Player Matchup

Sol
Sol
LemonBear19
Sol
Level 139
God Stats
12W - 13L
1,525 SR
Queue Stats
43W - 36L
1,560 Elo+
Party 1
Da Ji
Da Ji
Realpotatoman
Da Ji
Level 128
God Stats
3W - 4L
1,523 SR
Queue Stats
81W - 80L
1,562 Elo+
Party 3
Chaac
Chaac
rule1999
Chaac
Level 115
God Stats
3W - 0L
1,703 SR
Queue Stats
51W - 50L
1,610 Elo+
Party 3
Artemis
Artemis
trauma60s
Artemis
Level 120
God Stats
7W - 6L
1,419 SR
Queue Stats
173W - 155L
1,427 Elo+
Solo
Atlas
Atlas
vetch13
Atlas
Level 138
God Stats
4W - 0L
1,589 SR
Queue Stats
45W - 38L
1,560 Elo+
Party 1
Team Averages
Level 128
1,552 SR
1,544 Elo+

VS

Team Averages
Level 97
1,557 SR
1,523 Elo+
Atlas
Atlas
 
Atlas
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
AnkleBrker33
Skadi
Level 60
God Stats
5W - 1L
1,715 SR
Queue Stats
82W - 84L
1,428 Elo+
Solo
Ra
Ra
Dhoombah
Ra
Level 104
God Stats
1W - 4L
1,569 SR
Queue Stats
40W - 36L
1,472 Elo+
Solo
Apollo
Apollo
Neness_lta
Apollo
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,745 Elo+
Solo
Janus
Janus
tons420
Janus
Level 132
God Stats
2W - 1L
1,500 SR
Queue Stats
198W - 184L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 2 / 15
13,837
814
26,233
18,548
8,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
9 / 4 / 12
13,553
797
21,308
16,334
8,632
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
rule1999
Chaac
19
2 / 3 / 15
12,222
719
7,986
18,876
14,898
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Artemis
trauma60s
Artemis
20
7 / 10 / 7
12,940
761
16,908
17,354
10,235
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atlas
vetch13
Atlas
19
5 / 4 / 12
12,659
745
14,903
19,063
24,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
19
1 / 2 / 13
12,085
711
14,361
22,582
28,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
10 / 8 / 6
12,954
762
18,752
21,297
9,162
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
5 / 9 / 7
12,491
735
9,262
19,541
15,465
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Apollo
Neness_lta
Apollo
18
2 / 9 / 9
11,116
654
6,131
20,096
9,386
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
tons420
Janus
19
4 / 4 / 7
11,817
695
14,518
14,557
5,800
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
64
32
Kills
22
23
Deaths
32
61
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
2
13
3.75
L
10
8
6
1.63
L
5
9
7
0.94
W
9
2
15
8.25
L
Apollo
Neness_lta
Apollo
2
9
9
0.72
W
9
4
12
3.75
W
Chaac
rule1999
Chaac
2
3
15
3.17
L
Janus
tons420
Janus
4
4
7
1.88
W
Artemis
trauma60s
Artemis
7
10
7
1.05
W
Atlas
vetch13
Atlas
5
4
12
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,338
Damage
63,024
90,175
Taken
98,073
67,142
Mitigated
68,318
25,414
Healing
6,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
14,361
2,956
0
1,439
22,582
28,505
34
9,307
13,024
34,785
0
L
18,752
5,555
0
521
21,297
9,162
0
8,472
12,387
0
45,260
L
9,262
782
1,754
851
19,541
15,465
496
7,518
11,676
42,039
0
W
26,233
10,430
0
13,494
18,548
8,580
8,359
9,591
8,957
74,003
0
L
Apollo
Neness_lta
Apollo
6,131
1,948
252
620
20,096
9,386
774
8,936
11,131
0
21,999
W
21,308
4,303
0
2,856
16,334
8,632
0
7,802
8,532
0
60,732
W
Chaac
rule1999
Chaac
7,986
667
0
6,445
18,876
14,898
188
9,045
9,831
0
34,990
L
Janus
tons420
Janus
14,518
522
154
1,249
14,557
5,800
320
5,579
8,719
43,853
0
W
Artemis
trauma60s
Artemis
16,908
6,867
75
863
17,354
10,235
1,332
5,605
11,749
0
41,120
W
Atlas
vetch13
Atlas
14,903
4,376
0
1,681
19,063
24,797
676
6,098
12,965
32,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,211
Gold Earned
60,463
295
Minions Killed
248
0
Camps Cleared
0
1,721,509
Distance Traveled
1,521,614
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
12,085
711
26
2
0
317,726
2
L
Skadi
12,954
762
50
3
0
299,775
3
L
Ra
12,491
735
64
4
0
260,632
1
W
Sol
13,837
814
97
6
0
321,541
2
L
Apollo
11,116
654
26
2
0
296,634
0
W
Da Ji
13,553
797
61
4
0
363,433
2
W
Chaac
12,222
719
52
3
0
381,381
0
L
Janus
11,817
695
82
5
0
346,847
2
W
Artemis
12,940
761
50
3
0
304,080
2
W
Atlas
12,659
745
35
2
0
351,074
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role