W - 288L
1,489 Elo+
Party 2
Skadi
Skadi
jsneed23
Skadi
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 99
1,419 SR
1,464 Elo+

VS

Team Averages
Level 85
1,667 SR
1,777 Elo+
Thoth
Thoth
Angielewd
Thoth
Level 45
God Stats
8W - 0L
2,020 SR
Queue Stats
50W - 5L
1,943 Elo+
Party 1
Geb
Geb
Cróses
Geb
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,481 Elo+
Solo
Arachne
Arachne
MrNeptuune
Arachne
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 7L
1,879 Elo+
Party 1
Heimdallr
Heimdallr
The_Wanderer760
Heimdallr
Level 159
God Stats
4W - 4L
1,532 SR
Queue Stats
233W - 207L
1,653 Elo+
Party 1
Amaterasu
Amaterasu
VertIsThicc
Amaterasu
Level 64
God Stats
2W - 0L
1,785 SR
Queue Stats
36W - 6L
1,932 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
2 / 4 / 3
6,425
535
5,622
7,359
1,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zhong Kui
DucksMM8
Zhong Kui
11
3 / 5 / 1
6,933
578
5,769
9,156
4,834
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
0 / 2 / 1
6,602
550
3,813
5,253
1,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 4 / 3
5,514
460
2,655
10,288
4,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Skadi
jsneed23
Skadi
7
0 / 2 / 0
4,794
400
1,458
3,958
718
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Angielewd
Thoth
14
6 / 0 / 4
8,137
678
5,828
3,075
804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Geb
11
0 / 1 / 8
6,732
561
3,065
6,569
4,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
MrNeptuune
Arachne
13
2 / 2 / 1
7,396
616
6,108
9,405
4,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
The_Wanderer760
Heimdallr
12
2 / 1 / 8
6,757
563
7,926
5,940
2,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
VertIsThicc
Amaterasu
14
7 / 1 / 0
7,900
658
3,907
7,330
3,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
5
Kills
17
17
Deaths
5
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
4
3
0.88
W
Thoth
Angielewd
Thoth
6
0
4
8
W
Geb
0
1
8
4
L
Zhong Kui
DucksMM8
Zhong Kui
3
5
1
0.7
L
0
2
1
0.25
L
0
4
3
0.38
W
Arachne
MrNeptuune
Arachne
2
2
1
1.25
W
Heimdallr
The_Wanderer760
Heimdallr
2
1
8
6
W
Amaterasu
VertIsThicc
Amaterasu
7
1
0
7
L
Skadi
jsneed23
Skadi
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,317
Damage
26,834
36,014
Taken
32,319
12,839
Mitigated
15,473
8,803
Healing
12,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
5,622
1,022
0
1,847
7,359
1,485
0
1,837
5,453
34,261
0
W
Thoth
Angielewd
Thoth
5,828
101
0
746
3,075
804
0
1,828
1,247
49,036
0
W
Geb
3,065
220
0
1,673
6,569
4,008
0
3,833
2,736
14,490
0
L
Zhong Kui
DucksMM8
Zhong Kui
5,769
817
0
2,417
9,156
4,834
0
3,157
5,789
39,412
0
L
3,813
832
101
2,033
5,253
1,758
32
0
5,253
0
39,590
L
2,655
401
0
1,750
10,288
4,044
0
2,331
7,844
17,215
0
W
Arachne
MrNeptuune
Arachne
6,108
3,798
0
4,147
9,405
4,878
0
3,206
6,199
0
37,356
W
Heimdallr
The_Wanderer760
Heimdallr
7,926
3,062
0
2,312
5,940
2,094
0
3,402
2,538
0
50,777
W
Amaterasu
VertIsThicc
Amaterasu
3,907
1,344
0
3,842
7,330
3,689
0
1,777
5,446
0
54,266
L
Skadi
jsneed23
Skadi
1,458
773
0
655
3,958
718
0
1,181
2,777
0
14,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,268
Gold Earned
36,922
329
Minions Killed
386
0
Camps Cleared
0
1,078,945
Distance Traveled
1,198,284
9
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,425
535
59
5
0
258,729
0
W
Thoth
8,137
678
108
9
0
244,943
7
W
Geb
6,732
561
19
2
0
239,061
3
L
Zhong Kui
6,933
578
86
7
0
208,994
4
L
Neith
6,602
550
116
10
0
195,582
4
L
Geb
5,514
460
28
2
0
238,305
1
W
Arachne
7,396
616
74
6
0
232,978
6
W
Heimdallr
6,757
563
85
7
0
208,997
3
W
Amaterasu
7,900
658
100
8
0
272,305
4
L
Skadi
4,794
400
40
3
0
177,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role