Player Matchup

Athena
Athena
AngryGreek_001
Athena
Level 29
God Stats
63W - 18L
2,013 SR
Queue Stats
886W - 524L
1,862 Elo+
Party 2
Horus
Horus
Daddy_369
Horus
Level 126
God Stats
32W - 30L
1,524 SR
Queue Stats
547W - 487L
1,669 Elo+
Party 2
Anubis
Anubis
lukie1010
Anubis
Level 145
God Stats
19W - 6L
1,901 SR
Queue Stats
790W - 391L
1,859 Elo+
Party 2
Team Averages
Level 100
1,813 SR
1,796 Elo+

VS

Team Averages
Level 38
1,207 SR
1,172 Elo+
Cerberus
Cerberus
SeriouslyCotton
Cerberus
Level 95
God Stats
0W - 2L
1,303 SR
Queue Stats
14W - 27L
1,260 Elo+
Party 1
Bacchus
Bacchus
THOR_THE_GOD21
Bacchus
Level 13
God Stats
1W - 7L
1,241 SR
Queue Stats
2W - 9L
1,198 Elo+
Party 1
Medusa
Medusa
mickeyboy90
Medusa
Level 5
God Stats
0W - 4L
1,077 SR
Queue Stats
0W - 8L
1,057 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 17
8,256
917
5,375
8,056
7,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Horus
Daddy_369
Horus
11
3 / 0 / 13
7,390
821
5,789
6,307
5,076
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
lukie1010
Anubis
14
14 / 1 / 4
9,049
1,005
16,770
7,478
3,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
9
0 / 8 / 1
5,914
657
4,546
14,023
8,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 3 / 0
6,084
676
4,379
10,907
8,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
8
0 / 8 / 0
5,449
605
4,100
9,006
1,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
2
19
Kills
1
1
Deaths
19
34
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
0
17
10.5
W
Horus
Daddy_369
Horus
3
0
13
9.5
L
Cerberus
0
8
1
0.06
L
1
3
0
0.33
W
Anubis
lukie1010
Anubis
14
1
4
16
L
Medusa
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,934
Damage
13,025
21,841
Taken
33,936
16,175
Mitigated
18,485
7,368
Healing
6,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,375
1,947
0
1,618
8,056
7,157
198
3,537
4,519
9,866
0
W
Horus
Daddy_369
Horus
5,789
3,022
873
1,626
6,307
5,076
699
2,473
3,834
0
11,895
L
Cerberus
4,546
157
122
3,851
14,023
8,441
0
9,074
4,949
17,908
0
L
4,379
548
0
1,984
10,907
8,220
0
6,797
4,110
11,482
0
W
Anubis
lukie1010
Anubis
16,770
1,269
0
3,251
7,478
3,942
495
2,984
4,494
53,764
0
L
Medusa
4,100
2,007
0
490
9,006
1,824
0
6,880
2,126
0
9,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,695
Gold Earned
17,447
104
Minions Killed
90
5
Camps Cleared
2
475,877
Distance Traveled
413,351
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,256
917
8
1
1
175,724
2
W
Horus
7,390
821
12
1
0
163,745
1
L
Cerberus
5,914
657
55
6
1
139,535
1
L
Bacchus
6,084
676
15
2
1
143,606
0
W
Anubis
9,049
1,005
84
9
4
136,408
1
L
Medusa
5,449
605
20
2
0
130,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role