Player Matchup

Nu Wa
Nu Wa
Adeen77
Nu Wa
Level 95
God Stats
24W - 18L
1,544 SR
Queue Stats
128W - 114L
1,539 Elo+
Party 1
Chaac
Chaac
Lethal__Lama
Chaac
Level 39
God Stats
4W - 5L
1,381 SR
Queue Stats
310W - 331L
1,451 Elo+
Solo
Cliodhna
Cliodhna
Matts_N01
Cliodhna
Level 48
God Stats
1W - 5L
1,500 SR
Queue Stats
263W - 244L
1,473 Elo+
Solo
Neith
Neith
Nekatu
Neith
Level 7
God Stats
5W - 6L
1,500 SR
Queue Stats
11W - 11L
1,523 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Not_Osmium14
Tsukuyomi
Level 58
God Stats
6W - 2L
1,802 SR
Queue Stats
55W - 50L
1,540 Elo+
Party 1
Team Averages
Level 49
1,545 SR
1,505 Elo+

VS

Team Averages
Level 90
1,536 SR
1,488 Elo+
Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
PavementApeKing
Awilix
Level 16
God Stats
18W - 23L
1,529 SR
Queue Stats
68W - 52L
1,581 Elo+
Party 2
Serqet
Serqet
Roleoj11
Serqet
Level 44
God Stats
3W - 3L
1,863 SR
Queue Stats
248W - 229L
1,492 Elo+
Solo
Janus
Janus
ThreeLeggedApe30
Janus
Level 154
God Stats
7W - 6L
1,289 SR
Queue Stats
236W - 226L
1,500 Elo+
Party 2
Nemesis
Nemesis
smitecarlo
Nemesis
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 195L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Adeen77
Nu Wa
18
8 / 5 / 6
11,074
583
19,958
11,966
3,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 6 / 12
10,615
559
7,330
17,457
12,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cliodhna
Matts_N01
Cliodhna
18
4 / 2 / 5
10,777
567
10,533
14,908
11,354
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
Nekatu
Neith
14
6 / 6 / 7
9,903
521
8,185
11,821
3,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
Not_Osmium14
Tsukuyomi
18
7 / 2 / 12
11,220
591
15,156
15,684
5,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
6 / 7 / 7
10,263
540
15,284
16,090
4,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
9 / 4 / 3
9,264
488
13,424
15,169
4,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serqet
Roleoj11
Serqet
12
2 / 8 / 6
8,753
461
3,439
18,585
7,896
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 6 / 4
9,505
500
9,426
12,695
2,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
smitecarlo
Nemesis
16
0 / 5 / 4
8,747
460
5,367
16,878
11,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
45
30
Kills
21
21
Deaths
30
42
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
6
7
7
1.36
W
Nu Wa
Adeen77
Nu Wa
8
5
6
2.2
W
5
6
12
1.83
W
Cliodhna
Matts_N01
Cliodhna
4
2
5
3.25
W
Neith
Nekatu
Neith
6
6
7
1.58
W
Tsukuyomi
Not_Osmium14
Tsukuyomi
7
2
12
6.5
L
9
4
3
2.63
L
Serqet
Roleoj11
Serqet
2
8
6
0.63
L
4
6
4
1
L
Nemesis
smitecarlo
Nemesis
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,162
Damage
46,940
71,836
Taken
79,417
35,788
Mitigated
31,218
20,115
Healing
14,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
15,284
4,304
0
5,177
16,090
4,057
1,128
2,235
13,535
69,522
0
W
Nu Wa
Adeen77
Nu Wa
19,958
3,138
0
814
11,966
3,894
1,419
5,161
5,989
80,009
0
W
7,330
2,255
616
4,396
17,457
12,055
741
7,043
10,368
5,785
36,234
W
Cliodhna
Matts_N01
Cliodhna
10,533
1,392
0
5,216
14,908
11,354
759
1,051
13,753
0
64,116
W
Neith
Nekatu
Neith
8,185
3,579
0
1,873
11,821
3,122
0
5,259
6,530
0
45,275
W
Tsukuyomi
Not_Osmium14
Tsukuyomi
15,156
3,276
0
7,200
15,684
5,363
700
5,578
9,482
0
75,861
L
13,424
4,777
0
1,574
15,169
4,914
0
4,940
9,973
0
54,987
L
Serqet
Roleoj11
Serqet
3,439
720
1,732
2,845
18,585
7,896
144
5,541
12,622
0
15,466
L
9,426
594
0
750
12,695
2,928
0
4,743
7,525
61,927
0
L
Nemesis
smitecarlo
Nemesis
5,367
1,740
0
1,979
16,878
11,423
0
2,016
14,689
0
46,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,589
Gold Earned
46,532
487
Minions Killed
412
0
Camps Cleared
0
1,936,134
Distance Traveled
1,762,672
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,263
540
101
5
0
324,119
5
W
Nu Wa
11,074
583
134
7
0
344,972
5
W
Chaac
10,615
559
53
3
0
363,155
1
W
Cliodhna
10,777
567
124
7
0
418,279
1
W
Neith
9,903
521
71
4
0
350,876
0
W
Tsukuyomi
11,220
591
105
6
0
458,852
0
L
Awilix
9,264
488
79
4
0
397,136
6
L
Serqet
8,753
461
23
1
0
363,590
2
L
Janus
9,505
500
121
6
0
335,114
0
L
Nemesis
8,747
460
88
5
0
342,713
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role