Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
 
Ah Puch
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
ArticCheetah
Geb
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
97W - 60L
1,883 Elo+
Party 1
Loki
Loki
ChueWhooooo
Loki
Level 122
God Stats
9W - 4L
1,500 SR
Queue Stats
249W - 214L
1,590 Elo+
Party 1
King Arthur
King Arthur
Xbald monkeyX
King Arthur
Level 69
God Stats
2W - 2L
1,595 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Team Averages
Level 109
1,519 SR
1,594 Elo+

VS

Team Averages
Level 54
1,452 SR
1,312 Elo+
Cerberus
Cerberus
MISSDaStroke
Cerberus
Level 88
God Stats
3W - 5L
1,500 SR
Queue Stats
10W - 20L
1,299 Elo+
Party 3
Neith
Neith
SlipnSnatch
Neith
Level 56
God Stats
7W - 10L
1,632 SR
Queue Stats
11W - 21L
1,289 Elo+
Party 3
Cliodhna
Cliodhna
TweeknTowat
Cliodhna
Level 16
God Stats
2W - 8L
1,213 SR
Queue Stats
4W - 12L
1,209 Elo+
Party 3
Hades
Hades
WhiteBoyKing25
Hades
Level 67
God Stats
4W - 4L
1,359 SR
Queue Stats
91W - 107L
1,343 Elo+
Party 2
Nemesis
Nemesis
zeth2002
Nemesis
Level 45
God Stats
18W - 17L
1,555 SR
Queue Stats
79W - 88L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
8 / 0 / 4
6,214
690
5,852
6,251
1,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
 
Ah Puch
9
5 / 2 / 2
6,002
667
6,465
5,377
1,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
1 / 1 / 12
5,335
593
2,910
6,961
4,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
5 / 2 / 7
5,770
641
4,732
5,649
1,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Xbald monkeyX
King Arthur
9
0 / 0 / 4
5,397
600
983
3,023
1,162
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MISSDaStroke
Cerberus
4
0 / 5 / 1
3,842
427
1,756
7,148
3,462
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

7
2 / 6 / 0
4,576
508
3,966
6,003
1,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cliodhna
TweeknTowat
Cliodhna
4
0 / 4 / 0
3,791
421
739
5,406
1,122
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

6
1 / 5 / 0
4,203
467
2,569
6,920
2,201
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
zeth2002
Nemesis
2
0 / 0 / 1
3,593
399
0
1,590
626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
5
19
Kills
3
5
Deaths
20
29
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
8
0
4
10
W
Ah Puch
 
Ah Puch
5
2
2
3
W
1
1
12
7
W
5
2
7
4.25
L
Cerberus
MISSDaStroke
Cerberus
0
5
1
0.1
L
2
6
0
0.33
L
Cliodhna
TweeknTowat
Cliodhna
0
4
0
0
L
1
5
0
0.2
W
King Arthur
Xbald monkeyX
King Arthur
0
0
4
2
L
Nemesis
zeth2002
Nemesis
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,942
Damage
9,030
27,261
Taken
27,067
10,627
Mitigated
8,873
9,335
Healing
3,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
5,852
4,831
0
2,404
6,251
1,854
0
1,565
4,686
0
35,202
W
Ah Puch
 
Ah Puch
6,465
513
0
1,564
5,377
1,684
58
126
5,251
32,792
0
W
2,910
1,004
436
2,092
6,961
4,393
0
897
6,064
9,424
0
W
4,732
1,410
0
1,922
5,649
1,534
0
1,113
4,536
0
28,350
L
Cerberus
MISSDaStroke
Cerberus
1,756
148
226
1,812
7,148
3,462
0
1,922
5,182
8,566
0
L
3,966
507
0
761
6,003
1,462
203
1,618
4,305
0
18,892
L
Cliodhna
TweeknTowat
Cliodhna
739
457
0
336
5,406
1,122
0
1,582
3,744
0
8,025
L
2,569
268
36
738
6,920
2,201
0
2,327
4,461
13,654
0
W
King Arthur
Xbald monkeyX
King Arthur
983
206
0
917
3,023
1,162
192
624
2,399
0
25,156
L
Nemesis
zeth2002
Nemesis
0
0
0
0
1,590
626
0
1,500
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,718
Gold Earned
20,005
258
Minions Killed
104
0
Camps Cleared
0
949,093
Distance Traveled
824,980
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,214
690
65
7
0
181,283
1
W
Ah Puch
6,002
667
63
7
0
182,627
0
W
Geb
5,335
593
14
2
0
186,513
3
W
Loki
5,770
641
61
7
0
216,168
2
L
Cerberus
3,842
427
23
3
0
165,299
0
L
Neith
4,576
508
37
4
0
173,451
2
L
Cliodhna
3,791
421
19
2
0
147,613
0
L
Hades
4,203
467
25
3
0
159,152
0
W
King Arthur
5,397
600
55
6
0
182,502
0
L
Nemesis
3,593
399
0
0
0
179,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role